
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 15/day in the week after.
About

Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!

Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 10.5Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only 35% of players go past the first 10 levels and only 13% finish 20 levels (there are 50 levels I think?) The game gets boring very fast even if the mechanic and the gameplay is quite innovative. But I just can't with the games that add +5% to your buildign speed, and don't forget to use your spell that give +2% speed but -.05% health. Oh and select your next wave enemies and maybe your reward and get a new advisor and try with this king. Too much, too shallow and too boring. It's another grindy game that takes away your life just for the sake of being grindy. 3/10
great quality of life. lots of content and really nice in-game modifiers. I highly recommend it Note, while to get your buildings working, you need to have your "king vision" on them, the game is more than beatable whilst keeping the vision in roughly the same spot and only move buildings in and out. I know cuz that's how I play mostly I played this game many months ago, and some stuff was kind of imbalanced like the whippers upgrade for +400% hp made them effective tanks, but surprisingly, that stuff got addressed. there were really nice balancing upgrades. it is a game that is really taken care of, at least in terms of what I care about a game. worth the price
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩的游戏,在后期或者无尽的时候可操作内容有点少,格子也不算够用。我觉得可以把两个建筑组合起来升级,花费更多的资源节约格子,这样到后面还有点事做,或者如果能保持更新也行,这样不会因为一个套路玩的太多而腻了。
I didn't find this fun at all. It obviously had a lot of work put into it and looks very deep and I respect that. But the basic gameplay doesn't work for me. You randomly get 1 of 3 buildings you can buiild, which give you resources/random soldiers, throw in auto-combat that plays itself, and then only a few of your buildings can be active at once.. but it's weirdly unfun to micro manage it and redesign your kingdom around it. The game itself feels slow and grindy, combining different genres without making the most out of them.
不能理解诅咒地块的存在意义,盘外无法升级净化,盘内也无法净化,哪怕你用增产附魔印记也依旧会跟诅咒叠加存在. 相当于不管什么难度什么关卡,一定会随机一个莫名其妙-25%产能的红色诅咒地块而且没有任何办法消除,这设计出来难道是为了纯恶心玩家的吗?前期不会凝视这个地块后期一个-25%也无关痛痒,除了故意恶心人我是看不出有什么别的用处. 而且解锁新建筑后不能筛选卡池,盘外货币解锁的禁用卡池次数极其有限还只能在盘内已经抽到的情况下选择禁用,导致卡池污染问题十分严重,大部分地图的解锁建筑纯粹是污染卡池不如不解锁,但是除非你不玩这个地图否则不可能不解锁。
Залипательная роглайт-стратегия. Каждая катка - новый экспириенс от игры. Ты управляешь лишь своим королевским взором, чтобы твои подданные шевелились и работали. И помогаешь в битвах, и не только, своим заклинаниями. Несколько биомов со своими врагами и условиями. Немало королей, где у каждого свои особенности. Древа улучшений на разный выбор. А самое великолепное - что тут много отсылок на мемы в виде случайных событий во время игры. This is Fine, Ктулху, и много других)
TLDR: A blend of genres making for an interesting and different type of strategy game. [b][u]General Thoughts/Overview:[/u][/b] The King is Watching (KiW) sits at an odd juncture in terms of genre. The only thing it is for sure is a rougelite. Other than that run based external progression mixed with randomised runs, there are elements of tower defence, strategy, autobattler, and a strong element of restricted resource management. This indefinable blend of genres is a real strength for the game. So what DO we do? Well, we beat waves of mobs in the autobattler segment, we can use spells and king abilities if we have them and they’re applicable. Finishing waves grants rewards in the form of a sort of card draw. These can be resource production, troop levy, spells, items, set amounts of resources or upgrades of various kinds. Between waves we organise and arrange our little castle full of the buildings we won (if any), train troops, and prepare for the next wave... the catch? Only the tiles your king is watching will be productive. Honestly? KiW is actually a lot more entertaining and challenging than it sounds, but there’s a free demo version, so you don’t have to take my word for it. [b][u]Pros:[/u][/b] [list][*] The unique combination of mechanics and limitations make for a very compelling gameplay loop, which make runs interesting. Even the RNG isn’t too egregious, with enough mechanics and controls to help you sculpt your runs, at least a little. [*] The art and music, while simple, are both ambient and fitting. They suit the theme and feel of the game well. [*] The building of difficulty in the threat mechanics, and the opportunity to then build out and challenge yourself further with your own constructed senario in your favourite map, or in the shifting sands, is very welcome and gives a lot of control over the kind of game you play, be it brutal and unforgiving or super chill and relaxing. [/list] [b][u]Cons:[/u][/b] [list][*] The kings really don’t play that differently. The different powers are nice and all, but once you settle into your first order optimal strategy you’ll find yourself working around them, not with them. [*] The game very much feels like there is an optimal way to play, with some very powerful strategy’s who’s only real counter is bad luck. Once you’ve found one or two of them you’ll just settle into them. [*] There is an issue with crashing which I can’t seem to isolate or fix. Sometimes the game just dies, or causes my computer to go into overdrive. Haven’t figured out what it is. Sometimes it’ll be mad in 15 minutes, other times I can play for a few hours before it crashes to desktop. Sometimes it starts to stutter first and I get a warning it’ll crash, other times I just nopes out. Frustrating. [/list] [b][u]Suggested improvements:[/u][/b] [list][*] The endless waves should have the merchant appear. [*] I’d love to see more done with progression portion of the game outside of the runs. [*] A boss pick councillor/buyable upgrade is an absolute must. Even if it only allows you to choose a single opponent to face. The harpies helped me reroll until I got the ones I was missing, but jesus it took some doing sometimes. Getting my final shifting sands boss took an obscene number or rerolls, which just wasn’t fun. [/list] [b][u]Overall Recommendation:[/u][/b] KiW is tough to recommend. Clearly I enjoyed it and I think most people who like strategy or resource management games would get something from this too. The contradiction is that all the things which can put people of other genres are present in this merge, but that that is actually what makes it strong. As such I recommend this to generalist gamers, who like a bit of everything. I recommend this to players looking for something a bit different, or who like a unique games. Finally I recommend this to people looking for a short loop but surprisingly deep loop. I do not recommend this to people looking for strong story or character driven narratives. I do not recommend this to players looking for fast action or meaningful choices, and I do not recommend this to anyone who finds resource management and base construction dull. Overall KiW gets the thumbs up from me. I enjoyed the time I spent with it and found it very addictive to 100% complete. If you’re intrigued I heartily recommend you play the demo. There are some differences between it and the main game, but overall it is a good representation of what you’d be getting. [url=https://store.steampowered.com/curator/44852412/]My curator page[/url] with reviews by genre. In case you want to find more games, or even reviews, like this one.
Deserve the full price, it's funny, replayable, it makes you feel smart when you win and you can blame the RNG when you lose at the first boss with all low tier basic units. Also the DLC is a nice addi(c)tion to the base game. Absolutely reccomended! I'd gladly pay for more DLC, more units, more maps, more everything.
There is no Turkish language support!
Отличная RTS/TD, которая определенно заслуживает внимания! Общая оценка: 8/10 Плюсы ➕ Интересный геймплей. Игра затягивает и держит напряжение до самого конца. Приятное аудиосопровождение. Хорошая, ненавязчивая музыка. Даже спустя 30 часов геймплея треки абсолютно не раздражают и не надоедают. Визуальный стиль. Отличная рисовка, на которую приятно смотреть. Минусы ➖ Проблемы с оптимизацией интерфейса под портатив. Я играл на Steam Deck, и там текст становится слишком мелким и трудночитаемым. Хотелось бы, чтобы разработчики как-то адаптировали интерфейс под маленькие экраны. Дисбаланс в билдах. Некоторые связки построек и юнитов откровенно «имбуют», в то время как другие на их фоне кажутся бесполезным мусором.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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