
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.7Kreviews | 85% | — | $15M |
| $19.99 | 38.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Evil Within conocido en Japón como Psycho Break, es un videojuego del género Survival Horror producido por Tango Gameworks y dirigido por el padre del género, Shinji Mikami en el año 2014. El protagonista de la entrega es el detective Sebastián Castellanos, veterano del departamento de Policía de la ciudad de Krimson. La aventura comienza con Castellanos y sus aliados, Juli Kidman y Joseph Oda, dirigiéndose al hospital mental de Beacon luego de recibir un serie de denuncias. Al llegar notan que el sitio tiene mala pinta, ya que existen cuerpos regados por todos lados incluso algunos de ellos mutilados. Testigos de la masacre, encuentran el único sobreviviente, y revisan la cinta de vídeo de seguridad en el mismo cuarto. Pronto se percatan que la policía fue derrotada por un ente sobrenatural que desaparece y aparece ante la cámara además de moverse a una velocidad brutal. A continuación Castellanos es transportado a su primer ''pesadilla''... -> Jugabilidad: Para un Survival Horror es la adecuada. Puedes correr pero te cansas, puedes caminar y puedes trotar. También puedes ir con sigilo aunque algunas habilidades como el correr pueden ser aumentadas. -> Gráficos: Sinceramente no hace ningún alarde de nada. Incluso se pueden apreciar dientes de sierra en ciertas sombras. Esto sorprende un poco ya que ni en Resident Evil 4 (último trabajo de Mikami) se veían esas situaciones siendo un juego de ps2. -> Sonido: Bueno, aunque a ratos da la impresión que no es del todo sofocante. Esto es algo importante en este tipo de géneros. -> Innovación: Lo único que aporta es el modo sigilo, absolutamente todo el resto ya está muy visto en los tiempos que corren. Por lo tanto: -> Lo mejor: La escasez de munición y el modo sigilo es lo que destaca respecto a otros Survivals Horror, tomando en cuenta que The Last Of Us es un juego de aventuras en tercera persona y no un Survival Horror como muchos creen. -> Lo peor: Una duración de casi 20 horas de juego, y al final no te queda claro nada. Da la sensación que pudieron concretar algo más pero el final es muy confuso y no justifica tantas horas de juego. También siento que el juego quedaba mucho mejor sin meter tanto capítulo ''relleno'' donde la tensión decae respecto a otros. Y otra crítica es, cuando mejoras muchos tus habilidades puedes correr demasiado en mi opinión, anulando cualquier situación de miedo siendo que los enemigos son muy lentos. -> Conclusiones: Este juego no tiene que ver NADA con Silent Hill ni con Fatal Frame ni ningún otro, contrario a la creencia popular (basta leer 2 de cada 3 comentarios aquí para darse cuenta de ese mito). En tal caso posee partes que recuerdan mucho a Resident Evil 4, aunque con sus propios matices. Si lo juegas en nivel de dificultad medio te vas a encontrar con una importante escasez de munición, cosa que en RE4 no ocurría. También posee elementos que recuerdan a Resident Evil Remake (2002), como el tener que eliminar enemigos con una cerilla para evitar que se levanten o apuntar a la cabeza. El inicio del juego es bastante frenético y lleno de tensión, sobre todo por la persecución del Sádico (antagonista importante en el juego y sacado de RE4). En el capítulo 2 te ves forzado a introducirte al sigilo, sin embargo luego de ello empieza la decadencia del juego. Escenarios soleados, enemigos muy lentos y un ''relajamiento'' en el tema del miedo. Hay otro episodio que está lleno de trampas más adelante, y recuerdo el de la casa de los Victoriano donde juegan con el tema del Fantasma (pero fue muy corto), y así es todo el videojuego, un episodio interesante, y otro tibio. En total 15 capítulos, que pudieron contar lo mismo en unos 10 o menos, sin meter tanta vuelta innecesaria. Por cierto, no esperes acertijos estilos Resident Clásico, sino RE4. En fin, un juego que planteó en su día expectativas muy altas y tal vez por el hecho de ser Shinji Mikami quien lo ejecuta, es normal que se ponga el listón a tanta altura. Y al final deja la sensación que queda debiendo sobre todo en le tema del terror, pero se queda en ''tibio''. Eso sí el juego es muy ''gore'' pero no necesariamente eso es sinónimo de aterrador, hay juegos que mostrando menos asustan más. Opinión personal.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $4.99−75% |
| 13.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 306ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好游戏,叫一声神作不为过。我不是专家,不点评太多了,不过这个场景设计和战斗机制是真的水平高超。游戏的设定是精神世界,所以可以塞下一大堆风格截然不同的场景,不必拘泥于物理空间的限制。精神病院、下水道、地铁、古宅、村落、教堂、废墟城市,怎么多样怎么来,空间的转换也是镜头感十足,在视觉效果上做到了一瞬间就切到另一个场景。第六章氛围的突转很有趣(一下子阳光明媚了),第九章大宅的人偶头堆和花田更是完全可以当壁纸来用,终章眼球、大脑、裸露的肉块等优美风景也成功让我精神被污染了。总之画面的表现力相当强。 战斗上弩箭的存在直接让游戏战斗的多样化上了一个层次,枪械不能提供的强控、群伤、远程暗杀/钉墙,瞬时点燃、布局等等全给补上了。因此尽管资源不充裕,和敌人打得有来有回还是相当爽快。场景中还存在炸弹、尖刺、油桶等等可以用来击杀敌人。如此丰富的战斗方式,让在规划后轻松解决一堆小兵和精英怪很有意思(虽然boss还是一样坐牢)。 剧情典型碎片化,要靠文档拼凑。本体塞巴斯蒂安作为明线叙事,DLC为默比乌斯暗线叙事,不过耐人寻味和晦涩的程度还是把握得很好的,看完了就能够弄懂。不像另一个也是没了老婆(同样看似)的生存恐怖游戏直接给我整懵了。控制和一代白玩了。 恐怖氛围营造得很好,基本不靠跳脸而是靠场景塑造本身。本身的画面设计不用说了, 一般化的场景还需要提防小怪和无处不在、恶意拉满的陷阱(拐角陷阱这种无需再提,除此之外还有连环套,潜行击杀一个敌人,路上踩到夹子,夹子连着炸弹,炸弹爆炸敌人警觉,又冲过来给我攮一下,直接给我带走了)。压迫感上保管者和大宅鲁维克堪称双雄,前者主要为大量复活次数保底加毒烟计时器,以及慢吞吞的关阀门速度导致。后者最可怕的是屏幕变色但是还没有现身的时候,真正的心理折磨,开始遛和揣测什么时候刷出来反而没那么吓人。至于劳拉,我升了火鱼叉所以还好。以及安全屋的几次变化也相当精彩,隔壁乱敲门,失去光线的黑白画面,鲁维克的突然出现,后期的破败不堪,都能够适当地保留不安全感,有时比遇怪还吓人。 同时基曼DLC完美展现没有丰富战斗的恶灵附身有多么坐牢,根据设定推测,由于意志力有限,DLC全程就没给发过几次枪,每次都是下定决心直面心魔后才有武器,而且不是手枪就是短管喷子这种破烂。(相反,作为坚定意念的表现,塞巴斯蒂安最终boss战直接发了重机枪和火箭筒这种武器)整个DLC就是这躲一下,那又开一个开关,唯二的亮点就是灯姐的三场周旋战和结局的演出。听那个高跟鞋声音心都紧了。 也有几个毛病,60帧有bug,有一场固定视角追逐战莫名其妙死了好几次。手柄操作手感很差,而且刚开始还有辅助瞄准选项,后面就没有了,导致手枪爆头毫不可靠。虽然说这游戏并不刚需爆头,不过我点了手枪暴击不用白不用。近身时还是有点难受。 另外选的月光实在很有品味。
Отличная игра! Психбольница, монстры и тьма. https://steamcommunity.com/sharedfiles/filedetails/?id=3281024517
antigamente eu diria algo como ''credo, como que joga isso com essa estamina terrível'' agora eu apenas olho e falo ''graças a Deus que essa estamina de m3rda foi o suficiente'' que jogão bom da desgraça, eu com certeza sai do jogo pior psicologicamente, mas não ao ponto de ver crianças albinas fugindo de hospitais. nota 10/10.
Страшно — подрубай!
playing this game is like trying to watch porn on Iranian internet. as soon as you start to get a groove going, it stops working and you're left there ♥♥♥♥ in hand. the game just starts stuttering out of nowhere. there are multiple issues with this game that cause performance drops and they happen at different parts of the game. I think the troubleshooting kind of makes up for the game's lack of puzzles, so I consider them part of the intended experience. first half of the game is a lot of fun, the second half gets boring, and the ending is awful. the gameplay mechanics have a decent amount of depth, but they are also very janky. it's a mess but if you're a fan of Shinji Mikami's work this is worth you're time.
I love this game. It's similar to Silent Hill in that there's a lot of symbolism and mystery involved. Not everything is clear from the get-go and many things are left open to speculation. The lore is very deep and the story is not one-dimensional. The jumpscares aren't cheap and there are sooooo many unique and different bosses. The characters are super interesting and mysterious and all of them are memorable and well written. The only part I didn't like that much was the controls. It feels like they couldn't be bothered to properly port this game to PC. Also, there are some annoying game design issues, such as not being able to move while healing. The enemies won't care and will attack you anyway. Another huge thing was the animations being too long, making you super vulnerable to attack. In most games, enemies can't hurt you if you're in the middle of an animation, but here, they can, and they will. A few times I found myself stunlocked by an enemy because I couldn't get out of the falling animation after an enemy started spamming explosive harpoons... It was ridiculous. All in all, everything in this game is amazing except for the controls. I highly recommend it to all fans of horror.
I did not enjoy the game at all. There is no explanation in the game, no clear story, and no guidance for the map. The character is very slow, while some enemies are extremely fast. I did not like the gameplay mechanics, and I could not understand the story — who the detective is, who the villain is, or who Leslie is. The game frustrated me a lot, and I do not recommend it. It is not suitable for everyone. I am a huge fan of the Resident Evil series, and before starting this game I had just finished Resident Evil Village and loved it so much that it became my favorite RE game. This game is not for everyone, and the story barely has any dialogue, explanation, or clarification. In the end, the only thing I liked was the graphics quality, nothing more. For me, I did not like it. I bought it together with the second game, so I will play the second part and hope it will be better than this one, with a better story, more guidance, and clearer explanations of the plot.
Despite the visuals now being a little dated, the story, music, and overall creativity make this one of the most impressive games I’ve ever played. Definitely recommend it. I did have to run it through the NVIDIA driver app to get it working, but it was worth the trouble.
Hermoso juego de terror que si da miedo, jijo de su mamay , si me cagué varía veces, lo único malo que le veo es su port que parpadea cuando esta en pantalla completa, la solución que le encontré es que cuando parpadea, abres el administrador de tareas y vuelves a abrir el juego por la barra de tareas, asi se arregla y ya no te da problemas.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $24.5M | 31K | 92% | $39.99 | |
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| $4K | 29 | 62% | $9.99 | |
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| $20.4M | 59.8K | 90% | $14.99 | |
| $2M | 19.8K | 80% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 30.9K | 93% | $14.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $14.9M | 5.2K | 48% | $69.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $15.1M | 18.6K | 81% | $17.49 |