
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了几十个小时,也不能说不好玩,但这个游戏是纯消耗时间升级重复的玩法,只要反复积攒点数把级升够了就能比较轻松往前走,不然就是反复重复,虽然通关,也没有成就感!纯纯的时间堆出来的,没什么技巧,重复太多次
前期刚上手很上瘾,越到后面越觉得恶心,莫名其妙的BUG,放在草丛里杀伤范围大的飞起的地雷,房子里放在墙后莫名其妙黑你一枪的陷阱,怎么都打不到还堵在你必经之路上的感染喇叭,以及越来越少的抗感染药,不知道什么时候垮下来的房顶,以及最恶心的连刷两三个爬来爬去的突袭小怪,但凡反应慢一点直接没命,好不容易凑了一局的好装备直接全没,我不知道作者的脑回路到底是怎么样的,不反对你放陷阱,但是你后期出个技能能看到陷阱轮廓不可以吗?很难吗?我玩个类肉鸽我还得先去开几轮连连看把视力先练到1.5吗?还好是打折时候买的,不然估计这辈子都得后悔买了这么个游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juego bugeado, no solo con los zombies sino al intentar arrojar granadas etc.Tutorial Inexistente hay que aprender a la antigua morir varias veces para comprender varias cosas que el tuto en sí no explica, el juego no es malo pero tiende a ser bastante repetitivo.
Terrible controls, terrible NPCs, no choice on your survivor, I really wanted to enjoy a game like the old last stand flash games and this ain't it. I wanted to find something to like about it, but there's nothing. It's clunky enough that trying to shoot at an explosive barrel to take out a horde would first auto-aim on to like 10 different zombies, blowing through most of my ammo, then when it finally shot the barrels it would 100% of the time miss the first one, miss the 2nd one, and hit the furthest barrel which would then explode those first two at me and kill me in the process. Okay, so maybe I need to use strategy, right? Walk over, and nudge the barrels because you can't just pick up and move them... and now they're clipping through the ground. No redeeming qualities to this disaster of a release.
Absolute steaming pile of bugged ♥♥♥♥.
Game is tremendously fun and engaging... when you aren't dealing with poor movement and bugs. I think the overall gameplay loop is fantastic. Each run being a new adventure where you need to make the best of what you find, all while balancing whether you upgrade your current character or send supplies back for future runs. It's great and works really well most of the time. But that immersive loop and fun can be quickly killed by the bugs and kinda sloppy movement. I've experienced multiple times zombies getting stuck in walls and hitting me through them, invisible chargers and leapers that I have no counter-play against, and map object's hitboxes being larger than they should be causing you to get stuck. I REALLY want to love this game. But after several frustrating resets happening due to factors that were for the most part out of my control, I just don't think I'll spend too much more time on this game. I'll probably try to finish the story but won't be going for all the upgrades or doing the personal challenges I was thinking up while playing. Unfortunate and I hope some patches will come out to solve these issues. If you think I'm whining over nothing and still want to give the game a shot, at least get it on sale.
Steam deberia colocar un botón adicional de SI y NO de recomendar, bueno voy al punto como me costo terminar este juego, no en el apartado de dificultad sino por lo bugeado, de por si tiene cosas que esta muy bueno como el gameplay, las fisicas de cuando matas un zombie o el lore (aunque es muy meh la verdad). Volviendo al tema anterior, loco no puede estar tan bugeado hay algunas zonas donde te spawneaban los zombies afuera del mapa o flotando en el aire o aveces se te desaparecian en la cara pero si te quedabas quieto te pegaban igual( las veces que mori por eso) o en zonas cerradas como el bunker si tiras una granada la misma si la tiras mal se va del mapa, ademas me paso lo mas chistos de que me cayo una flash encima del personaje y me tiro afuera del mapa. Bueno una queja tranqui pero eso, ojala steam ponga otro boton como un intermedio del si y no, de por si lo recomiendo y a la vez no chau.
まず、数あるゾンビゲーの中では比較的地味なゲームです。 しかし、遊んでいくうちに楽しさがわかってくる。 既に感染しいずれは失われる命を持つ志願者たちが、いま生きている正常な人達のために帰ることのない旅に出る。 それを繰り返し、知識を伝え、物資を蓄えて真相へと迫る。 どんなに進めても操作しているキャラクター(志願者)は必ず死んでしまう。 それはゾンビによる攻撃なのか、感染が進んだことでゾンビとなるのかはわからないが、時間制限のある中で終わることのない旅を繰り返すことになるスルメゲーになります。 おすすめのポイント ・繰り返しの中にある変化 やることは終点を目指してただただ進むだけというシンプルなモノ。 しかし、終点に向かうまでの間の道は毎回異なります。 チェックポイント部分は固定ですが、それ以外の場所は異なるロケーションとなっており、手に入る物資も異なる。 なので、毎回同じ戦い方ができるとは限らない、だからこそ楽しい。 ・成長が実感できる 自分自身のスキルもありますが、繰り返すことで得られる知識(いわゆるスキルポイント)によって知識を覚えていくとどんどん快適になっていく。 旅をしてレベルが上がれば拠点内の物資も増えていく、成長する実感を得られる。
Best rouge lite shooter I've ever played. This game rocks.
Its a really fun roughlite game. My only complaint is that the endgame is fairly boring. Spoilers, but once you reach the final area, you only really need 1 or 2 more runs and you have all the upgrades unlocked, and the endgame modifiers aren't really fun in my opinion, they just make the run slightly more inconvinient to complete. I will say I enjoyed my first 24 hours with it. It was that final grind for the last achievements that kinda sucked the fun out of it. 7/10 overall.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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