
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 14.29/day in the week after.
About
Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!
Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 10.6Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常有创意的玩法,真的好玩,让人眼前一亮,但高难度或无尽后期由于地块限制,可发挥空间已经饱和,但敌人还在更多堆砌,只能看着,很无聊,总之游戏一定是好玩的有创意的,有很大进步空间
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun and engaging! Very replayable!
Great game
Roguelike de gestión entretenido y divertido. Tiene variedad de tropas y de sinergias entre construcciones, muy recomendado para pasar el rato de chill con una partida.
超级好玩,超级啥时间的游戏
Fast, stressful, and incredibly addictive. It’s a perfect mix of resource management and roguelike defense. Just pure fun. Buy it. 10/10
A good econ management game that is pretty darn difficult at higher levels with a cutesy auto-battler mechanic.
[h3] 好玩,核心机制新颖有趣的模拟经营+塔防肉鸽游戏,一局大概40-60min左右,没有时间精力去开一把文明玩一把这个刚刚好~ [/h3] 国王技能各有特色,虽然确实有强度差距,但是都能形成各自的独特流派。boss设计的很有意思也很有挑战性,最难的基本都是在第一波限制发育的boss,但是在开局斤斤计较地微操,然后不断运营滚雪球直到脚打,正是各种模拟经营游戏与肉鸽游戏最大的乐趣不是吗?刚开始打高难度的时候可能会比较痛苦,不过打到这个时候基本都是只用自己最擅长的套路了(出到投石车就是赢有没有),用自己擅长的套路轻松攻克难关也是挺快乐的。 另外这游戏的随机事件全是正面事件而且全是meme梗图,看到很难不扬唇一笑哈哈 而且游戏还在以不错的频率推出新的免费内容更新。每次更新完上去玩个三四把打完新地图补一下成就还是蛮快乐的。 不过有两个比较难受的缺点,希望制作组后续还能优化一下: [list] [*]首先是优化很差,玩到后期纪念碑套纪念碑、以及单位很多的时候基本都只有三四十帧甚至更低,无尽模式基本必卡 [*]选择奖励全部堆在右边的+号上,有很多个奖励的时候点着非常的累,而且也没有分类,比如走法术流只想拿法术,但是要先把前面几百个资源奖励领了就很痛苦 [/list] 不过这两个缺点不打无尽模式的话也不会很明显就是了,碰到的时候基本也都是糊的飞起不操作也能赢的时候 另外如果怪物和神器也能有详细的图鉴介绍就好了 [hr][/hr] A sim management + TowerDefense Roguelite, and the core mechanics actually feel fresh and clever. Each run lasts about 40–60 minutes, which is just right when you can't commit to a full game of Civilization. Each king has their own unique skills. While there’s definitely a gap in power levels, every character has their own distinctive strengths and playstyles, so you won’t get bored trying them all out. The boss designs are interesting and challenging. The toughest is usually the first boss, since it really disrupts your early-game development from the beginning. But isn’t that the greatest joy of simulation management and roguelite games—meticulously min-maxing every little decision in the early game, then constantly building up your economy and snowballing until you can steamroll everything? You might struggle a bit when first tackling higher difficulties, but by that point, you’re probably sticking to your most trusted strategies anyway (find catapults, build them, win). Crushing tough challenges with your go-to build is its own kind of satisfaction. By the way, all the random events in this game are purely beneficial and filled with meme images lmao And they're still adding free content at a nice pace too. Always fun to come back after an update, grind 3-5 runs on the new map, and grab all new achievements. [b]That said, there are two somewhat annoying issues that I hope the devs can optimize in future updates:[/b] [list] [*][b]The performance is pretty rough. [/b]In the late game, when you've stacked multiple monuments or have tons of units on screen, the frame rate often drops to 20–30 FPS or even lower. Endless mode is almost guaranteed to stutter. [*][b]All the reward selections are piled up under a single "+" button on the right side. [/b]When you have multiple rewards to claim, clicking through them gets really tedious — and there's no filtering either. If you're running a spell build and only only want spells, you still have to click through hundreds of resource rewards first, which gets really annoying. [/list] These issues aren't too noticeable if you don't play Endless mode. And when they do happen, you're usually so far ahead that you could win without even touching the controls anyway. [b]It would also be nice if monsters and relics had detailed bestiary/encyclopedia entries.[/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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