
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having played the Last Stand Flash games a bunch, I was excited to see another title release with a lot more polish behind it. Making it a rogue-lite is a bit of an interesting choice, but it ends up working pretty well. First, let's get the bad out of the way: this game is not for those seeking a story-rich experience. Dialogue only occasionally has punctuation and conversations are fairly brief. The core thrust of the context you need is that society collapsed because of zombies and whatever's left is sending out various infected people to explore the abandoned wastes for the source of a signal. They give you a handful of supplies and a functioning car (with terrible mileage), and send you on your way. Also, if you [i]do[/i] run out of gas on your way somewhere, you get mobbed by a horde of the undead as you try to get enough gas to keep going. Aside from that, though, the game's pretty fun. you get a wide selection of guns and melee weapons to choose from, including craftable items that can give you a lot more survivability. In true rogue-lite/like fashion, however, you are inevitably up to the mercy of RNGesus. If batteries and electronics don't drop for you on a run, you're not gonna be opening up the various crates and antiviral containers along the way. Ammo is fairly common, but not guaranteed to drop for the weapons you're using. Expect to be drowning in shotgun shells when you really need 5.56 rounds. Combat itself is a little wonky, but not too bad. Most enemies end up getting downed in one shot once you obtain higher grade gear (and upgrades to damage), and the tougher enemies can either be stun-locked by melee attacks/sustained fire or blasted with fire. Speaking of which, the flame thrower you can craft ends up being deliriously overpowered by the endgame due to its ability to ignore/strip armor on enemies, while also incapacitating them before they perish. Other highlights include the automatic rifles and SMGs, which allow you to properly deal with swarms of enemies (or single targets, so long as you have trigger discipline). There is a somewhat shallow research system, including the infamous "Increase Amount of Research Gained" upgrade which rapidly allows you to max out all research within just a few decent runs. Supply, however, is somewhat more frugally obtained, requiring supply bags and sacrificing loot crates to your base so that you permanently unlock components, medical supplies, and even weapons at your base's armory. However, since medical supplies are shockingly common throughout the game, you'll find yourself skipping a lot of these crates once you get a sizable amount of your inventory stocked up. Inventory management is a chore, though your max capacity can be upgraded either normally or via mutation. Slowly consuming your health bar is the rate of your infection, which grants mutations at intervals that are mostly positive, if a bit niche at times. Some increase your defense to make up for the health loss, and others allow for stronger melee attacks, though those rapidly become obsolete as your encumbrance increases and your stamina gets wiped out with every swing. Antivirals stop the infection for a time, but you can only hold one at a time (for some reason) and you can go multiple areas without a single one dropping. There's quite a bit of diversity in the zones you travel to, with each zone having its own unique enemy types and areas to explore. You're even allowed to skip past zones you've already cleared, so long as you have the gas to do so. I do admit that as you get closer to the end of the final zone, the prospect of having to march all the way across the map again should your current character die gets more and more annoying, but that's just part of the rogue-lite/like genre. After some trial and error with various builds, I managed to beat the game in about 34 hours, which isn't that bad for the price. You can continue playing after completing the main "story", but it doesn't add all that much from I could gleam. I'd suggest picking this up if you enjoy zombie shooters or a somewhat less complicated rogue-lite.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crashes on Win 11. Don't give a crap about anything else. It's 2026. Why are you making games for an unsupported and technically obsolete OS only? No steamdeck playability either. No thanks. Tons of other games in this space.
Я бы сказал что игра быстро надоедает, но сам опыт прикольный. Rep+
It's a twin stick zombie shooting survival game, you could cetainly do worse to pass the time. But overall, this is an unpolished game that relies mainly on cheap tricks and instant death for "difficulty" with many poorly thought-out mechanics
クリアするのが先か、飽きるのが先かって感じのゲームです。 自分は飽きる前にクリアできてよかったです。 一度クリアして難易度変えてまでやるほどでもないですね。 最初の頃は緊張感もあってよかったですが、 ゲームを進めていくとガソリンを見つけて補充し先に進むだけみたいになるので 飽きるかクリアかってなります。 現時点のセール価格で840円なのでまあそれならお勧めかな。
非常不错,就是后期比较乏味,前面30小时是很值得的
好玩 不知道有什么类似的
这个游戏的引擎有问题,BUG多的没法看
ちらほら似たようなゲームを遊んでるが、コレが一番楽しい気がする。 明確な主人公は存在しない群像劇的なシステムで一人一人が命がけで勝ち取ったリソースで未来を切り開いてる感じが「俺の屍を越えてゆけ」的な感じがある。 プレイヤーは全員すでにウィルスに感染していて病状が進行して必ず死ぬが、この代償になるのが最大HPなので時間が進むほど敵の攻撃に脆くなるが、後半になるほど敵がラッシュで襲いかかってくる発電機などのギミックを稼働させないと進めないパターンが増えていく。 「次の志願者により多くのチャンスを残すために出来る限り努力して死ぬ」という辺りが上記の「俺屍」を彷彿とさせる。すべてはコミニティを生き残らせるために彼らは死んでいく。 残念な点も少々あり、遠投するために右スティック(コントローラー)を使うが、操作を止めると投げる動作自体をキャンセルしてしまう。このせいで投げようとした瞬間遠投をキャンセル、または意味のないところに投げてしまい無駄になるパターンがある。何故こんな仕様に??となる。またレンガや瓶は予定通りに飛ぶのに、爆弾や火炎瓶が途中で跳ね返ったり爆発してしまう。特に屋外から屋内に向けて投げると何故かうまく投げれても敵が死なないパターンが有り、当たり判定がイマイチ謎。 また前方にまっすぐにしか銃を発射できないので、地形の起伏が強い場所では銃弾が全く当たらなくなってしまう。ランダム要素の影響で取れないアイテムがちらほら出てくる。なんなら一切の侵入経路がない家が出てきたり、進むことも戻ることも出来ない地形に落っこちたりもする。リリースからもう4年経っているのでもうこの辺りは仕様として受け入れる事になってるんだろうか?もしガソリンがあの不可侵の家にあった場合は詰んでしまうんだよなぁ・・・・
O jogo nas primeiras 2 horas e muito divertido alem de que tudo e novo para o jogador o foda e a repeticao de voltar pra base toda vez que uma voluntario morre . eai voce gasta seu tempo para chegar ate o final pra simplesmente morrer para a vacina que ainda nao esta pronta voltar pro inicio de novo e zerar com alguns modificadores que irao dificultar a jogatina so pra chegar no final e morrer mais 5 vezes para desbloquear a cura e o "final" nao simplesmente voce morre toda vez que chega no final e faz a meda do soro siplesmente broxante.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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