
(the) Gnorp Apologue is the journey of the gnorps as you guide them towards their goal of delightfully excessive wealth accumulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Big Gnorp Fan
i am horible at it but i do love it.
Man, I loved this game. I just finished all the achievements. Maybe my only criticism is about getting enough Zybellium to upgrade everything in a single run (yeah, it’s so satisfying seeing the chaos at the end of runs—I want even more chaos, haha), and also the collection bar for earning talent points late-game to finish maxing out the entire tree; it ends up being really hard to do that later on.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
click the rock for free dopamine or smth idk endgame is really fun
Are you Gnorping, son?
esta guay!
I beat the game and got most of the achievements. The gnorps are cute, the writing is funny, and the game is addictive. Great job dev!
(the) Gnorp Apologue é um jogo clicker incremental onde pequenas criaturinhas chamadas "gnorps" batem e coletam fragmentos de uma grande pedra com o propósito de continuar fazendo isso em uma escala cada vez maior. O jogo conta com uma ótima tradução para PT-BR, muito bem feita e engraçada. No geral, minha experiência foi satisfatória, mas devo dizer que me entediei no final. Após chegar a um certo nível de prestígio, o progresso se torna bem mais desafiador e exige um alto nível de gerenciamento de recursos, onde gastar um único ponto errado pode significar o fim da tentativa. Para alguns jogadores isso pode ser uma característica positiva, mas, para mim, neste jogo em especifico, foi maçante ter que jogar e rejogar várias vezes até encontrar a combinação que me permitisse chegar ao final. Dito isso, o restante do jogo é muito divertido. A música é boa e combina bastante com o estilo minimalista do jogo. Eu recomendaria (the) Gnorp Apologue para qualquer pessoa que goste de um clicker.
+有人觉得在增量游戏里加入天赋系统影响了挂机体验,我倒是觉得比起单纯挂机增量,天赋系统带来的不同构筑让玩法更加新鲜多样,给本来只是线性的增量过程加入了不同的风味 ++《糯米团子历代记》对于画面表现力的重视值得所有增量游戏学习,早期的增量游戏视觉反馈全都在数字上,后续增量游戏开始加入操作反馈,但作为放置游戏,画面表现才是最应该注重的设计。各种团子的击打、搬运,石头的堆积、回溯,丰富的视觉效果既让放置的过程更加有趣,也不需要大量费手的繁琐操作。
I feel like this is the most I’ve done in an idle game ever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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