
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩 不知道有什么类似的
クリアするのが先か、飽きるのが先かって感じのゲームです。 自分は飽きる前にクリアできてよかったです。 一度クリアして難易度変えてまでやるほどでもないですね。 最初の頃は緊張感もあってよかったですが、 ゲームを進めていくとガソリンを見つけて補充し先に進むだけみたいになるので 飽きるかクリアかってなります。 現時点のセール価格で840円なのでまあそれならお勧めかな。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有大量恶性bug,制作组不修,如果不想玩了一下午结果被个隐形僵尸bug打回新手村的话不建议购买此游戏
这个游戏的引擎有问题,BUG多的没法看
This game is not for everyone, but it's a good game!! Recommended on sale though. It's not the original Last Stand flash game series experience. As others have described, it's a rougelike game. However, I think what others described as poor game flow, I would say it is a matter of taste. The bugs in my experience are mostly funny: zombies running on top of walls, or once I saw one in the air. Stealth is useful! All the elements of the gameplay serve some strategic purpose depending on the circumstances and your playstyle. The game gets better and better as you level up and become more proficient each run. After several strategic upgrades, you do feel powerful, especially with the melee upgrades!! Fully upgraded melee stats can allow you to defeat a small horde with a pocket knife, a pocket knife!! or with a cute wrench. Some tedious elements and mildly annoying bugs in the game are as follows, although the game still hooked me to complete 100% achievements: 1. I am 90% of the time overencumbered, hence I am most of the time slow and heavy, because the game's incentive is to collect as many items as possible to sell to the wandering merchant in each region to get extra XP for leveling up, and sometimes to get good items in exchange for the poor ones we scavenged. 2. Zombies can, once in a while, hit you through the sandbag fortification (I guess that's realistic) Ah, yes, sandbags, the ultimate defense against a zombie horde. They can't figure out how to vault over them!! 3. Fire damage is INSANE. How can even slightly touching a small fire in the ground set you on fire?? Some burning grounds in the last region are impossible to see due to the game being fixed in one POV. You can DIE an unnecessary death. 4. Regarding a fixed camera view, my line of sight to the south and west feels restricted; the risk of running blind into zombies is increased when I run south. I admit that in a few runs, I hit the forced stop to the game through the task manager to avoid the rage of having to rerun all over again after a stupid or careless death. I WISH WE COULD HAVE A PARTNER in this game, just like in the previous TLS titles!! Additionally, this game has no diaries and personal notes we can find along the run that made The Last Stand: Union City universe feel real. This game could have been soooo much better with such additions.
看见童年游戏第四部出了补票,结果游戏质量不如前作,大量场景重复,剧情单薄,到后边就纯是堆怪的血量数量了,总体感觉不如第三部的联合城
我建议你地狱那关你多弄点火,毒,机枪,地雷。这样大家都过不了关你们这个游戏时间就可以无限拖长了
Это рогалик, в первую очередь. Локации однотипные, зомби пару типов, разнообразия ноль. Местность изучать скучно, но приходится из за банального поиска канистры с бензом. Скиллов вроде много но они такие не заметные. Их прокачиваешь и не замечаешь что произошло. Левелдизайн заставляет тебя делать то чего тебе совсем не хочется. Шляпа в общем, унылая игра про пострелушки
juegazo
I like the game but for me, nothing beats the Online Multiplayer base building/looting game. I would love to see that in an offline variant at least if the online is not solvable anymore. The Last Stand: Dead Zone
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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| — | 0 | — | — |
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|---|---|---|---|---|
| $3.3M | 1.8K | 88% | $34.99 | |
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| $3.4M | 4.4K | 94% | $16.09 | |
| $3.3M | 3.9K | 83% | $24.99 | |
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