
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遗忘之城同时包含了类似Pentiment的古代历史文化和类似星际拓荒的循环体验,但很可惜完成度上远不如这两个作品。非常有限的战斗桥段给我的感觉还不如2077里那个用来neta重返德军总部的重返荒坂大楼街机小游戏,非常粗糙。人物动作的伪人感有点严重。 本作的大部分解谜需要一些基于人际关系和常识的小推理,小部分谜题需要对地图进行遍历式的搜寻。更多的麻烦在于各个支线任务以及主线任务是互相耦合的,后期所有任务会一起卡住,直到玩家想出到底需要做什么才能推进某一个任务以解套其他任务。 建议常常F5快捷保存,非常有用。另外可能存在优化问题,自动保存时画面会卡顿三秒。
The Forgotten City is a straightforward, fun little narrative game that doesn’t overstay its welcome. The story gets a bit weird later on, but in a good way. The time-loop mechanic is pretty fun. It’s not just there for show either, you actually have to pay attention, remember things, and use what you learn to move the story forward. The quests and puzzles are pretty simple though, but they do a good enough job of keeping you busy while you explore and figure things out. Visually, the game is fine. Nothing amazing, but it gets the job done. The character animations are pretty stiff, and it’s pretty noticeable since you’ll be talking to the same characters quite a lot. Overall, I’d definitely recommend giving it a try if you’re into story-driven games. It’s a nice short experience. It took me around 6 hours to get all the endings, which felt like a pretty good length for it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 12.4K | 85% | $14.99 | |
| $6.2M | 18.1K | 85% | $9.99 | |
| $6.2M | 14.9K | 94% | $19.99 | |
| $6.2M | 10.5K | 82% | $19.99 | |
| $6.2M | 7.4K | 75% | $29.99 | |
| $6.2M | 6.5K | 85% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 3.3K | 94% | $19.99 | |
| $782 | 5 | 60% | $7.99 | |
| — | 0 | — | — | |
| — | 138 | 92% | $34.99 | |
| $1.5K | 29 | 45% | $3.99 | |
| — | 129 | 84% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 228ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an absolute treat of a game. I knew only a few sparse things going into this: 1. It's a time loop game. 2. It takes place in an ancient city and aims for historical accuracy. 3. There are golden statues that used to be people. 4. The original form of this game was Skyrim mod. I knew it would be a fun time, but I had no idea just how much fun it would be! Figuring out all the pieces of the puzzle, exploring the city, and meeting all of the characters is really fun. There's a lot of time-loop style instigating you can do. The only thing you CAN'T do is die on purpose, because you do have to physically run through a portal to engage the next loop. Critical to that though--you get to keep and carry items through loops. This includes keys, money, notes, etc. My favorite thing about this game is the dialogue. The writing and voice acting come together beautifully. This is mostly a game about solving puzzles and understanding people. There are several points in the game where you engage in well written argumentation about philosophy and action, all connecting to the themes of the game. The overarching narrative of how a sinless world isn't probable, possible, or just, all come together in a striking final sequence. The mythology and imagery of this game is really well done and detailed. The golden statues throughout the world are beautiful, and I love the references to specific mythological figures throughout. I especially adore the statue of Tantalus. There is so much more I could write about this game, but I don't want to go into specifics. Really really fun and interesting.
啊哈!终于来玩遗忘之城了,传说中另一个有老滚5制作的高质量模组,优秀到能独立成为一款游戏,比我之前玩的《被遗忘的故事:恩达瑞尔》还要厉害,因为《遗忘之城》直接脱离老滚5了,采用我经常看到的,但总是不明白的U什么引擎制作。 先说配置,这游戏说是750TI,1060就能玩,但怎么我3060一启动就GPU满载,风扇狂转,直烧85度啊!我玩别的高配置游戏也没这样啊。可能这游戏遇弱则弱,遇强就强,优化方面可能存在一些问题。如果你不希望你的显卡呼呼狂转,我的建议是不使用你显示器的分辨率,而是刻意调低并且使用窗口模式,效果全部为低,再把分辨率比例降到50%,就会好很多,虽然画质就变成滚4风格了,但至少显卡好受一点。 剧情方面不多说,虽然是宗教背景的设定,但是还是非常通俗易懂,流程像一个解密活动,主角通过回溯时间一遍又一遍的摸清这个世界的运作原理,破解谜题,甚至使用赖招完成任务,玩法十分有趣,故事表现也是跌宕起伏,时而令人会心一笑,时而令人无语吐槽,高质量佳作,流程大概在10小时左右。 制作组在开始游戏时就会提醒玩家不要剧透,所以在这里我也不剧透,喜欢调查解密类,话疗解密的玩家会喜欢本作的。
Ein ungewöhnliches und denkwürdiges Spiel! Ich bin froh, es nicht verpasst zu haben.
Изумительная не затянутая приключенческая игра от первого лица, делающая основной акцент на исследовании таинственного античного города. Также в игре довольно много диалогов, немножко шутера с весьма оригинальной механикой, чуть-чуть ужастика, 4 концовки, и закручено это все в уникальную механику временной петли.
太好玩了,剧情很有意思,每个人物都有完整的故事
Un juego con buena historia donde tus decisiones cambian el transcurso de la misma, o quién sabe... Es entretenido, tiene buenos personajes y buena ambientación, aunque mecánicas algo justitas aunque sin problemas de jugabilidad. Recomendable!!!
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[h3] 总的来说:7.0/10 依靠循环方式推进的视觉小说 [/h3] 故事结构设计很巧妙,伏笔也能完全回收。玩家全程需要通过不断循环的方式来推进剧情。 这个完全不能剧透,所以就说一些游戏性上的东西吧。 [h3] 优点 [/h3] 1. 少见的以“循环”作为核心gameplay的游戏,玩家需要在不断的循环当中获取更多信息,从而推进剧情 2. 由于隐晦的黄金法则的存在,玩家需要在循环过程中反复试探法则到底包含什么,来确定什么能做什么不能做。这个过程很有意思。 3. 剧情本身很不错,整体不算烧脑,但故事逻辑还是非常通畅的。 4. 人物关系网错综复杂,很多任务交织在一起,要想完全解开还是需要动点脑子。 [h3] 缺点 [/h3] 1. 3D场景第一人称视角的游戏,竟然没有大地图,任务指引也做得非常隐晦。跑图找路找人的时间浪费非常多。 2. 十几个古人,名字很难记,造型区别也不大,游戏里给的人物名册里,只有文字信息,刚进游戏很难快速把人名和具体人物对应起来。 3. 几个关键的主线任务设计稍显枯燥,重复性很强,战斗手感很一般。 [h3] 一点小遗憾 [/h3] 玩家猜测黄金法则具体内容那个部分,其实还有很多空间可以拓展。 刚玩到游戏的时候想到的,是国产的悬疑剧“开端”,那里面一半的剧情,都是男女主角都是在尝试“什么事件会导致爆炸”,前前后后试验出了不少条件,最后根据这些条件归纳总结了基本规律,才锁定了真凶和动机。相比之下,游戏里核心的黄金法则猜测的过程是比较短暂的,没有那么的烧脑。大门黄金法则背后的故事,还是值得玩家体验的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.