
The future of an entire continent is at stake in this milestone entry in the Trails series! Explore the vast Calvard Republic with three different protagonists, nurture connections, and master powerful skills in both real-time and turn-based battles as you uncover the secrets at the core of Zemuria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 2 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The prophesied end of the Zemurian continent draws near, and so does the launch of humanity's first foray into space. A sudden invitation from Marduk to cooperate in a high-tech training exercise sets Van Arkride, Ashen Chevalier Rean Schwarzer, and Father Kevin Graham on a collision course with the secrets that lay at the very core of Zemuria.
Their paths may diverge, but the ultimate question remains the same: Just what lies beyond the edge of the horizon?

Explore detailed locations across the Calvard Republic, strengthen your connections with your allies, and uncover what lies beyond the horizon of Zemuria across three intertwining story paths. Plus, Trails beyond the Horizon introduces new gameplay mechanics to the beloved battle system introduced in Trails through Daybreak, giving you an unprecedented amount of options in both Field and Command Battles. Battle it out in the action-packed Field Battle mode, then swap to the turn-based Command Battle mode to strategically plan out your attacks!

New features include:
Wield more power in battle than ever before with Shard Commands! Utilize S-Boosts to give your party a range of benefits during battle. Each character and holo core comes with their own unique Shard Commands, so be sure to take advantage of them!
Certain characters, such as Van with his ability to transform into the Grendel, can surge with extra strength using Awakening during Field Battles to temporarily increase their power.

Take control of time itself with Z.O.C. to slow the speed of enemies to a crawl, allowing characters to perform multiple attacks in quick succession. Not only that, but while Z.O.C. is activated, your attack power and stun damage will dramatically increase, making stunning enemies with high defense a breeze!
Plus, gather allies from all over Calvard and beyond and put a stop to Ouroboros' machinations in the Grim Garten, a dungeon that you can take on with your own custom party!
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 709reviews | 94% | — | $1.3M |
| $59.99 | 887ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ノーコメント *thousand-yard stare* certified "imma not big fan of government" moment of cycled history...
Peak without a question I love this series.
シナリオはそこらじゅうで叩かれてるように、引き伸ばし&展開めちゃくちゃ。適当な同人ライターでも連れてきたらどうです?もっとまともな"お話"作れますよ。かと言って他に褒める点が何かあるわけでもないけど。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10. While I love the Trails series as a whole, I can't seem to get hooked when it comes to the Calvard arc. I find myself spacing out constantly; either because I've developed a non-existent attention span due to too much mobile doomscrolling, or because the large parts of the story is kind of uninteresting. I feel like all Calvard games so far has a tendency to use a lot of filler until the last chapter or two. Same here. Without spoiling anything, it's a lot of talk about the space shuttle launch in every single chapter, and it pretty much takes until the the last chapter to reveal anything concrete. The last part gets very interesting though! Don't get me wrong though; Trails keeps setting the gold standard of JRPGs in my book. The characters are mostly interesting, there's a lot of things to collect, world building is superb as usual, and the battle system improves a lot from the earlier "chain with the person of your choice simulator". One last thing though - and I know this has been said many times before - but why won't anyone truly die in this series? Every single person is magically revived, didn't die for real, went back in time and quick-loaded, were just a fake evil twin doll - name your reason for that person to come back. I don't mean that they should remove loved characters just for the sake of it, but I feel I can't get emotionally attached to the story in the same way when I know that every tearful farewell will end up with that person waltzing back in the next game. Any way - I love Trails and will keep supporting the series through thick and thin.
Помните такой мультфильм как «Человек-паук: Паутина вселенных»? Вроде бы продолжение должно выйти в 2027 году, да? Надеюсь, Кондо возьмёт это в пример и поступит точно так же) А если серьёзно, то 9/10 и в зависимости от сиквела оценка может либо упасть на балл, либо подняться на этот самый балл. Оставляю себе окно для манёвра в будущем, как и место для более развёрнутого мнения с деталями, когда получится увидеть всю картину целиком, хотя бы в рамках арки Калварда.
PS4破過一次了,純粹為了艾蕾因與靜名買的,其他人千萬別浪費錢。 總結:-99分。無恥辣雞爛尾宇宙神遊: 世界觀:-90分。被原神、崩鐵、鳴潮抄家。 劇本:-100分。4SPG比在聯邦通馬桶還無聊。 音樂:0分,自閃軌2跟伊蘇8後,非負分就該謝天了。 人物:-95分。范恩小隊沒特色就算了還慘遭塑造,糟糕到閃軌那四隻在本作竟然覺得不錯。 模型:90分,以小廠而言可以了,愛蜜莉雅很棒。 系統:79分。即時制+回合制很好玩,但法佬控不想鑽研就很。 戰鬥:89分。艾蕾因跟靜名切菜很爽,打靜名也很刺激,缺點太簡單了。 艾蕾因:10000分(含齋藤千和)。艾蕾因新版服裝、立繪、戰鬥分鏡都是歷代最佳。 靜名:10000分(含內田真禮)。靜名新版戰鬥分鏡和新招鬼神樂很好看。 范艾:-5000分。破產了。
Absolutely insane experience, the additional time they took at the expense of Kuro 2 being very meeh was worth it... ...But there are caveats SPOILER WARNING First of all - we are raising the bar with these cliffhangers, aren't we? First sky fc, then Sen I/Sen III, and now this. I really wonder where this is going to go from now on. That being said... wherever it decides to go, I DON'T want to se a fck ing garten or something similar EVER again. It was fine when entire game revolved around it like sky 3 or when it was just the last dungeon(though it was still tedious to go through this old schoolhouse in Sen I), but since Reverie it is just grind for the sake of grind and pleasing the ADHD kids that can't live without this stupid piece of timesink they got used to in modern gachas. Everything good that came out of garten - connection events and 9th domain ending, could be done separately without having to create this absolute mindless grindfest. I can't stress enough how I screamed at the monitor each time Altina called me to say that there is a new floor opened up. Especially hilarious and disgusting it is when it happens on Creil ruins. Like yeah, next time let's do the same thing in Hamel, I'm sure the fans will be in ecstasy(don't you fck ing dare). Okay, with that out of the question I have some smaller problems like Shizuna's connection event being like easily missable yet extremely important, especially since there is nothing about her past in the game that was shown in the trailer(which is fairly disappointing, I was really looking forward to know more about her), and the fight with Rixia/Zita/Ashen/uhh who was the 4th one there? In any case, whoever designed the difficulty for this fight was clearly high while doing so, this is by far the hardest fight in the game, where even on normal your enemies can get like 5 turns in a row and even with 50% damage reduction each of their hits can take up 30-40% hp. They just kill you can you can't do jack sh about it. Especially funny it is after absolutely fair fight with Sword Hermit on HARD, which I honestly expected to be MUCH harder, like McBurn/C/Loewe level of harndness, a bit disappointed here as well. But all of this(not the garten) pales in comparison to two things: Firstly, for series, that for 20+ years teaches us that you shouldn't just sacrifice yourself, you must do everything possible and impossible to push through - for the people around you... to do the very opposite thing. This feels very hollow, even if I totally agree that there wasn't another choice. Secondly, excuse me, but what was the reason behind all of it? Like in the end of the day our heroes did quite literally nothing in the grand scheme of things, they just went with the flow until the huge lore dump in the end, which wouldn't really change anything even if they had that info from the very beginning. The only thing that would change if they quite literally sat on the place and did nothing would be that they wouldn't know the truth behind the space launch and that's it. Im still partly laughing on Rean's route where Ka Fai said himself that he apparently taught Rean so that with a smallest chance after countless struggles he will find his way to the mountain range... figure out that Hamilton worked with Vestiges... and watch a rocket launch from sidelines? Like bruuuh, this is ridiculous. It works in the heat of a moment, but when you analyze it afterwards, it just makes no sense whatsoever. We'll see where it all goes in the next game, but for now again, if feels hollow, like it was for nothing. Yet, despite all of this above, I genuinely enjoyed the game. It IS a love letter to the series in the most part and a truest fanservice possible(though there is noone stopping you from adding a more common fanservice there on behalf of astonishingly good work from lakovic and others from LL). I just hope the series WOULD end someday and not become just a milking cow, losing all that made me fall in love with it years ago from the very first FC P.S. Almost forgot - this ending retroactively makes Lloyd from Reverie's finale such a piece of sh that it should genuinely be studied. He dropped really hard in my protag's raiting because of it
gaolang may not have been able to fell cao lee, but a new heiyue house will come to pass nonetheless
I still don't like the gameplay loop of mixing ARPG with more traditional turn by turn. I still don't like the achievement system and the zoomies. I still don't like how the Phantasma/Reverie of Marduk (hello Garten) acts as an excuse to take you out of the whole exploration of the land as well as feeling like a distraction. (but heck, it's actually semi-important to the plot this time at least...) But boy it had been since Cold Steel 3 ending (which they then squandered in 4 sort of, but whatever) that I actually felt "something" from the story of a Trails. And honestly, that's all I am in for. I waited for a while for Horizon to be out so I could play Daybreak 2 and then Horizon itself. Looking forward to the sequel and the end of Van's Arc-ride
amazing. amazing. amazing. amazing. amazing. amazing. amazing. no other piece of art has truly infected my mind and soul in the same way this series has, and this game only intensifies it tenfold.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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