
Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.2Kreviews | 72% | — | $520.9K |
| $4.99−75% | 1.4Kratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I agree with many of the complains negative reviews have posted. While I do like this game, it has absolutely no respect for your time, there is so many long and annoying dialogues that you have to skip through if you wanna get back to actually playing. and it’s roguelike mechanics are heavily lacking. It’s got many fun systems but the player’s strength doesn’t change all that much when compared to the increasing difficulty, and it takes so ♥♥♥♥♥♥♥♥ long to actually complete a run. I have played over two dozen runs of this game and yet to actually finish one. So I’ll leave a negative review in hopes the devs actually remedy the common complaints other reviews have posted. The gameplay and pacing is not nearly fast enough to justify the insane amount of time you need to invest run to run to actually finish. I think probably the worst aspect of this, is the fact that there are almost no item drops. Also wanna mention, this game is trying to be a rogue-lite not a roguelike, but it fails to give any real power to the player in either department and ends up coming off as a somewhat unfinished game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $19.99 |
| 1.2Kratings |
| 68% |
| — |
| not modelled |
| $19.99 | 39ratings | 74% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Стилистика гуд остальное скука смертная( Бе!
I played 3-4 hours and each death I feel I was robbed. I started with mouse and keyboard and then I changed to controller, the outcome is the same. The cover system is so infuriating that it is insane. How many times have I tried to run and the character just sticks to the nearest box and either eats bullets or a melee attack. You can't even see how many more hits your cover can take before crumbling and oftentimes you end up with an arena where every cover is damaged with enemies that can rapidfire. The controls sometimes seem non-responsive and that is pretty evident when even the dialogue box skipping needs mashing for the command to go through. This game is dark most of the time due to the environment and oftentimes I get hit by something I couldn't see. There is no proper 'build' yet, at least not at where I am right now. If you disable auto aim for controller, then you will notice the enemy hitbox is pretty small whereas they have impeccable aim. Best part? This is not even the harder difficulties, just the default. I cannot recommend this frustration to anyone else. ----- after finishing the game 1) Since you are forced to spend all your progression currency in every run, you are forced to expand the possible drops from the pool, thus making the RNG even worst. What is the use of a flare gun when the enemy has over 300 hp? In the end I spread out the currency to the remaining unlockables to avoid unlocking more items. 2) There are 2 bugs, one where your character becomes invisible and cannot shoot and another where you cannot shoot at the enemy boss. The first bug requires a reload while the second one you just melee the boss to death 3) In the final encounter, you actually have to topple the pillars where each friendly soul is standing, otherwise it doesn't count. I completed a run completely baffled as to why the achievement did not pop. 4) You can be put in a hit-stun state by various attacks and your item will not trigger even if you mash. You will also be in a hit-stun state if a destroyed cover respawn when you are standing at the location. Lastly, there is an enemy that can freeze you on hit from range or melee, you have to prioritize it. Just don't bother with this game.
West of Dead (game) Игра по-настоящему удивительная, поскольку её прохождение так сильно подпалило мою пятую точку, что я решил написать этот обзор, но теперь о главном и основном Минусы игры. Даже не знаю с чего начать, поскольку придётся пройтись по всей игре от и до - Диалоги. Каждый раз, когда мы встречаем кого-то на уровне или после него, мы видим одни и те же фразы, без этого никак, всё понятно, но можно сделать их не забагованными, чтобы они скипались быстрее, приятнее, плавнее, одной кнопкой, а не двумя или тремя (играл на СтимДеке) - Баги. Не знаю почему, но разработчики по сей день ничего не сделали с этим, поскольку багов я встретил очень много, из них: перекат за стенку; падения в текстуры при ходьбе; баги с текстом, если нажимать много раз на указатели; застревание в укрытии, при их появлении; получение урона от невидимых атак ПОСЛЕ смерти врага; получение урона от скал на боссе, когда они уже сброшены и так далее - Обратный рогалик. Самый важный аспект, который испортил и свёл на нет весь смысл прохождения этой игры. Обычно, играя в рогалики (или в то, что пытается являться таковыми) мы открываем для себя новое оружие, локации, способности и предметы. Как же работает West of Dead? Обратная прогрессия, ведь чем больше вещей и оружия ты открываешь, тем сильнее ты расширяешь пул получаемого контента во время прохождения. Но суть далеко не в этом, суть в том, что игра спокойно проходится, и подчеркну ещё раз - именно проходится с начальными пушками и абилками. Расширение пула портит игру, шансы на прохождение значительно стремятся к нулю, а менять тактику под них не имеет никакого смысла, ибо баги будут сильнее любой вундервафли в ваших руках - Телепорты. Это мелочь, но много раз замечал, что генерация может создать телепорты в соседних комнатах, но когда я хотел завершать уровень, часто приходилось делать марш-бросок через 3-4 комнаты - Отсюда вытекает главный бич этой игры - рандом. Казалось бы куда без него в играх жанра рог лайт? Только вот именно он, в совокупности с багами игры, превращает ваш skill issue в нечто доныне неизвестное, где вы собрали билд, руки у вас уже не такие кривые, но рандомное препятствие или запоздалая атака мёртвого врага думают об этом совсем иначе Из плюсов хотелось бы отметить стиль игры, в первые часы он привлекает, но изучив всю подноготную, даже он превращается во что-то мизерное и незначительное 3/10 с натяжкой (в сторону запада)
felt robbed each time I died
7/10 - these outlaws are mostly annoying
JUEGAZO 😎👍💛🌟
It has a lot of charm and a banger OST, fun game but has some flaws, like for a roguelike it it has little build variety and some parts of the game feel extremely unfair, some clunkyness in the menus. But overall a fun game that unfortunately feels incomplete
This game is very boring.
Ok, just for you Ron,(Perlman) i'll give it another go!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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