
A rogue-like river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.3Kreviews | 76% | — | $2.6M |
| $19.99 | 1.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
初见是小学看的血舞的实况,算是小学除了mc外最想在电脑上我玩的游戏 有电脑后在游侠网上圆梦(byd还有360全家桶) 3DM版爽玩二十多个小时,模仿主播自言自语,撞船时想象有人看自己的操作捧腹大笑,被狼偷袭时夸张地大叫....steam版的无尽模式满足了我对屯资源的爽感追求(? 他是一款我心中独一无二的佳作,把我拉进对单机游戏圈,促使我邂逅了那些可歌可泣的虚拟人物 但我很难给出推荐他的理由,他带给一个只会玩王者,cfm的孩子的震撼让我充满了对他的赞叹,哪怕是饱受诟病的操控系统我也依旧甚是喜爱,残疾般的操作手感无论是给当年屏幕前的小孩还是如今的我都带来了相当多的欢乐 the Flame in the Flood the only Key of game for me
This is gonna be some people's favorite game, and some people will bounce right off. Audiovisually, it's lovely. Coraline style poppet art, very visually distinctive, with Appalachian strumming in the background. Everything's well animated and mostly visually clear. Tbh I like this style way more than I like Don't Starve's sepia Edward Gorey type thing. Mechanically, this is a recipe crafter. Recipe crafters rely on the player building up a knowledge bank of what goes with what across multiple runs. I don't like recipe crafters. I think they're kind of a boring knowledge check of whether this particular game wants you to know that 2 Twigs and 1 Branch make a Campfire Kit when combined in the presence of the Campfire Gremlin or whatever. I can build a dang campfire irl and it has nothing to do with memorizing a recipe. Add to this, you can kinda get screwed by drop luck. Even if you know what goes with what, maybe you're just not finding a jar. Which brings us to the second part of the game's formula. Hamfistedly wrenching a boat through currents and taking hard to repair damage when you miscalculate. Controlling the boat does not feel good or intuitive, and you're encouraged to really wrangle it around to try to get to docks and shopping carts. This in turn means that you will think you can get somewhere, point yourself towards it, spam dash in its direction, fall short because of the inexplicable way the game routes you through the water, and slam into a wall for semi-permanent hp loss. It all fits with the imm-simmy vibe the game is going for. Fast moving rivers *are* hard to steer on. But it doesn't feel fun. Still, I don't wanna judge this game too harshly when I am *not* its target audience. I don't like this type of thing, and even still I think Flame In The Flood is good. If you get good at the game's systems and learns its tells, I have no doubt you can shmoove through it. And its writing and worldbuilding and artistry and a worthy reward for doing this. So yeah. If you like survival crafters and art games, absolutely grab this on sale. If you're more of a general roguelike fan like me, maybe wait until the sale's a bit deeper. I got it for a couple of bucks and I have no regrets. Edit: Gave it a second shot. Yeah, it's not for me. The raft seems to work on a pathing system, where you're not actually steering it, you're choosing which invisible line it travels on. You can boost the raft to change lines, but it's not always visually clear which line goes where. For example, I took the raft down a channel between two islands that the game didn't acknowledge, and ended up needing to boost multiple times through one of the islands taking a ton of raft damage in the process because the water was not valid water. Also, the inventory being janky makes wild animals obnoxious. You can deal with wolves if you know there's wolves before there's wolves, but the moment you know there's wolves you can't deal with wolves. I'm sure the strategy for this is some nonsense like always deploy a spear trap when you arrive on an island, but like. I'm not gonna play that way. I'm gonna go play a different game that I can enjoy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $14.99 |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $2.25−85% | 167ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
滑鼠鍵盤很難控制 包包超小就算了堆疊也超少 玩法雖然新穎,但也只是新穎,並不是非常好玩
the music is great and that's about it. The game has a lot of charme and potential but it feels unpolished. Can't steer the boat very well I couldn't find any food and died... The story is non-existant?
I enjoyed the art style just didn't like the gameplay loop too much. It is felt like a decently easy survival game compared to more modern ones. Couple of tips, sleep when it gets dark and just leave if there are harmful animals at a location, as there are plenty of other locations to go to.
could be a very good game but it is ridden with bugs that will make you lose your runs. have fun losing input control in the rapids during a 3 hours run lazy dev or greedy studio ?
Like the vibes but don't like the floating down the river mechanics.
its a dog eat raft world
非常精致的游戏,新手有兜底,大胆地试错,最后杀熊了
yep i dont play this game since 2018, but its music has been by my side since then
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5K | 90% | $39.99 | |
| $2.6M | 4.9K | 90% | $19.99 | |
| $2.6M | 9.6K | 89% | $24.99 | |
| $2.6M | 10.2K | 94% | $10.99 | |
| $2.6M | 4K | 85% | $19.99 | |
| $2.6M | 7.3K | 52% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 14 | 100% | $19.99 | |
| $72.2K | 234 | 76% | $14.99 | |
| — | 167 | 78% | $2.25 | |
| $58.8M | 123.8K | 89% | $19.99 | |
| $609K | 1.5K | 78% | $14.99 | |
| $520.9K | 2.2K | 72% | $19.99 |