
Immerse yourself in a dramatic yet charming and witty world of evidence-gathering, deduction and courtroom battles with this double-pack of the adventures of rookie lawyer Ryunosuke.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 8 → 3.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.1Kreviews | 93% | — | $3M |
| $39.99 | 1.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was one of my favourite ace attorney series. I like the art style, cases, characters and the gameplay. I can't really review without spoiling the story but I like them very much. If the developers are to make new entry for this series, I hope they increase the speed for the dialogues, they were incredibly slow in this series compared to Phoenix Wright. Of course I hope we will see more of Naruhodo and Susato-san in the future entry. My review for this game is 10/10!
好玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 3.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $15.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优点:1.相比较逆转裁判的2D画面,本作全方面变成了3D画面,人物模型虽然不算精致但是感觉进步很明显。 2.案件的剧本,整体上质量较高,每个案子之间有条暗线或者在一条完整的主线上联系在一起,甚至可以说第一部就是第二部的大型铺垫,玩完之后会比较震撼。 缺点:1.整体上的节奏会偏慢,部分对话啥的比较无厘头,难听点就是水。节奏会从第一部后期和第二部加快。 2.到了英国之后,陪审团制度完全是捣乱的,除非少数陪审员跟案件有关部分线索需要,其他纯给最终辩论系统服务,故意恶心人,第二部最后把陪审团去掉就看出来根本不影响案件推进,甚至于节奏和观感更好了。 个人评分:9/10,逆转裁判系列的前传性质,但案件质量不低,主线更精彩,喜欢逆转裁判的值得一试。
PLEASE BUY THIS GAME. IT WILL CHANGE YOUR LIFE. STOP READING THESE REVIEWS AND BUY IT. NOW!
巧舟老先生的巅峰之作,痛哭流涕了
Ana seriler ile bağlantısı yok hikaye örgüsü karışık bence bu seriyi hiç oynamayın bana göre grafik ve oynanış tam bir fiyasko.
只可惜分成了两部,为了妥协这一点带来不少缺点,原本这个游戏可以更好的。 好在妥协大多是第一部里的,第二部体验好了很多,例如我最喜欢的call back,在不同方面出现很多次。关于是否追求真相,面对邪恶是否应该以非法制非法。最后2-5的破局之处也能从2-3得到启发,[spoiler] 主动认罪是为了逃脱更大的惩罚,还例如第一部中报纸从来都是读了就行,上面的图对破案没影响,但2-1教学关通过相机镜头找到了破局之处,之后我就一直注意报纸,后面2-3的墓地报道刚拿就注意到右下角的签名。[/spoiler]这种体验就很像《Öoo》这种平台跳跃解密,通过合理的教学让你觉得自己很聪明,很有正反馈。 剧情设计真的很有水平,不过第二部时不时冒出的配音偶尔让我萌发出“要是有全配音就更好了,毕竟逆转系列卖的价格也不算很便宜。”的想法,虽然我玩avg时大多只听一半就跳到下一句,但听完配音再听连语气词都没有的敲键盘声怪出戏的。
卡普空我新作呢?
tgaa3 soon pls
8.5开始玩日语版,截至今天77小时通关全部剧情,成就进度28/30。 [h3] 画面精美,音乐好听,但剧情乏善可陈,玩法也不够沉浸。给两部打分的话,第一部2/5,第二部3/5。 [/h3] [i] 『逆転裁判』20周年、巧 舟氏インタビュー。「考えかたを逆転したら、すべての線がつながったんです」【逆転裁判20周年特別企画】 『大逆転裁判2』開発スタッフと回想する冒險浪漫談 Vol.1(2017年10月号より) [/i] 以巧舟为首的制作团队曾经在以上两个采访中提到,他们雄心勃勃地想做出一个能和逆转123掰手腕的新逆转裁判,制作期间想要塞进游戏里的内容太多,导致工期内无法完成预计的项目,甚至不得不调整故事走向,起码让1能够以相对完整的形式把事件解决掉。这就导致好几个案子看似解决了,其实没讲明白的问题一大堆。打完1之后很多人都会产生“这就没了?”的疑问。 不知道所谓的[b] 卡普空非要一部拆两部来圈钱 [/b]的说法究竟从何而来,游戏发行肯定有商业考量,但它的核心问题在以上两个采访里已经能看出端倪了。 本作哪怕一部出完,那些拖慢节奏的东西一样也不会少。 因为大家疯狂吐槽的陪审团机制,联合推理,大量3D动画特效,这些反倒是制作团队的得意之处😂 或许因为想表现的内容太多,逆转裁判系列真正的精髓在本作里被稀释得很厉害。 调查参与度很低,一半以上的案子几乎拿不到多少有利证物/证词就开庭了,全靠证人说漏嘴/陪审团左右脑互博/检察方送证物来推流程。有时候走神了思路没跟上,穷举法提出证物都可以事不过三。 精美的动画特效疯狂拖慢游戏节奏,福尔摩斯推理剧场更是没必要中的没必要,建议第一轮推理全部跳过,因为后面还会再演一遍。 事件无趣,一帮人怼在法庭里吵吵,比菜市场还热闹,最后发现又tm是意外,通关成就感极低。 未解之谜一大堆,而且一看就知道后面会进一步解释。那伏笔都让我看出来了还能叫伏笔吗,铺垫不是这么玩的吧,这是拿信息差欺负玩家呢。 以上问题在第二部略有改进,也有人觉得第二部结尾两章是神级救场,伏笔全部回收云云,在我看来都是让第一部衬托出来的。 玩过逆转123的朋友可以回忆一下绫里千寻这个角色,开局就退场,但后来的几乎每个案子都和她的过去/她的家庭有千丝万缕的联系。这就是成功的重要配角塑造,哪怕她只是偶尔灵媒返场提供有限的帮助,你就是会觉得她无处不在,她从未离开。 [spoiler] 亜双義一出场就看得出设计得非常用心,角色定位既是挚友又是导师,有点像千寻和御剑的杂合版。问题是他的早期退场事件像个潦草的笑话,他的故事也就此停滞,整个第一部就再也没给出关于他的新信息,直到第二部中后段才又把这个人物翻出来,原来他身上居然挂着本作最重要的剧情😂 说出来谁能信,一个70%篇幅都不在场的角色居然是主剧情核心人物。真挺好笑的,第一部的时候我还以为成步堂和寿沙都已经把这个人给忘了呢。 我不理解游戏为什么不铺垫这场非常规意义的假死,完全可以安排他在伦敦街头和主角团擦肩而过,但由于伪装和失忆没能相认;或者让检察院/苏格兰场的相关人员提起他,三两句随意带过。起码要在玩家和主角心里留下怀疑的线索,后期的回归才能有它应当的重量。目前这段剧情真是非常非常马后炮,强行返场,很生硬,我个人极其不喜欢。[/spoiler] [h3] 这个游戏不应该做成游戏,它做成动画肯定好看得不得了,真的白瞎那么好得画面和音乐了。[/h3]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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