
In this tactical combat & dungeon crawler mash-up, explore a massive dungeon, full of danger, mystery and secrets. Fight your way through hordes of enemies and powerful creatures, with your tank, healer & damage dealers party.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 681reviews | 84% | — | $377.3K |
| $5.99−70% | 21ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game deserves much more attention and praise than it gets. Very unique dungeon crawler with amazing QoL improvements over older games in the genre. The free mouse looking around is a big plus even though it's a tile based crawler. The combat is oddly more like BG1/BG2 with pause + real-time combat. I really hope the team behind this makes more games like this.
Can be fun and has some interesting features, but overall is bit rough so not easly recommended. Warrior (Hard) difficulty, turned On "High Enemies Density". Playing as Duelist, MaArms, Druid, Assassin. Combat is okay. Interesting classes and some freedom with skill tree. Early skill rotation gets repetitive Later more skills give more engaging gameplay. Still tank can loose agro easly and withing chaos of combat group of enemies can down healer/dps. Secrets are automated no looking into every wall and corner as game gives you auto-map mechanic. Check options to turn On Quality of Life options, like highlighted loot. Dialogue is nice, but not much of a story.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Hungarian, Italian, Czech, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Turkish
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have no idea how this has an average of very positive in the reviews. I'm kind of mad at the YouTube streamer who somehow tipped me toward buying this. Enemy variety and combat are very boring, items/gear are uninspiring, the UI is very janky from the moment the tutorial starts and conversational choices start popping up in the bottom left every few seconds, the enemy animations and attack/spell effects are bad. The first few secret rooms I found were one empty grid square with a single potion on the floor in the back right corner. What really tipped me over to quitting the game after 99 minutes was the first boss fight. Everything about it was bad: the setup of the boss room where you're attacking from above, the boss's special freeze in place ability and high HP and healing rate, the poor UI queues on when you're supposed to "kick" to interrupt his special ability, how fast he moves to track you when you jump down off the ledge, so he's nearly impossible to move around toward the exit. It was basically a war of attrition and healing party members and waiting for ability cooldowns and the slow decline in the boss's HP, and sometimes moving out of the way of his area attack. Just not fun. Only the basic dungeon graphics and exploration are competent and that part of the game gives a hit of nostalgia for past games with much better stories and execution.
It's okay, but I can't recommend it because I don't like it. Anyhow, it's fairly boring. The bosses are kinda okay, but the trash mobs basically suck. Battle is terrible. Graphics are okay. Probably the main thing is no automap and I don't have time for that crap.
норм
Un dungeon crawler avec des graphiques actuels. J'ai bien aimé au début pour retrouver des souvenirs de dungeon master etc... mais les developpeurs ont fait des choix un peu réducteurs, en forcant les joueurs a choisir. un tank un heal , sorcier et faiseur de degats, sans tanks impossible!, sans heal impossible, donc le choix est restreint. idem le développement des compétences on obtient pas une grosse montée. Les loots aléatoires bof tu trouvent souvent moins bien que ce que tu as. idem les loot epic bah souvent décevant alors pq mettre epic. Meme le légendaire faisait pitié. avec 20 niveaux il est long, devient un peu répétitif. Personnellement j'ai préféré de loin Grimrock, dommage il y avait un bon potentiel. Le jeu est difficile en général et demande de la tactique sur beaucoup de combats. l'esquive des attaques des monstres quasiment impossible, on reste devant et on frappe.
ritka jó játék lehetett volna de sajna nem lett az.Szörnyű a harcrendszere.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $377.3K | 8.6K | 98% | $2.99 | |
| $377.2K | 353 | 84% | $29.99 | |
| $377.4K | 596 | 81% | $19.99 | |
| $377.4K | 880 | 84% | $14.99 | |
| $377.4K | 3.8K | 73% | $4.99 | |
| $377.5K | 783 | 84% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.1K | 91% | $23.99 | |
| $35.1K | 361 | 77% | $4.79 | |
| $2.7M | 6.7K | 93% | $14.99 | |
| $487.9K | 3.4K | 66% | $5.99 | |
| $12.6K | 28 | 54% | $19.99 | |
| $2.5K | 8 | 88% | $11.99 |