
(the) Gnorp Apologue is the journey of the gnorps as you guide them towards their goal of delightfully excessive wealth accumulation.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool!!!
不好玩,升级被制作者围追堵截,费半天劲就几点,大部分时间在等,但又不能靠挂机提升,你增你的量去吧。
Recomiendo el juego pero al final se hace un poco repetitivo, eso teniendo en cuenta que no es muy largo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a charming little incremental game. The gnorps are adorable, the flavor text is humorous, the achievements are fun to get (many of them I stumbled upon naturally for simply trying different approaches), and the music is wonderful as a Dvorak fan. Depending on who you ask, the relatively short time to "beat" the game in this genre can be a good thing. In my opinion? I prefer it. While incremental games are generally interchangeable with idling or clicker games, they can differ on how active or passive they feel. This is mainly decided by game length and/or the gaps between attaining new prestige levels. (the) Gnorp Apologue is on the shorter and more active side, especially if you choose to reference an established strategy to beat the game. However, most of my playtime was dedicated to experimenting with the various talents and units, and it did not feel like a slog at any point to simply reset my progress and figure out a different way to reach where I last left off. Once you have an idea of what you are doing, this game can go quite fast. On the flipside, that does mean that the central mechanic (referred to as Compression) is fairly simple, and by extension, has a fairly simple and straightforward solution upon unlocking a certain unit. This may be less satisfying for those who *do* prefer to squeeze more playtime out of games in this genre. I would definitely make a general recommendation for this game because of its aforementioned adorableness, but also because of its approachable progression system and an endpoint that can be reached without the hundreds of hours that is commonly seen among other incremental games. As a bonus, the dev has written about their experience creating the game using Rust and how they kept performance in mind during the process. Love to see it, and happy to support it.
Is ayt
I just want to thank the devs for reminding me to turn on the sound and music before pressing the "win game" button.
A slow, unengaging slog that overtays its welcome extremely quickly. I do not understand why this game exists. Do yourself a favor and play literally any other incremental idle game you can find, it can't be worse than this.
I'm not a fan. The gameplay mechanics are very unique, very original, very different than typical idle/incremental games. However, I don't really like these unique mechanics. It's very weird. UI elements (buildings, gnorps, tooltips etc.) are too cluttered and not clear. It's a little unintuitive.
Pretty
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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