
The Legend of Heroes: Sen no Kiseki role-playing game series is highly acclaimed by gamers all over the world for its elaborate character portrayals and epic storyline. The Legend of Heroes: Sen no Kiseki and The Legend of Heroes: Sen no Kiseki II have sold over 1 million copies in total.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最后断章断的好奇怪,整体剧情而言并没有像前几部轨迹作品一样每一部都讲了一个完整的故事(即使是空轨第一部也是在一个完整故事之后紧接着下一个故事的开篇),而是断在了一个十分微妙的节点(感觉类似于碧轨在洛伊德被抓到监狱就断章),很难想象当时的玩家遇到这个结局的感受是怎么样的
하늘의 궤적, 제로/벽의 궤적과는 좋은 쪽과 나쁜 쪽 모두의 변화를 느낄 수 있는 시리즈. 참 말이 많은 섬의 궤적 시리즈의 첫 작품이지만, 일주일 만에 엔딩을 봤을 정도로 몰입했고 재밌게 플레이 했다. 발전된 전투 시스템은 호평을 주고 싶지만, 그 이상으로 어색한 그래픽과 모션은 팬심이 아니라면 도저히 적응하기 힘든 건 사실이다. 이전 시리즈들보다 더욱 심해진 오타쿠 감성도 호불호의 영역이다. 게임성으로든, 스토리로든, 여러모로 과도기에 놓여있던 작품이라는 생각이 든다. 특히 엔딩... 팔콤은 이때부터 클리프행어에 맛이 들린 모양이다.
36小时,终于打通一次剧情了。首先让人纠结的是这个断章,怎么就到这里!难以想象当时的玩家玩到这个断章是什么感觉。 在音乐方面 OP很有青春感,让我想起了10年代哪些经典的异世界学园动画,比如 零之使魔里的 I SAY YES。 开头和亚里莎的误会也是十分经典的lucky sukebei桥段。我发现做角色人设的XP是 绝对领域,还很喜欢配长筒靴。角色本身的人设也十分经典,比如长发马尾剑士,金发傲娇,麻花辫眼镜,无口短发野猫。还有就是玩家的嘴替,不知道看了多少部校园动画的古恩老头。第一处比较惊艳的场景音乐是高原地区的排箫、鸟叫。 终章的ED也是十分的燃,感觉是黎恩的第一视角,同时也是独白,原以为后面还有episode的。 在战斗方面,开头给的技能比较慷慨,CP竟然可以加防御和缓慢恢复,黎恩开始的技能就是可以范围延迟。本作相比于以前的作品新增了 斩击打击射击刚击这四种普攻属性,目前角色的连携似乎只能两人,在开局出现连携攻击还是很重要的,记得开局的复活药也特别缺,没有群回复硬吃技能。想要绕到怪物背后比较难,一般等怪物追到要掉头的时候打一下比较方便,有亚里莎之后用弓箭就能远程瞄准了。 到出现可以给队友加心眼的回路-闪耀的时候,给前卫都加回避,然后再配一些回避装备,可以无脑过很多BOSS。亚里莎的回路升到高级后会多一条血,加上技能可以恢复CP以及群加心眼,是后期必带角色,在配上一个炽天使群体恢复复活加上缓慢恢复,整体战斗就很稳了。最后一个新的战斗模式第一次遇见不太熟悉,后面重打一次后发现主要是多试试几个部位,发现某个部位弱点之后就可以尽量使用连击了,有个防守反击的技能够90CP了可以用。 在地图传送方面,在主城或者是某个任务到达的城市可以具体地传送到某一个区块了,比之前的作品方便了。在存档方面载入的时间变短了,还可以带上缩略图。如果二周目体验的时候能跳过经历过的剧情就好了。 这一部轨迹的在故事在时间线上和零之轨迹碧之轨迹是平行的,可以看到通商会议、列车炮、宰相、彩虹剧团这些事件在帝国方面的表现。每一章节都有一段固定的套路,围绕特别实习展开,把与七班有因缘的地方都巡回了一遍。目前菲没有故乡就提了一下西风旅团的故事,故事最后提到的团长是继任者还是老团长呢?艾玛班长的“姐姐”是什么呢?黑猫瑟雷奴为什么自然而然地说话了?黎恩的故乡悠米尔温泉乡在艾丽莎老家附近,经过大路的时候提到过。故事最后把幻焰计划给融合起来了,yukari你竟然也是……,虽然在KILL LA KILL里面你也是一个。 现在很少有单机游戏能按照某一个世界观不断开发作品了。如果你希望得到一份沉浸式的JRPG体验,欢迎入坑轨迹系列。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我发誓以后再也不会玩轨迹了! 哎嘿嘿轨迹真好玩 法老控我草你血妈! 哎嘿嘿嘿轨迹真好玩 这么多水剧情,这么多黄点,你玩你妈了个逼法老控! 哎嘿嘿嘿嘿轨迹真好玩 反正我就是草你妈了个臭逼 哎嘿嘿嘿嘿嘿轨迹真好玩
黎老师的校园生活,重新下回来打二周目,再次坐上去往托利斯塔的火车,感慨万千
说实话,前期的数值和战斗都有点抽象,就是刮!特别实习也很无聊......吗?当我如是想时,尤西斯和黎恩的深夜话疗又一次让我感受到了只有二刺螈独有的超浓的朋友的羁绊😭😭😭,每一次七班的小对话,都一次又一次让我深深爱上这部作品,中后期完全沉浸后,更是战斗爽!!!最后,亚丽莎最好了!!!
알리사 최고 옛날겜이라 최신작 하궤 리메보단 당연히 시스템 적으로 별로겠지만 그래도 할만해요 추천합니다
这断章是人干的事吗?
I bought the entire "Trails" series for the 1st and 2nd games. I sincerely beg to hear the original "I Swear" at the end of 2nd! 1stと2ndのために、軌跡シリーズ全作品を購入しました。どうか2ndのエンディングで、オリジナルバージョンの「I Swear」を聞かせてください!
說實話,四部曲的第一部,拋開前面系列(空、零碧)來說,閃之軌跡一算是中規中矩的佳作,劇情上不管是不是有玩過前面系列作品的玩家,都可以輕鬆遊玩,完全不會被前作影響(約2%的主線支線劇情是玩過前作系列作玩家會知道的梗,但不知道也完全不影響閱讀觀感),且以閃之軌跡一的時空背景,是軌跡系列「第一作」從黏土人風格改成「等身大」的作品,很多地方打磨得不好地方,作為從黏土人時代一路過來的老玩家的我,其實完全可以接受。 所以作為系列小小老玩家,不管閃之軌跡後面的劇情如何,新老玩家都可以安心入坑閃之軌跡一。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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