
Unravel cyber secrets and foil mass surveillance as a skilled hacker in Hackhub. Challenge authority, rewrite the rules, and emerge as the ultimate digital rebel.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 11 → 5.5/day in the week after.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 2 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hackhub: Journey into the Depths of the Digital World
Step into the dark corners of the cybersecurity and hacking world. Hackhub offers players a realistic and thrilling virtual experience. Explore networks, infiltrate mysterious databases, and test your skills by completing high-profile cyber missions.
Key Features:
Utilize real-world tools and techniques to accomplish complex cyber tasks. Master popular tools like nslookup, nmap, and hydra.
Engage in a wide range of missions, each with unique challenges and objectives. From network reconnaissance to database infiltration, every mission will test your abilities in new ways.
As you progress, face increasingly difficult tasks that require strategic thinking and advanced skills. Adapt to evolving threats and stay ahead of security measures.
Dive into a captivating narrative that unfolds through your actions and decisions. Every choice you make can have significant consequences.
Personalize your hacking tools and techniques as you advance. Earn rewards and unlock new capabilities to enhance your hacking arsenal.
Experience a sleek and intuitive interface designed for both novice and experienced hackers. Enjoy detailed environments and immersive graphics.
Embark on your hacking journey and prove your mettle in the ever-evolving digital battlefield. Are you ready to become the ultimate hacker in Hackhub?
Genres
Engagement
Reviews
Themes across 389 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I expected HackHub to simplify hacking and cybersecurity for gameplay purposes while still staying reasonably close to real tools and real-world workflows. Unfortunately, that does not seem to be the case consistently. One example is whois, which works in the game roughly the way it does in reality. That is useful because you actually learn something transferable. But then the game uses lynx as an “Information Gathering Tool” that can search for people and supposedly find social media contacts, addresses, IP activity, and other OSINT information. The problem is: Lynx is a real tool, but it is a text-based web browser. It is not an OSINT people-search tool with those capabilities. For beginners, this is especially confusing. The game gives the impression that you are learning real commands and real cybersecurity tools, while in some cases you are actually memorizing completely fictional functionality. Later, when you try the same thing on Linux or Kali, you discover that what you learned in the game does not work at all. Simplification in a game is completely understandable. But then the developers should either: use real tools with roughly their real functions, use fictional tool names for fictional functions, or clearly mark which commands and mechanics only exist inside the game. Using the name of a real cybersecurity/Linux tool and giving it a completely different purpose is probably the worst option for a game that presents itself as being related to hacking and cybersecurity. As entertainment, HackHub may still be enjoyable. But as an introduction to real cybersecurity tools and command-line knowledge, I cannot recommend it in its current form. Beginners may end up having to unlearn incorrect information afterward. That is especially disappointing because with a little more technical authenticity, HackHub could have been both entertaining and genuinely educational.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian, Turkish, French, German, Traditional Chinese, Simplified Chinese, Spanish - Latin America, Japanese, Korean +18 more
Hours played at review time, across 391 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I booted this up expecting Hollywood hacking. Green text, dramatic music, someone yelling "we're in." What I got was a surprisingly convincing Linux desktop, a fake social media platform called Twotter, and a mission where I couldn't proceed because I forgot to type the hyphens in a phone number. That's either great game design or a war crime. I'm still not sure which. HackHub is a hacking RPG where you play as a freelance hacker taking jobs, following leads through fake social media, cracking passwords, running Nmap scans, and occasionally getting recruited by international terrorist organizations because you helped someone's neighbor with their WiFi. The story escalates at a pace that should be studied by scientists. One minute you're stealing grades, the next you're hacking Interpol. The game just decides you're fine with this and moves on. The interface is genuinely impressive. It looks and feels like a real Linux distro in a way no other game in this genre has managed, and the fake social network ecosystem around it has enough personality to actually feel lived in. The tools all have real names and roughly real functions, simplified enough to be fun without making you feel like you're just clicking through menus. If you've ever wanted to feel vaguely competent at offensive security without any of the actual consequences, this scratches that itch pretty well. The honest truth is it's quite linear for something that looks like a sandbox. Most of the time there's exactly one solution and the game will stare at you blankly until you find it. The AI voice acting is rough. Some of the writing feels like it was translated through three languages and one very tired afternoon. And apparently at some point someone found an actual webcam exploit in the multiplayer, which is the most unhinged thing that has ever happened in a hacking game review section. But for what it is, an early access hacking RPG with genuine atmosphere and a developer who fixes bugs fast and actually listens? It's worth it. [table] [tr] [th][url=https://store.steampowered.com/curator/45170856/][u][h3]>>>>Curator Page<<<<[/h3][/u][/url][/th] [/tr]
HackHub has one of the best foundations I’ve seen for a hacking game. Its environment is heavily UNIX inspired, and the Wi-Fi hacking sequence at the beginning is surprisingly accurate. Unfortunately, I quickly became frustrated by the lack of depth in both the systems and the wider world. Give me a terminal, especially in a sandbox, and I am going to experiment. That is what I do in real life, and it is exactly what draws me to games like this. However, the developers do not appear to have accounted for solutions or actions outside the intended linear path through each puzzle. For example, I removed the root directory and immediately triggered a Unity crash screen, which was a complete immersion breaker. Worse still, there was no meaningful fail state. After reloading, the operating system continued running without its root directory, leaving the player unable to progress because essential files were missing. This could have been turned into a brilliant gameplay moment. A simple check could return the player to a BIOS or recovery shell, creating an immersive new puzzle. How do you recover the system after root has been deleted, whether by you or by somebody else? Another issue is that the game’s world has not yet been developed enough to support the kinds of social engineering solutions that would make sense in real life. Some targets supposedly have an online presence or use social media, but those systems do not meaningfully exist within the game. This forces the player towards more obscure and less interesting solutions, even when a believable real world approach should be available. Sadly, in its current state, HackHub feels less like a true hacking sandbox and more like a promising environment built around a series of linear puzzles. The foundations are excellent, but the game needs more systemic depth, better fail states, and a world that properly reacts to player experimentation before it can deliver on its potential. acks the immersion and the curtain is too easily pulled back for me to enjoy as a hacking game. Developers seem really attentive and driven and what they're building has real promise it's just a bit too thin and linear for me. Refunded but reccomended as it's still one of the better games if you're not a jaded computer janitor . Also no Cattpuccin themes acutally not reccomended based on that alone :D
They just added multiplayer, and it has a lot of potential. It's still missing some key features, but the multiplayer component is actively being developed. I'll update this review in 2–3 months once it has had more time to mature. So far, so good. This is **not** a CTF. I work in offensive security for a living, and it's nice to just kick back, relax, and play an RPG where you can do things you can't do in real life. After all, it's a game. Don't expect modern exploitation techniques or the latest real-world tradecraft, but it's still much more up to date than Grey Hack, which is based around 2002. I'd say HackHub covers techniques from around 2010 or so. Overall, it's a good game. If you want to learn hacking, go to Hack The Box, https://learn2hack.today etc, read RFCs, and study systems, networking, and languages like C, Go, or Rust. If you just want to get a small taste of the field—or simply relax and play a hacking-themed RPG—this game does a good job. It also works well if you already know the drill and just want to unwind.
с одной стороны игра сырая, многие вещи которые интуитивно должны работать не работают. управление интерфейсом. терминал. браузер. многого не хватает. полноценной работы в терминале, корректного синтаксиса команд (например nmap -sCV $IP а не nmap $IP -sV). с другой стороны понравилось что новичка игра может научить пользоваться метасплойтом (хотя я так понял туда тоже накручно лишнего. хотя я только начал разбираться в игре) в целом для новичка полезно. может дать базовые понимания о безопасности (например не ставить пароли из 4 символов) для опытного пентестера расслабиться и поржать) например я орнул от квеста про университет. когда ломаешь комп профессора надо на рабочем столе зайти экзамен. но я по привычке начал разведку файлов. а в другой директории нашел файл gay_porn.mp4))) в целом рекомендую) p.s. молодым школохацкерам советую не хулиганить) уголовный кодекс никто не отменял)
случайно нажал alt+tab и вместо игрового WiFi взломал WiFi соседа
-[10/10]- Não virei hacker, mas descobri que consigo ficar 4 horas seguidas fingindo que sei o que estou fazendo. Já estou pronto para trabalhar no FBI. Só falta eles descobrirem. -
This review is based on the single player game since I have no idea what's going on in the main menu. Initially it feels like a proper hacking game but after an hour or so you realize it's far from it. The progression is very linear with the game constantly telling you what you should do and forbids you from doing anything else. This also removes the essence of hacking, which is thinking of possible solutions and problem solving. The world-building is very poor with the built in search engine and web being basically empty. For instance in one mission you need to find information on a hotel which somehow doesn't exist at all in search engines, doesn't have a webpage but still has a working domain and IP you can hack. Tools have real world names but are sometimes used completely wrong. For instance wireshark is magically able to capture packets from the other side of the world without any hacking required. The game is also super strict about the order of tool parameters for no apparent reason. The user interface and especially the terminal is annoying to use. Tab completion works but only sometimes. Copy-paste in a terminal will result in you loosing the cursor focus and having to scroll back down to the terminal prompt and clicking on it in order to actually write your command. There are better hacking games out there, play those instead.
HackHub makes an excellent first impression. The simulated desktop is beautiful, responsive, customizable, and much smoother than most hacking games. The terminal uses recognizable commands and tools, and the overall presentation immediately makes you want to explore. Then you try to actually play it. I have 1500+ hours in Grey Hack and know how to learn a system. This is not a learning-curve problem. The game literally blocks access to the site that leads into the multiplayer job loop, and without player-made resources outside the game pointing me toward the in-game player made sites, I would not have known how to start the advertised multiplayer experience. That is poor design. I spent more than eleven hours figuring out how to reach the multiplayer gameplay loop—not enjoying eleven hours of multiplayer, but searching through the filesystem, handbook, terminal commands, browser, stores, Workshop mods, community discussions, reinstalls, and cloud-save behavior to determine where the advertised game was hiding. The answer exists, but it is communicated so poorly that the initially barren experience appears to be the complete game. The simulated internet is extremely sparse. Workshop subscriptions provide little indication of where their content went. Scripting exists but feels disconnected from the operating system. You cannot obtain root access on your own computer. Much of the “procedural world” appears to exist only after something specifically generates it. Even the multiplayer job loop is hidden behind a path that the game does an astonishingly poor job of explaining. and if it werent for players making job sites, you would never know where to go, what to do, or how to do it. 1. browse internet... what internet 2. hack everyone... except you cant even ping IP address that we deem not important and they dont exist so dont get your hopes up. more like hack bill... and with this new update... hack bill's neighbor frank. 3. Challenge authority, rewrite the rules, and emerge as the ultimate digital rebel... unless the rule you want to rewrite is to gain root access on your own pc. NO... THAT'S NOT ALLOWED HackHub has considerable potential. Once it has a populated world, useful mod integration, a meaningful internet, practical scripting, stronger documentation, and a discoverable multiplayer loop, it may become an excellent game. Unfortunately, that is not a feature wishlist. That is most of the game. They sold me an immaculate hacker desktop and a locked door leading to a mostly unfurnished building. I spent eleven hours picking the lock, walked inside, and discovered that the lock was the most developed system in the product. I am keeping it because the foundation genuinely interests me, and perhaps future updates will put a game inside this beautiful shell. For now, however, I cannot recommend it as a finished hacking simulator.
Quality wise its pretty well made. I think its a pretty strong foundation for mod content and maybe more updates over time so it really becomes one of the better hacking sim games, if not the best. I found the journalists' sister plot to be pretty weak, I just learned some python scripts now I'm hacking the jihad. As a tutorial it's fine, I think it would benefit from taking things a little less over the top. People want clean social media usernames, some internet money, nudes of a girl they like, accounts to sell, idk. those small shady daily life stuff and you could still decide not to do these things and take some pen testing offers and find interessting little sidestories on others PCs you can choose to follow. So you have this little "ok lets just see if this leads to something" feeling when you found something and you discovered it yourself. Greyhack also had the advantage that every website and host you found out about was hackable in some way or the other. Here it seems to be more scripted, lots of websites you learn about give 404, lots of pcs you hack feel pretty generic. Immersion wise it would be cool if it would just feel a little more real. Like I said the foundation is really really strong. Maybe the community will do the heavy lifting with some pretty cool mods or the game will develop further, idk. It's still a recommendation. I think a lot of time already went into ui/ux and tech. Now stories, quests, tasks, worldbuilding would deserve some love imo.
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Where this game's players are, estimated from review languages.
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