
The Last Campfire is an adventure, a story of a lost ember trapped in a puzzling place, searching for meaning and a way home.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 8 → 13.57/day in the week after.
About





Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 20.7Kreviews | 97% | — | $2.9M |
| $14.99 | 2.6Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1234 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая и душевная история с грустной и трогательной концовкой
good
Very cute and adorable little puzzle game with quite some meaning and depth to it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.9K | 91% | $20.09 | |
| $2.9M | 3K | 81% | $29.99 | |
| $2.9M | 3K | 94% | $29.99 | |
| $2.9M | 3.8K | 76% | $39.99 | |
| $2.8M | 10.1K | 97% | $9.99 | |
| $2.9M | 6.6K | 96% | $18.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 88% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.9K | 82% | $24.99 | |
| $2.4K | 9 | 89% | $14.99 | |
| $6K | 135 | 75% | $3.74 |
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $14.99 |
| 1.3Kratings |
| 96% |
| — |
| not modelled |
| $1.99−86% | — | — | #83 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was not expecting to enjoy this game so much, a very nice experience.
休闲小游戏暑期招生,好玩
很喜欢这个游戏,确实治愈,故事和解密结合的很好,难度也适中,非常适合休闲玩,大概五六个小时的体量,游戏也不卡你的收集,甚至会提醒你存在收集谜题,对玩家很友好。 略有不足,但瑕不掩瑜。存在少量bug,但不影响游戏体验,人物的视野不能自己调控,不是很影响解密但影响探图。 还有最后的结局,都打通关了仍然有不能解救的余烬,这很遗憾啊!作为一个治愈游戏,最后都和和美美不是更好吗☹️。个人感觉最后的篝火点燃后可以再加七个解救,把前面的绝望者加进去,哪怕解密设计难一点也没关系啊!!! 目前就通关了标准版,等我玩了探索版再追评
fajne
挺好,很有意思
全流程下来快的话六个小时左右,谜题很有意思,旅途很治愈!
扎实普通的解谜游戏,对要素的使用都比较浅显,属于休闲类型。 通关后解锁了四个额外谜题,其中的第二题的设计明显比游戏其他所有谜题高一个档次,如果有这种巧思,为什么不在流程里多做几关,估计还是考虑跟游戏调性不符,很可惜。 6.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.