
In this tactical combat & dungeon crawler mash-up, explore a massive dungeon, full of danger, mystery and secrets. Fight your way through hordes of enemies and powerful creatures, with your tank, healer & damage dealers party.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 681reviews | 84% | — | $377.3K |
| $5.99−70% | 21ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great fun game, works quite well IF you run it under PROTON Experimental. Don't even touch protonge for this, as it can freeze up etc, but overall, this is a great game once you get it working properly... It's like one of these old style dungeon bashes that is turn based and doesn't rush you, you can pause, give your character instructions and continue, i like that.
A decent dungeon crawler, but there are much better ones out there...
Its good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Hungarian, Italian, Czech, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Turkish
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After several years of sitting this in my backlog, I have finally completed this game. Curiously enough, I went to research the developer of the game, Mana Games, to see why exactly did this developer make this game? If you look at their library, all you can see are tennis games, yet this one sits out above all of them as the only non tennis game. Well I did some research and found their blog which they indicate that this was an attempt to create something outside of their formula, and while they did enjoy developing this game, the game didn't actually sell well, probably because Dungeon Crawler genre is very niche overall. Unlike metroidvania genre where thousand indie devs made all kinds of metroidvania clones, dungeon crawlers are only few and between, and this is probably the main reason why: Unless it's Legends of Grimrock, you are not gonna get a lot of sales from it. Nevertheless we are here. Let's give a fair and honest take on this, even if this is developers only attempt at a dungeon crawler. Positives: I actually like the level designs. There are 20 levels in total and they all have a unique theme involved. In addition to that, the developer gave a map editing tool so you can create your own levels and your own campaign. Big plus on that, I am a fan of giving the tools to the players so they can create their own campaign, like Neverwinter Nights did. Now I am not entirely sure if the develop took the assets from Unity store... It is possible, but to me it looks absolutely great. I love the puzzle rooms, the secrets are well placed, the enemies have a lot of varieties, so they are never boring and my favorite part is the Treasure Hunt chain quest, that goes from the beginning to the game all the way to the end of the game. Well designed and always makes you pay attention to the environment you are in. Now I see that the developer really went all in with the combat. This is a pretty combat oriented game unlike Legends of Grimrock where it's more focused on exploration and the puzzles. In fact, this combat is taken from... The World of Warcraft. That's right, the developer seems to really like World of Warcraft, because the combat is very much like world of warcrafts tab targeting hotbar combat, with interrupting enemy spells, watching them channel etc... C'mon, even the spells have names from World of Warcraft (Scorch, Tree Form, Crusader strike...). But, that's not bad actually. In fact, it's fairly interesting, you going through the WoW style talent trees, and the game even gives you plenty of reroll points so you are free to experiment. The combat is actually good, and this is from someone that enjoys classic world of warcraft and dungeon crawlers. Another good thing is the difficulty bar. The game is really fair, if the game is too easy, or too hard, you can set the difficulty to be at your level any time in the game you want. So big plus on that as well. A slight little minus is the length of the game. Now, there are 20 levels in this game, and it took me about 25 hours... in total. To actually go through them all. Mind you, I didn't 100% the game, but let's just say I 90% it. Now to me, this is fine, I mean the level and combat design never gets old to me. But the problem is, only 3% of people got to the actual end. I believe this is because people thought the game was way too long, and probably I could say yeah... I could see that. I personally didn't mind, but I am just a one person. Apparently 97% of people never finished this. The story is... well, it's pretty hard to actually describe what the story is. It's not very memorable, it's quite forgettable, it's there, there is something about prisoners and dungeon guardian and... I completely forgot about it and I just finished the game. In fact, the ending is disappointing to say the least. If you play this for the story... it's not worth it, but if you don't care about the story, it's something you can look past it then. But my biggest problem is the loot. Now, if the developer was actually a true fan of world of warcraft, he would know that there are randomly generated loot with randomly generated stats versus actual named loot with some special abilites... The problem in this game is that all loot is randomly generated and it's very stat based. If you have a tank warrior, you care about armor, stamina, parry etc... If you have a mage or a healer, awarness and wisdom, if you have a hunter, agility... That's all you care about, the rest is just extra flavor stats. The problem is there is no special loot whatsoever. There is no sword that gives you extra hit or gives you cleave ability, or a bow that can increase your damage for 5 seconds... No, the loot is pretty much bonus stats and that's it. That's very disappointing, I came across legendary loot on the second half of the game, but I was disappointed that it's just more stats, and on later levels you are pretty much gonna throw it away when you see a loot with better stats. Overall... I see there was an effort into this, and the game goes on off sale pretty frequently. It's fairly priced, it has a lot of content. If you are into dungeon crawlers, I think it is a good choice to buy this game. I would have loved to see a sequel to this, but it's highly unlikely. You get a thumbs up from me, at least.
Enjoyable dungeon crawler
Old school goodness...
ein schönes Spiel, erinnert mich an damals, nur schade das man sich (zumindest in den ersten vier stunden) nur innerhalb ist und nicht nach draußen kommt, ist ein Dungeon Crawler der alten schule wie Might & Magic. man kann die Kämpfe die in Echtzeit ablaufen jeder Zeit pausieren, was es ein wenig taktischer macht! wie gesagt schönes spiel, aber halt ohne Tageslicht, das finde ich schade
awesome! as d&d eye of the beholder!
RECOMMENDED
Terminei o game e posso dizer com alguma propriedade, ele não te pega pela mão ! Sobre o jogo : O jogo é bom, vou falar dos pontos positivos que vi depois dos negativos... O jogo vem com uma característica que lembra um dungeon master ou mesmo o legend of grimrock, o combate vc pode obter por deixa os herois batendo ou pausar e arma a estrategia. Ele tenta seguir suas inspirações como eye of beholder, os enigmas não são dificil, mas sua alta dificuldade com monstro generais e um pouco complicado nos niveis mais alto, o jogo vc pode alternar em ser um explorador raiz mas tem a opção para o novato com mapa para nao se perder. Vamos aos pontos negativos, alguns boss são muito fortes em niveis altos e vc acaba dependendo altamente somente de DPS para matar rapido criaturas, vc é meio que obrigado jogar com tanker pq ele que vai segura tudo nele, o jogo do lvl 18 pra frente meio que fica arrastado, pouca historia, mas os monstros são bem criativos na reta final, o jogo demanda vc ler bem as habilidades para nao errar nada caso contrario vc não consegue muita coisa nos 8º andar pra frente. achei criativo a forma que vc tem que fazer com alguns chefes fazendo vc pensar e o usar o pause para pensar o que fazer. disso tudo achei bem punitivo o ultimo chefe tendo 4 fases e isso cansa a luta no warrior ficou extensa e demorada, recomecei o jogo somente uma vez por ter empacado no chefe do 8º andar, um dos unicos com duas fases. Não gostei do final, acho que por tudo que passei esse final foi horrivel. Moral da Historia o jogo é bom tem defeitos, mas de tudo é um jogo bom, precisa de uma polida no aspecto das lutas vc se mexe e apanha mais ao inves de vc desviar, a mecanica de movimentação na luta é horrivel muitas vezes vc morre só de tentar desviar, não é nem de longe parecido com grimrock ou mesmo beholder, posso não ter entendido vou tentar rejogar com outras classes para ver se compensa. No final de tudo eu recomendo o jogo para vc que gosta de um dungeon crawler experimental, posso dizer que vc vai se divertir e passa raiva. recomendo, por ser um jogo indie aprecio a criatividade do ADM.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.1K | 91% | $23.99 | |
| $35.1K | 361 | 77% | $4.79 | |
| $2.7M | 6.7K | 93% | $14.99 | |
| $487.9K | 3.4K | 66% | $5.99 | |
| $12.6K | 28 | 54% | $19.99 | |
| $2.5K | 8 | 88% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $377.3K | 8.6K | 98% | $2.99 | |
| $377.2K | 353 | 84% | $29.99 | |
| $377.4K | 596 | 81% | $19.99 | |
| $377.4K | 880 | 84% | $14.99 | |
| $377.4K | 3.8K | 73% | $4.99 | |
| $377.5K | 783 | 84% | $17.99 |