
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Forgotten City is a fairly unique mystery CRPG that is fairly dialogue heavy, but actually involved more combat and exploration than I expected. It's not terribly long or involved, so the $25 price tag is probably asking a bit much, but the story is more than enough to warrant a purchase on sale. Very interesting setting, characters, and quests.
Я рекомендую эту игру.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 12.4K | 85% | $14.99 | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $6.2M | 18.8K | 85% | $9.99 | |
| $6.2M | 6.5K | 85% | $39.99 | |
| $6.2M | 13K | 90% | $19.99 | |
| $6.2M | 14.9K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4.5K | 93% | $19.99 | |
| $782 | 5 | 60% | $7.99 | |
| — | 0 | — | — | |
| — | 138 | 92% | $20.99 | |
| $1.5K | 29 | 45% | $3.99 | |
| — | 129 | 84% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 226ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я, как человек, искренне любящий квесты, интриги, скандалы и расследования, в очень приятных ощущениях растворяюсь. Сначала вообще ничего не понятно, кто "я", где "я" и зачем "я", пока не случится первые два-три временных коллапса. Игра похожа на то, как бати учат плавать своих детей - тебя бросают в пучину событий и если хочешь жить - плыви. Предоставленная возможность самому выбирать исход событий и свобода (хоть и условная) выбора - бесценны. Способы решения квестов многогранны, здесь "все дороги ведут в Рим", можно перепробовать что угодно и как угодно, выбор зависит только от любопытства и желания покопаться в событиях и тайнах. Еще плюс - квесты не подавляют интерес, напротив, они разнообразны и их контекст дает впечатление живой симуляции. Присутствует ощущение загадочности и вуаль тайны, скрытой за семью печатями, которая манит своей недосягаемостью.
interesting time loop mystery game the spooky skeletons shown in the screenshots are optional from my memory if thats putting you off from trying this
A very well done time loop shenanigans game. There's a few spots where you can't skip dialog (nor animations) but you can mostly avoid these after you've seen them once unless you need to interact with that character again (which you'll probably have to). But given how much dialog you CAN skip it's not that big of a deal. Couple other minor complaints like not being able to rebind the weapon/flashlight bind, but its fine. Just a bit sensitive (ONE notch per selection!)
★ ★ ★ ★ ★ [5/5] You are transported into ancient roman city where punishment for sin is affecting everyone. Your mission? Save everyone from the inevitable fate by traveling in time loop, meeting citizens, solving their problems and finding clues how to stop the looming disaster. Don't look up anything about the game before buying it, the plot twists are for you to experience.
Хорошо продуманная, с интересными и иногда забавными диалогами, с очень интересными и захватывающим сюжетом timeloop-игра, которая многим напоминает Outer Wilds, но это полностью самобытная и выдающаяся история. Сперва подумал, что это будет дешёвая недлинная инди-поделка, которую будет прикольно разок пройти и забыть, но всё-таки это далеко не то, чем кажется, в самом лучшем смысле. Вообще ни одна игра пока не повторила такую же тягу к экспериментам и исследованию, как Outer Wilds, но эта игра пока что приблизилась к ней сильнее всего. При этом, как я уже говорил, она полностью уникальна и притягивает в "своём" стиле. В целом эта игра не на много часов, но время в ней ощущается сильно иначе и даже какие-нибудь 10 часов на все достижения будут ощущаться более, чем насыщенно.
游玩的过程很有意思,但是真结局说实话让我有点失望了
Probably one of my favorite games. It took me a while to get into it.. initially the first hour or two I thought the presentation was lackluster, some of the dialog options irksome, and the gameplay to be stifling and limited.. but the more I played the more I became addicted and the more I was excited to see what would happen next.. uncover the next secret. This game checks off my big qualifiers for a truly excellent game: ✅Intricate metroidvania/Spencer mansion/souls like world or game map that is tight and focused and a joy to explore ✅ (SPOILER FREE) Multilayered story that unravels like a onion, the more you peel and the deeper you cut the more you cry.. not that it made me cry it's a figure of speech.. rather, the story created multiple layers of intrigue that emotionally resonate and genuinely surprise as you get deeper into the story ✅ Excellent music ✅ Characters that you care about.. in fact as the game plays out you almost become addicted to opening them up more and exploring their dialog and stories and quests. ✅Strong visual identity. The graphics are definitely not the best.. but the game is very nice to look at and I suspect in 10 years or more the game will still be visually appealing ✅ Great gameplay. While this is the games weakest area.. at the same time it's actually it's strongest.. gameplay doesn't have to involve hopping on gombas which triggers a beautiful fancy animation that spits out coins.. nor are you dodging a giant dragon's fire breath and rolling out of the way of its razor sharp claws on your quest to become Elden lord.. nor are you wall running your character into a wild kill streak while your team captures the flag.... None of that.. sometimes all a great game needs is nothing but some good exploration.. problem solving.. even text based adventures or typing games can have incredible gameplay.. good gameplay is a game that offers you interesting choices you enjoy exploring.. this game delivers tons of interesting choices in spades I'm not going to get into the story, I think that is best explored totally fresh.. I'm not gonna nitpick everything I didn't like.. and I'm not going to tell you this game is "worth 30$ just go ahead and get it".. I will say is this: had I known ahead of time I would like the game this much I would've willingly donated the full 30$ price tag. Truly mind altering experience.
Sumergirse en las profundidades de una antigua urbe romana oculta, donde sus habitantes viven bajo la constante amenaza de una misteriosa ley divina, resulta ser una de las experiencias narrativas más absorbentes que he disfrutado. La premisa es tan sencilla como aterradora, estableciendo que si una sola persona comete un pecado, todos mueren. Este concepto se convierte en el motor de una intriga apasionante donde el ensayo y error, impulsado por un bucle temporal muy bien justificado argumentalmente y que es la clave para descubrir la verdad. A nivel jugable, la propuesta brilla por su enfoque en la exploración, la deducción y los diálogos, dejando la acción en un plano puramente anecdótico. Cada habitante de esta ciudad subterránea tiene su propia rutina, sus secretos y sus motivaciones, convirtiendo a la pequeña sociedad en un rompecabezas gigante que el jugador debe armar pieza a pieza. La mecánica del bucle temporal se siente ágil y, lo más importante, respetuosa con el tiempo de quien sostiene el mando. No se trata de repetir tareas tediosas sin sentido una y otra vez, sino de utilizar el conocimiento adquirido en ciclos anteriores para abrir nuevas vías de investigación, atajar problemas o manipular situaciones a nuestro favor de forma muy ingeniosa. El guion es, sin lugar a dudas, el pilar fundamental que sostiene toda la estructura y la principal razón para perderse en sus callejones. Las conversaciones están plagadas de dilemas éticos y reflexiones filosóficas que obligan a cuestionar constantemente nuestra propia brújula moral, todo ello enmarcado en una sorprendentemente rigurosa investigación histórica sobre las costumbres y creencias de la época. Las decisiones que se toman tienen un peso real y tangible en el destino de los personajes, ramificándose de manera natural hasta desembocar en múltiples finales muy diferenciados. Descubrir la verdadera naturaleza del lugar y desenredar la compleja telaraña de intrigas políticas y personales produce una inmensa satisfacción intelectual al encajar las últimas piezas.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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