
Immerse yourself in a dramatic yet charming and witty world of evidence-gathering, deduction and courtroom battles with this double-pack of the adventures of rookie lawyer Ryunosuke.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 8 → 3.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.1Kreviews | 93% | — | $3M |
| $39.99 | 1.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
無劇透測評。 整體來看絕大多數是本格推理,有時代特色限制,少數無法解釋(推進)的東西用科技發明來掩蓋是唯一敗筆,總體瑕不掩瑜。 劇本:大好評,兩代内容連貫,量大管飽,伏筆依次回收,不突兀。極少數内容經不起推敲(或有灌水成分)。 演出:好評。豪華CV,有語音部分較少,但主角團演出到位。成不擋的吐槽依舊在綫。其他角色耍寶、裝傻也恰到好處,在即將厭煩的時候差不多停止(少數配角除外)。 游戲性:好評。分偵探部分和法庭部分,經典玩法。大部分問題推理流暢,可以快速想出,後期思維跳躍跨度較大,部分關鍵問題會卡住(豬腦過載看不到細節),難度低於成不擋123合集。 畫面:好評。原畫CG好看,建模反而略粗糙,有綫條感(考慮到初次發售于3DS可以理解)。部分人物動作有肉眼可見的掉幀。 備注:需要搭配中文/日文補丁食用,英文體驗難以還原語言梗(包括名字梗)
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 7.3K | 86% | $15.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 4.1K | 78% | $19.99 | |
| $3M | 4.8K | 80% | $29.99 | |
| $3M | 4.7K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.3K | 89% | $49.99 | |
| $2.1M | 4.9K | 97% | $39.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $93.1K | 106 | 31% | $29.99 |
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 3.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $15.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
has elements of a lot of the previous games 👍
better than the original trilogy they should make gaa3
Absolute peak. I took my time with it, do yourself a favor and play it blind. It reaches (even surpasses) the other peaks of the series, all the hype from the fandom was real. (Maybe one day TGAA3 after AA7? If we are nice capcom? Although I wouldn't mind things just ending here, things are as complete as they could get within this collection. If TGAA1 finale feels incomplete to you, just jump to the 2nd game asap, it's worth it.
非常棒,逻辑很严谨,虽然有些地方有点超现实,但总体下来剧情还是很棒的!
前期太过于冗长很难坚持下去,但结尾神作,所有伏笔与线索揭开的那一刻非常震撼,强烈推荐为了这个结尾去游玩整部作品~
很少写测评,但这是一部非常非常优秀的作品,最后还是决定留下评论。 虽然第一部感觉很拖沓,陪审团的存在实在是太拖游戏节奏了。但第二部打的简直是热血沸腾!一定一定要坚持玩到第二部....! 游玩的整个过程中我能明显的感觉到主角成步堂龙之介的成长,他从一个开场站在法庭上眼神飘忽的新手,变成了在后期气定神闲喊出“异议”的优秀律师。寿沙都也是个很优秀的女孩子,能文能武,只是时代的局限性导致她无法站上更大的舞台。 (以下会涉及到剧透) 以及整部打下来印象最深刻的亚双义。其实刚开始根本就是看到封面觉得亚双义好帅才一直喊着说要打的。真正打完的时候最放不下的也是他。无论是哪个时期的亚双义,是前期完美到虚幻的学生亚双义,还是后期偏执疯狂的他,最后的最后还是合二为一起来,让我感受到他还是那个无比正义的左派青年。 总之是很推荐玩! 这里...有全世界最好的大侦探 是全世界最好的“放松之地”
剧情挺不错的,但是第一部个人感觉有点拖沓,尤其陪审团机制很拖时间,玩到后面就有些无聊还觉得烦,第二部法庭比第一部体验好不少。
神作,我说逆转的音乐就得是节奏快的有没有懂的。😋
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.