
The Last Campfire is an adventure, a story of a lost ember trapped in a puzzling place, searching for meaning and a way home.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 8 → 13.57/day in the week after.
About





Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 20.7Kreviews | 97% | — | $2.9M |
| $14.99 | 2.6Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
夏促6块钱买5个小时解谜小游戏,买不了吃亏买不了上当~ 如果觉得旁白太出戏,可以学我在设置里关掉旁白就可以力(
Took me around 6 hours to complete the entire game, and what a sweet little journey this was. A fun exploration puzzle game with amazing aesthetics and a surprisingly decent narrative. The puzzles strike a nice balance between relaxing and engaging, and the world is full of charm. It's one of those games that doesn't overstay its welcome it simply tells a heartfelt story, leaves you with a warm feeling, and ends at just the right time. Definitely worth checking out if you're in the mood for a cozy adventure.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.9K | 91% | $20.09 | |
| $2.9M | 3K | 81% | $29.99 | |
| $2.9M | 3K | 94% | $29.99 | |
| $2.9M | 3.8K | 76% | $39.99 | |
| $2.8M | 10.1K | 97% | $9.99 | |
| $2.9M | 6.6K | 96% | $18.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 8 | 88% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.9K | 82% | $24.99 | |
| $6.2K | 23 | 96% | $14.99 | |
| $6K | 136 | 75% | $3.74 |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $14.99 |
| 1.3Kratings |
| 96% |
| — |
| not modelled |
| $1.99−86% | — | — | #83 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A cute, small but touching game, i absolutly anjoyed it <3
一气呵成全收集通关了,就巨蛇卡了一次关,很轻松解压治愈
Un juego al que deberías jugar cuando quieras una experiencia tranquila pero desafiante a la vez. The Last Campfire ofrece una buena historia que te llegará al corazón. La estética del juego me parece muy bonita. Los rompecabezas no son muy complicados pero requieren que te pares a pensar. Muy buen juego
Os puzzles são equilibrados, os gráficos bonitos e a tem uma mini história bem bonita. É bem "platinável" e relaxante, recomendo
I stumbled upon the delightful snack in the summer sale, "Why hello! Hello Games" I said to myself, the same people as the somewhat infamous No Man's Sky and the beloved Joe Danger. Why not its only a couple of quid. 5 hours later and what a treat it was. Art direction and the characters are lovely cross between cute and charming. The puzzles are not anything challenging but enough to create a sense of needing to be engaged. However, by the end you maybe hit in the feels with some great writing and delivery, the same you may get in a classic children's book, simple but philosophically engaging to the point you reflect on the important things in your life. 10/10
Very cute. Puzzles are well balanced and diverse.
[i]The Last Campfire is a basic, cute, and polished puzzle game about what makes life worth living.[/i] [h3]Overview[/h3] The game really is as simple as my one sentence review makes it seem. The gameplay is just basic puzzle gameplay, the characters are cute and contemplative, and the world serves as an almost entire linear exploration of what gives the Embers of the world will to live. I enjoyed the game a solid amount, but it almost overstayed its welcome by the end. It took me almost exactly five hours to beat it, but by hour three, I was already hoping that it would end soon. There was nothing particularly bad about the experience that made me want it to end sooner, but I just wasn't very interested by the puzzles. Luckily, the final sequence was probably the best in the game, and the conclusion was a beautiful way to finish Ember (and the other characters' stories). I liked the world that Hello Games crafted. It had some really sweet, interesting characters and interactions that passed by all-too fast, and the visual design of the world wasn't anything outstanding, but was very pleasant to look at and walk around in. [h3]Sights/Sounds[/h3] There was nothing remarkable about anything sights/sounds related besides the polish. This game is a prime example of a project that doesn't push any creative boundaries, but nails a lot of fun and interesting concepts. Particularly for sights/sounds, there really isn't much to say. The game was nice on the ears, had some solid sound design, and a good ui. And to be honest, there wasn't really anything that detracted from the experience, either. [h3]Gameplay[/h3] It really doesn't get a lot more basic than this. There was occasionally some interesting level design and puzzles that felt good to solve, but the majority of the game was just really baseline. I can think of one puzzle that frustrated me a little bit, but the majority of puzzles weren't very difficult, and also weren't very rewarding to solve. I enjoyed them for the most part though. The better parts of the game came when exploring the (very linear) world and speaking to some of the interesting characters. Puzzles (especially these character-baed ones) were always solved in a very precise way, leaving very little room for reward problem-solving, but such is the nature of an indie puzzle game. I liked, but didn't love the majority of the gameplay. [h3]Narrative[/h3] Just like the rest of the game, *The Last Campfire* was just a basic-ass puzzle game. The point of the game, discerned fairly early on, is just to help Embers find their way out of their forlorn state, and eventually help them to "where they go". It was a classic lost-world trope, where the protagonist is helping to rebuild the fractured world. The plot didn't stray very much at all from this plot, but some of the character interactions gave the narrative flavor. Some of the characters were very sweet and interesting, but not a single one besides the protagonist, who barely had any personality, had much bearing on the story. Ultimately, I didn't dislike the story, but I wasn't very entertained by it, either, much like with the rest of the game.
нормальная тема
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.