
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.7Kreviews | 85% | — | $15M |
| $19.99 | 38.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Qué grande es Shinji Mikami, creando juegazos de Survival Horror desde los años 90. The Evil Within brilla por su jugabilidad (me recuerda mucho a Resident Evil 4) y su toque RPG con las mejoras en las armas, la salud, y los recursos la hace más mucho más inmersiva. Además, su ambientación está muy bien lograda; ya que muestra la tristeza, el dolor y la frustración del antagonista. Aunque un juego se puede valorar por muchas variables, la más importante siempre será la diversión, y este cumple con creces. Totalmente recomendado si buscas terror psicológico y supervivencia pura 10000000/10
playing this game is like trying to watch porn on Iranian internet. as soon as you start to get a groove going, it stops working and you're left there ♥♥♥♥ in hand. the game just starts stuttering out of nowhere. there are multiple issues with this game that cause performance drops and they happen at different parts of the game. I think the troubleshooting kind of makes up for the game's lack of puzzles, so I consider them part of the intended experience. first half of the game is a lot of fun, the second half gets boring, and the ending is awful. the gameplay mechanics have a decent amount of depth, but they are also very janky. it's a mess but if you're a fan of Shinji Mikami's work this is worth you're time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $4.99−75% |
| 13.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 306ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在我心中,这是超越生化危机4的存在。关卡设计上,每一章都不重样;Boss各有各的特点;一周目里的所有武器也都有各自的用途。DLC则提供了截然不同的玩法,同时又与主线相辅相成。火柴的设计更是点睛之笔,既贴合剧情,又为玩法打开了一种新的思路。整体来看,除了优化稍差、难度偏高之外,几乎挑不出什么毛病。每一次游玩都会有不同的体验。 最后只能说:神作无需多言。
I did not enjoy the game at all. There is no explanation in the game, no clear story, and no guidance for the map. The character is very slow, while some enemies are extremely fast. I did not like the gameplay mechanics, and I could not understand the story — who the detective is, who the villain is, or who Leslie is. The game frustrated me a lot, and I do not recommend it. It is not suitable for everyone. I am a huge fan of the Resident Evil series, and before starting this game I had just finished Resident Evil Village and loved it so much that it became my favorite RE game. This game is not for everyone, and the story barely has any dialogue, explanation, or clarification. In the end, the only thing I liked was the graphics quality, nothing more. For me, I did not like it. I bought it together with the second game, so I will play the second part and hope it will be better than this one, with a better story, more guidance, and clearer explanations of the plot.
I love this game. It's similar to Silent Hill in that there's a lot of symbolism and mystery involved. Not everything is clear from the get-go and many things are left open to speculation. The lore is very deep and the story is not one-dimensional. The jumpscares aren't cheap and there are sooooo many unique and different bosses. The characters are super interesting and mysterious and all of them are memorable and well written. The only part I didn't like that much was the controls. It feels like they couldn't be bothered to properly port this game to PC. Also, there are some annoying game design issues, such as not being able to move while healing. The enemies won't care and will attack you anyway. Another huge thing was the animations being too long, making you super vulnerable to attack. In most games, enemies can't hurt you if you're in the middle of an animation, but here, they can, and they will. A few times I found myself stunlocked by an enemy because I couldn't get out of the falling animation after an enemy started spamming explosive harpoons... It was ridiculous. All in all, everything in this game is amazing except for the controls. I highly recommend it to all fans of horror.
I'm not much of a horror game player, but I really enjoyed this, from both a gameplay and story perspective. The story was great, but lacks context until the very end and even then you don't really know what's going on until you play some of the DLC's. Overall a great game, it's a shame there won't be a 3'rd (BTW It took me about 16 hours to complete on casual mode as a unexperienced player). :)
打都打不开,并且还会导致显示器无信号,玩你母
да
This game is like that one weird uncle you don't want to invite to your party
[h1] The Evil Within: Un cauchemar signé Mikami [/h1] En tant que fan de la saga Resident Evil et de Silent Hill, ce jeu m’a vraiment donné l’impression de retrouver un mélange des deux. Le stress et la survie d’un côté… puis ce côté malsain, dérangeant et psychologique de l’autre. Et honnêtement, ça marche trop bien. T’as jamais vraiment l’impression d’être en sécurité dans TEW. Même quand y’a aucun ennemi, t’es pas bien. Les sons, les lumières, les transitions complètement absurdes… le jeu essaye de te perdre mentalement. Et ce que j’aime surtout, c’est que le jeu a une vraie identité. Le jeu change constamment de rythme, passe du survival horror à des scènes psychologiques, casse parfois totalement la logique de ses environnements et laisse volontairement le joueur dans l’incompréhension, et c’est exactement ce qui lui donne autant de personnalité. On sent énormément la patte de Shinji Mikami derrière le côté survie avec RE, mais aussi cette ambiance oppressante qui rappelle certains moments de SH. D'ailleurs je vois clairement l'inspiration de Pyramid Head dans The Keeper, que ça soit dans le design ou lors de la rencontre de Sebastian avec deux d’entre eux au chapitre 15, l’angle de la caméra et leur apparition, chacun de part et d’autre d’une porte... impossible de pas penser au combat contre les deux Pyramid Heads dans Silent Hill 2. L’histoire m’a aussi énormément marqué. J'ai aimé la façon dont le puzzle se construisait petit à petit. Plus tu découvres Ruvik, son passé, sa folie et ce qu’est réellement le STEM, plus l’univers devient fascinant. Et franchement, Ruvik est un antagoniste incroyable. T’as pas juste envie de le battre parce qu’il est “méchant” comme un antagoniste classique, t’as surtout l’impression d’affronter quelqu’un qui a complètement détruit le monde autour de lui avec sa haine et sa souffrance. Une vraie expérience survival horror inoubliable. 🖤 (mention spéciale aussi à la DA du jeu, qui est juste sublime et dont je suis tombé amoureux kjgfdkjgl)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 31K | 92% | $39.99 | |
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| $4K | 29 | 62% | $9.99 | |
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| $20.4M | 59.8K | 90% | $14.99 | |
| $2M | 19.8K | 80% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 30.9K | 93% | $14.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $14.9M | 5.2K | 48% | $69.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $15.1M | 18.6K | 81% | $17.49 |