
Cornered with nowhere else to turn, can you escape the monster-filled mansion? Dead Estate is a gory, fast-paced, challenging roguelike shooter with a heavy emphasis on horror.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Dead Estate is a gory, fast-paced, challenging, roguelike shooter with a heavy emphasis on Halloween and other horror influences. Ascend the floors of a monster-filled mansion with 10 unique characters, collect loads of items and weapons, tackle grueling challenges, and discover secrets and MANY unlockables along the way!
Beware of the lurking threats on every floor -- some are especially persistent...
10 playable characters, each with distinct playstyles and 4 Costumes each
150 weapons and 300 items to make each run unique
Explore the vast complexity of the Estate - discovering alternate floors & floor variants
An isometric style with compact rooms designed for tense, close-quarters combat
Try a looped run, or varying difficulty levels to push your skills
Blessing & Curse run modifiers to maximize replayability
20 custom Challenge Runs
A bounty of secrets to be discovered, and many more to be unlocked
Controller support is included, but a keyboard + mouse is recommended for the best experience.
An entirely separate campaign inspired by classic survival horror games, set prior to the events of the main game. Play as Anya, a fledgling actress who finds herself helplessly lost in the mansion after her film crew is attacked by the undead.
Abandoned by her leading man and left alone with nothing but a mask to disguise herself with, Anya must escape the increasingly warped and deadly estate all on her own.

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.8Kreviews | 95% | — | $2M |
| $14.99 | 150ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yeah, i bought the game because of cordelia, im not lying nor tryna deny it.
Twinstick action shooty pew pew roguelite not entirely unlike something like Isaac or Enter the Gungeon. Unfortunately, if you haven't played EtG yet, you've no real reason to choose Dead Estate over it, especially considering how similarly priced the two games are. I'd say the only thing Dead Estate does better is its great variety of run modifiers. Dead Estate also comes with a Resident Evil-like game mode called "Assignment Anya", which I didn't much care for. But if we pretend the alternatives don't exist, Dead Estate is still a fun game that has some things to love, but more things to hate. I can't decide if a thumbs up or a thumbs down would be more appropriate here, so consider this a neutral review. [h3]Things to love:[/h3] [list] [*] The variety. You've got ten characters, different endings to go with every character, then a bunch of run modifiers on top of that -- some generic, some specific to the character, and then a separate challenge mode on top of all that too. If you enjoy the basic gameplay loop, the game gives you reason to play it over and over again. I liked how the ending credits suggested what I should go for next after I've completed a run. [*] The, uh, character design. And all the cutscenes, too. You get a new cutscene for every character unlock and for every completed run with that character. Lots of character art thrown in, a lot of artistic effort has been put into this, even besides all the cleavage. [/list] [h3]Things to hate:[/h3] [list] [*] The perspective. The first time I tried this game, I got put off by the isometric view plus the perceived time pressure and shelved the game for a while (the time pressure turned out to be a non-factor after I learned the game a bit, at least on lower difficulties). You do kinda sorta get used to the isometry eventually, but it never becomes enjoyable. Sure, it might allow for jumping and vertical gameplay, which is something similar games don't have, but maybe they don't have that for good reasons. It can be difficult to tell whether you can hit an enemy or not without having to jump, especially on your first couple of runs. [*] The visuals. Visual clarity was clearly not a priority for the developers. Even if you disable all the visual effects in the options, the game is still impossible to look at sometimes. All the floor effects and blood splatter and explosions flying around everywhere and the stupid static on floor 3-B make it very difficult to tell what's going on, where your character is, and whether there are enemies that are about to drop right on top of you with just a tiny circular shadow as a tell. [*] The balance. There really isn't any. This is more of a "let's see how broken your run can get" kind of videogame. When you reach the last floor, you can choose to loop your run, which means starting from the beginning with all your items and a slight increase in difficulty. But then thanks to the guaranteed basement on a looped run, you can repeat floor 1 forever and keep getting more and more items without increasing the game's difficulty any further. There are other questionable balance decisions that feel cheap, like "let's just make the speed of this enemy scale with the character's speed". Despite all the different items and guns you get, the gameplay inevitably degrades into "get high enough dps, then point in the general direction of enemies". There's a loading screen tip that tells you to get as many items as possible, which is awful advice -- some items are just bad and you'll never want to touch them, and the inability to get rid of the items you don't want discourages you from experimenting and taking risks. The skill ceiling is low, which means it's a quick and easy game to git gud at, but once you do, you'll just be doing the same things every run, and even the highest possible difficulty stops being a challenge and turns into tedium. [*] The achievements. There's a lot of them, which is a good thing. But Assignment Anya's achievements are not separate from the main game's, and some of the achievements are just "luck into x with y character", which killed the completionist drive in me. For all the run variety the game offers, it sucks that the challenges are locked behind achievements I didn't care to get. Why should I need to finish a normal run with a character when I've already done a much more challenging max difficulty hardest ending run? [/list] tl;dr had fun, wouldn't really recommend, get on sale if you want some quick shooty rng action and you've already played the other shooty roguelites
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool, the game has boobs, uhh it's nice, boobs yeah
After getting every ending this game has to offer, i must say, this game is well worth the money. It has it's issues, i.e crashes and sometimes my screen gets filled with these white particles and it can make the game a lil annoying. But no game is perfect, this has a nice blend of fun gameplay, nice character designs and interesting challenges. I will be 100%ing this eventually. But for now, I give this game a solid 8/10. FUJI CORY YURI ON TOP BABY I LOVE YURI SONIC LOVES YURI
i see boobs i buy
It’s like seeing your funk dealer at Walmart
Really fun gameplay loop and SO much content. The perspective takes a moment to adjust to; pay attention to the enemy shadows and you'll be fine though. There are some very funny weapon/powerup combinations that border on game breaking but they come up rarely so they're always a blast when you get them. Great world building and characters too.
Dead Estate é um ótimo jogo para abrir, desligar completamente o cérebro e simplesmente sair atirando em tudo que aparece pela frente. A jogabilidade é rápida, caótica e direta ao ponto. Você entra, pega armas absurdas, enfrenta hordas de inimigos e tenta sobreviver sem precisar acompanhar uma história complexa ou decorar cinquenta sistemas diferentes.
I guess, this is a me problem. But I can't ♥♥♥♥♥♥♥ see projectiles and their trajectroies
The fact that this game is under a dollar, without crazy graphic and cool af, and this addicting is insane to me. Whoever make this game, I wish you the best of success.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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