
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 14.29/day in the week after.
About
Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!
Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 10.6Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
贼恶心
This is a truly great game. I have been gaming my whole life and I play many genres. Rogue Like is one of my favorite Genres because of how casual the genre is to play. Many rogue like games appear to be very fun initially but then they just fall off completely. Sometimes the games just have no end game or they get old fast. With this game I cant stop coming back to it despite having nearly beat every level in the game. I generally grade games by the core game Engine/Loop first which determines the games potential then by the Polish second which is how much the game capitalizes on that potential. I would say the core game engine of this game is about an 8 out of 10. The polish is about a 6 out of 10. This kind of grade is actually good because it means the game still has room to grow.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Urgent PSA: [/h1] This is a great game, and there's something I didn't realize until about 15 hours in... [b] You can bank troops in their respective barracks with a toggle button to the right of your available blueprints.[/b] This is huge. It makes the game playable, and even beatable. Somehow, I did not glean this from the tutorial (I haven't gone back to check if it mentions this feature) and like many other reviewers, I hit a wall where the game felt like it was too hard to keep playing. Knowing this, I now build as many troops as I think I'll need to beat a wave or boss in total, instead of only how many will fit in my wood-throttled battlefield cap. [u] You can even selectively determine which troops start the next battle, allowing for boss-crushing strategies. [/u] I'm certain that this part of the game's design was crucial for all testing and balancing the devs have done. I wonder how many players like me missed that this was part of the game, but tragically never figured it out and gave up on its brilliant main mechanic, rich storytelling, and strategic rogue-like nuance.
훌륭함. 레벨 밸런스도 부담 안되고 운빨 요소도 적절함. 추천함
适合消磨时间
九头永远的神
Класс!
Fun game. Lot of variety for builds. For the cost of the game there is a ton of content.
vraiment très bon jeu de gestion
Если кратко-tower defence на максималках. супер.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $37K | 101 | 61% | $12.99 | |
| $319 | 1 | 100% | $7.99 | |
| $1.8K | 8 | 62% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.7K | 90% | $7.99 | |
| $3.6M | 4K | 92% | $22.49 | |
| $3.6M | 8.6K | 91% | $14.99 | |
| $3.6M | 4.3K | 68% | $29.99 | |
| $3.6M | 8.2K | 92% | $12.49 | |
| $3.6M | 4.6K | 71% | $29.99 |