
INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
11/10 I wish there were more games like this, what a fantastic game. I'll never look at concrete the same way again
Buyer beware. I feel enjoyment upon completing this game, only because I would not let this game call me stupid by not being able to finish it. Beware this is a 20ish hour product. The charm of being an immersive sim puzzle game wears off about 4 hours in. The first and third act flow decently, but the middle of the game is plagued by obtuse puzzles that the developers did not give enough attention to. This game overstays it's welcome. I WILL be playing Obensuer after this as I hear it is more of a management kind of game. I fell in love with how this developer makes immersive sim style vibes, but this game was an abusive relationship for me to complete just so it would not have the last laugh. I felt the level of frustration AND accomplishment one felt during the early days of Dark Souls. I had to look up guides about 5 to 7 times over the course of the game, and I refuse to let that be a mark against me. I gave as good as I got, and needed help when the devs failed as well as I did. Truly a 5/10 which can go up or down depending on who you are. Buyer beware. If you want an OSHA violation style Myst puzzle game, have at.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, German, Spanish - Spain, Czech, Japanese, Korean*languages with full audio support
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While the game has some small issues, I couldn't help but get sucked into the story. The gameplay, while simple, is very enjoyable and needing to explore and look around for glaring problems and issues within the city's infrastructure really tickled the engineering part of my interests. Some puzzles were a bit repetitive (find and carry object from A to B for example is used a lot in this game), but others had me connect dots from the surrounding environment which I really enjoyed. Additionally, I've always been fond of Urban exploration, especially of big industrial complexes whether they're newly abandoned or have been left to degrade decades ago. With its environments, which seem to push the source engine quite hard, they have managed to really encapsulate desolate, old and crumbling structures that once thrived. Being able to explore and make sense of everything is fascinating. I am honestly amazed with the environments built by the Devs, and honestly wish that the game was even longer (even though it took me 22h to finish first time) so I could continue exploring. Personally i recommend it if you prefer games where you have to figure out the story and lore yourself, instead of seeing it through cutscenes and having it handed to you via dialogue.
Best game i ever played, love it and have replayed it several times, cant wait for the whiprock dlc to come out.....sooooo uhh....whens it coming out?
With the exception of some crashes and mild physics related irritation, it is a very interesting walking simulator where you actually have a great immersive experience exploring the pus-filled abscess that is Stalburg and a plot that involves quite a few characters. Ideally played with good coffee and a notepad.
Hi! How are you? You are probably reading this review to find out if this game is worth the price they are asking for it and expect some short, fast breakdown to get you pumping and hyped or whatever. You don't know what you are getting yourself into, my boy.... INFRA is not just any game. I believe it was made by Banksy or some other ♥♥♥♥♥♥♥ crazy guy. You still don't get it, do you? It's not what it seems to be; it's a layered mystery that, when you feel like you understand it, you look down below your feet and see that there are stores of secrets still hidden in codes that, to this day have not been revealed or sufficiently explained. It's like that crazy conspiracy guy meme, but it's you after playing the game, and you are just realizing that you don't really get it, so you stop and look back and see you got, like, PTSD for playing it for 200 hours... Ask me how I know. Well anyway, you are this engineer... Engineers are great, BTW.... And you are tasked to go ahead and assess the possible risks involving various installations within your area of expertise in the city of Stahlsburg, and you may just do that... without ever realizing that there is something much, much deeper hidden right in front of your eyes, much more sinister. Cold War-era tech poisoning groundwater, gross negligence that would put the Bhopal Gas Tragedy to shame, secret cabals that influence the city's every decision, bunkers full of... you know what, just play it, and if you encounter none of the above... Then you should play it again and pay more attention!!! Good luck!
I absolutely loved every second of the first 15 hours of this game. The fantastically designed stages that could be ripped right out of reality, the mysterious story, the secrets. Just one of the most immersive games ever created. But the game is just too long. The climax of the story happens somewhere in the middle of the game, and from that point on I (personally) had no motivation to keep going. For me it felt like the whole game built up to this moment, and then it just... ignores it and keeps going? It is even worse, because it puts you right back into a dark sewer and expects you to just ignore what happened. But maybe the big finale will happen soon, right? No, it doesn't. I was so ecstatic when that whole section finally ended. Your character even says that you are close to your goal (the office from the start). Yeah, that's a lie. The part that follows is the weakest part of the game. You are allowed to explore a city and its streets. Here the whole concept of the game just falls apart for me. I didn't get why I was even taking pictures at this point. Taking them felt completely useless story-wise, making exploration not feel rewarding anymore. The areas were also large and empty, with arbitrary blockages everywhere. Which makes sense from a gameplay perspective, but none of the previously areas felt this... constructed. There also wasn't a tangible goal anymore, because you don't know where the office is. You just follow the conveniently layed out path in front of you that leads you to ever more of the same. So at this point I'm thinking: what am I doing this for? Taking pictures makes no sense, exploring is irrelevant, the areas are a slog, everything is dark, the atmosphere and immersion is gone, moving around takes a lot of time, the puzzles are braindead. I just wasn't enyoing myself. I'm not even sure if I will finish the game. I'm at the start of chapter 9, and apparently there is still ~6 more hours to go. The chapter also starts in another apartment building... Man, I'm just really disappointed. I was so excited while playing that I already thought to myself that I will immediately start a second playthrough and get all the secrets, and now I'm sitting here comtemplating if the game is even worth recommending. The great design and atmospheric sceneries were just completely replaced with arbitrary blockages, darkness, and running around in huge lifeless areas.
Makes being a structural analyst feel engaging. You will be exploring abandoned infrastructure, solving environmental puzzles, and uncovering the story. I love the setting and level design, its made in Source engine, and its gorgerous. You could consider that the enemies and bosses are the water leaks and decades of deferred maintenance. INFRA is absolutely worth playing.
I've never played a game quite like this before. It's a pure exploration game where you're tasked with photographing damaged infrastructure, repairing machinery, and exploring a deep conspiracy going back decades. The environment are beautiful and complex, an the story intriguing as it is revealed through documents and tapes. If you're a fan of the classic walking sim, give it a try. Absolutely loved it.
Recommended with reservations. You are Finland's most insanely dedicated civil engineer. Tunnels may be collapsing and buildings may be exploding around you, but that's not gonna stop you from photographing every single piece of decaying concrete and broken pipe. I really enjoyed the vibe of exploring the environments and trying to spot problems to photograph. The gameplay is split between that and figuring out how to fix pieces of infrastructure such as dams and water treatment plants. Those puzzles were generally good, however some of them were obtuse enough for me to have to consult a guide. Sometimes you'll find yourself stuck somewhere just scouring and re-scouring every inch until you find some obscure thing that you missed. However, when the repair puzzles are good, they do feel pretty satisfying. The game is also plagued by some annoying design decisions: - You can't look at your inventory, so unless you happen to see what's written on a key tag (if it's even visible) before you pick it up, you have no way of knowing what the key goes to. - The most absurdly short battery life of a flashlight and camera that I've ever seen in a video game. It's not really a problem past the first few chapters, but it is kind of annoying to juggle. - What counts as something worth photographing seems a little inconsistent and arbitrary at times. Broken windows are usually of interest, but not doors that are off their hinges. Sometimes Mark wants to photograph "out of order" signs, and sometimes he doesn't care. Fortunately the game does clearly communicate when you're pointing at something that counts and, to the game's credit, I only remember one instance of something being photographable but it not being clear why. - It's possible to fail at some puzzles, and early on I don't think they really do enough to communicate that you *can* permanently mess up fixing stuff before it happens. Failing to fix certain pieces of infrastructure locks you out of some content much, much later in the game, and the game is long enough that it would be a huge pain to replay everything just to see that extra content. All of that, and the game is pretty long for what it is and I'd say overstays its welcome. I could have done with it being 3/4 or even half the length. Still, overall I'd say I enjoyed my time with it, and if it sounds interesting to you I'd say it's worth picking up on sale.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 9K | 88% | $19.99 | |
| $1.2M | 7.6K | 75% | $9.99 | |
| $42.2M | 108K | 96% | $24.99 | |
| $28.7M | 93.7K | 90% | $19.99 | |
| $14.4M | 52.9K | 96% | $19.99 | |
| $4.4M | 13.2K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 3.1K | 84% | $19.99 | |
| $2M | 2.5K | 43% | $39.99 | |
| $2M | 3K | 86% | $19.99 | |
| $2M | 1.2K | 59% | $49.99 | |
| $2M | 5.5K | 89% | $24.99 | |
| $2M | 6.7K | 95% | $14.99 |