
Dive into the latest evolution of The Last Faith: a dark and gothic fusion of metroidvania and soulslike. Engage in merciless and precise combat with a huge range of weapons, firearms, and custom executions. Let nothing stand in the way of your journey to salvation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
The wicked and the blessed will be judged the same - let nothing stand in your way.
Experience the latest evolution of The Last Faith with the free Awakened Ancients DLC and latest patch update, featuring long-awaited content, quality of life updates, and deeper challenges with the most polished version of the game to date.
Step into The Last Faith’s ravaged world as Eryk, who awakens with no recollection of his immediate past. Soon he will discover he is in a race against time as his mind and conscience begins to deteriorate. His desire for salvation from this affliction sets him on a cursed mission that crosses paths with ancient religions and divinities.
Often brutal, always empowering, The Last Faith is an unholy alliance of metroidvania and soulslike. Gain new skills, items, weapons and spells that improve combat and also unlock previously impassable areas. Nonlinear exploration is at the core of The Last Faith.
The Last Faith thrives on merciless and precise combat, with a huge range of custom executions to perform. Challenging yet fair, experiment and master the skills needed to advance and conquer brutal enemies and bosses.
Discover a formidable arsenal of melee weapons, arcane spells, and long-range firearms, allowing you to carve a path your own way.
Gorgeous pixel art depicts an imposing gothic landscape accompanied by an immersive soundtrack that elevates the gameplay experience to new heights. Journey along snow-dusted mountains and castles bathed in moonlight in a tale only the faithful can survive.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 5.7Kreviews | 85% | — | $2.9M |
| $15.39−45% | 3.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really solid metroidvania. I enjoyed this game better than Blasphemous. This games feels like lost Castlevania series game with a Bloodborne themed world. The combat, animations, bosses, and gameplay mechanics are work well, the world is large with just enough back-tracking and secrets. While there is nothing new here that you haven't played in other games, everything is executed well here. If you are itching for a 20+ hour metroidvania, I would recommend this one. Only real negative is the story obscure and loaded with purple prose, making most of the narrative elements completely skippable.
Definitely feels inspired by the Blasphemous franchise. Not very difficult if you use all the resources available. Good enemy variety and detailed pixel art. Fast travel right away is nice. Combat is solid with a lot of options for weapons and spells. Only real complaint is the instadeath spikes like Blasphemous 1 had.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Spanish - Latin America, Traditional Chinese +1 more
| $27.99 |
| 566ratings |
| 90% |
| — |
| not modelled |
| $27.99 | 42ratings | 78% | — | not modelled |
| $27.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 196 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect mix of a Soulslike with a metroidvania. If you like Bloodborne and Castlevania than you are going to love The Last Faith. But for some reason you cannot change the resolution. Luckily this is not an issue for the Steam Deck
打分:8.5/10 游戏完成度很高,主支线内容充实。地图设计明显出自老牌“魂系”与“类银河战士恶魔城”玩家之手,无论是跑图还是战斗,都透着一股令人亲切的熟稔感,能看出制作组具有相当扎实的设计功底。 不过虽然打着“魂系”标签,但由于小怪和Boss的出招前摇与间隔十分明显,导致玩家极易辨别出招时机进行格挡,或利用出招间隙进行恢复,所以实际战斗难度较低。并且,游戏内跳跃指令的优先级极高,能够随时取消普通攻击、翻滚闪避、空中冲刺、武器战技与魔法读条等一切进行中动作,可以利用这一技巧重置动作后及时闪避,或是通过“反复跳跃重置动作+接第一段平A”的方式,使原本连招较慢的重武器达到极高DPS,比较无解。 游戏内血瓶采用消耗品机制,随流程推进可扩充携带上限。实际体验中,地图内血瓶掉率较高,几乎无需依赖存档点或商店补充,幸运提高后血瓶更给我一种满地都是的感觉,这同样是游戏整体难度偏低的另一个佐证。 唯一可能对流程体验产生较大负面影响的是角色较慢的移动速度。我建议将人物移速调整至合适数值进行游玩,否则对跑图会是不小的耐心考验。游戏内跑酷难度很低,无任何摔落伤害但存在地形杀,但地形杀几乎不卡角色跳跃与冲刺能力的极限距离,也很少在相关位置堆怪。整个流程下来,地图中能力锁的数目与设置位置尚可,传送点的位置设置亦尚可,但由于较丰富的支线与收集内容,仍避免不了中等程度的回头路现象的出现,这亦是我推荐调整人物移速的主要原因。 怪物种类尚可,每张地图中好歹都有契合背景的特色怪物,没感觉有什么粪怪,除了那个游戏内唯一一个能够在出招时瞬间变换方向的shit mob,我记住你了。
excelente metroidvania, un poco tosco y ortopedico en algunos aspectos pero sin duda alguna está infravalorado
Уныние и вторичность просто зашкаливают. И никакой это не бласфимоз, с которым его сравнивают. И нет у нас своего бладборна на пк. Есть только отборная пахучая субстанция в виде этой поделки.
爽
Very good game. Inspired by Bloodborne in a good way. Completing it took me 18h on my first playthrough. I had no technical problems. I recommend it.
if you like blasphemous 1, you'll love this game
The Last Faith is a very good game, had a lot of fun playing it. At the beginning it didn't really interest much but at some point in later early-game it just clicked and I was locked in till the end. Overall 7/10. Pros: Amazing bosses Great enemies (like genuinely, so many different enemies with sometimes very complicated movesets) Lots of unique weapons and spells to use Tons of great and different areas Progression that is not fully linear and allows for a lot of freedom in exploration and combat. Peak atmosphere, which is mainly the result of amazing backgrounds and set pieces Gorgeous pixel-art Unfortunately game does have several issues and problems that hold it back from being rated any higher by me. Cons: Stiff and unresponsive movement (though blasphemous, which this game seems to be inspired by, shares similar issue) which makes platforming especially hard and combat at times straight up unfair. Lacking parry mechanic (weird timing and hitbox, also unparryable attacks are not telegraphed at all) Lore and story that is hard to understand due to excessive amounts of flowery language, and the language itself being utilized poorly. Some of it straight up feels unintelligible or needlessly complicated/fancy at times. Bugs here and there. I had received 11 achievements upon just starting first save file for some reason NPC's and main playable character are flat as a board personality wise, sure they have their motives but dialogues are excruciatingly painful to listen to sometimes. [spoiler] And most of then just end with Eryk telling the npc: "I know of a place where you'll be safe...head to the manor" and they just accept it[/spoiler] Terrible questlines which are at this point almost a stable of soulslike genre. [spoiler]Aldrich in particular is pretty easy to miss. Additionally after defeating Laddak ALL NPC's except the ink lady disappear and their questlines cannot be continued[/spoiler] Healing system which is entirely based on consumables (though it didn't affect my playthrough that much, I can see why some people would not like it) [spoiler]Wall climb, unlike all other abilities(which are found after bosses) is purchasable from npc, took me awhile to find it as a result [/spoiler] Also at times the game's worldbuilding feels pulled in too many directions, mixing influences like Blasphemous' religiousness Lovecraftian horror, elven fantasy, and needlessly fancy terminology without a clear unifying identity. And Unlike Blasphemous, which is grounded in Spanish Catholicism, the setting lacks a coherent foundation, resulting in a confusing blend of different inspirations. Though despite all that I think the final product turned out the be surprisingly great gameplay-wise and artistically especially to a target audience that might not mind some of it's cons. I personally did not have hard time defeating enemies and bosses and it took 1-2 tries usually. All in all, I recommend the game to those who enjoyed blasphemous as a metroidvania(like me). Soulslike fans may also enjoy familiar mechanics such as leveling system in 2D game. Bloodborne inspiration shines through very greatly and I can feel developers love and passion towards it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746.5K | 2.4K | 72% | $12.99 | |
| $82.3K | 308 | 78% | $14.99 | |
| $8.8M | 21.9K | 89% | $17.99 | |
| $77.3K | 1.8K | 86% | $2.49 | |
| $60.2K | 1.4K | 86% | $1.99 | |
| $6K | 17 | 88% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 4.9K | 76% | $19.99 | |
| $2.9M | 2.3K | 90% | $19.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $3M | 7K | 83% | $19.99 | |
| $3M | 3.7K | 41% | $39.99 | |
| $2.9M | 5.7K | 94% | $12.99 |