
Winner of more than 200 Game of the Year Awards, The Elder Scrolls V: Skyrim Special Edition brings the epic fantasy to life in stunning detail. The Special Edition includes the critically acclaimed game and add-ons with all-new features.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 71.71/day in the week to Jul 30 → 92.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 377.7Kreviews | 92% | — | $235.2M |
| $39.99 | 103.9Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
闲着没事你更你妈呢,还好回退版本了,存档和mod差点全废了我阐述你的梦
Plus de 15 ans après… Skyrim reste une œuvre intemporelle. Il y a des jeux qu’on termine une fois, qu’on apprécie, puis qu’on oublie. Et il y a Skyrim. Plus de 15 ans après sa sortie, ce jeu reste une référence absolue du RPG en monde ouvert. Même sans le moindre mod, les paysages sont toujours magnifiques, l’exploration est incroyable et l’ambiance est tout simplement unique. On se surprend encore à quitter une quête principale juste pour partir explorer une grotte, gravir une montagne ou découvrir un village que l’on n’avait jamais vraiment pris le temps de visiter. Et sur PC, c’est encore un autre niveau. La communauté de moddeurs est tout simplement exceptionnelle. Grâce aux milliers de mods disponibles, on peut améliorer les graphismes, enrichir le gameplay, ajouter des quêtes, des armes, des compagnons, des villes, des animations… Bref, transformer Skyrim en une expérience presque infinie. Chaque nouvelle partie peut être complètement différente de la précédente. J’ai aujourd’hui plus de 4 000 heures de jeu, et pourtant je ne m’en lasse toujours pas. À chaque retour en Bordeciel, j’ai encore cette sensation d’aventure et de liberté que peu de jeux arrivent à offrir. C’est dire à quel point ce titre est exceptionnel. Pour moi, Skyrim n’est pas seulement un excellent jeu : c’est une véritable œuvre qui a marqué l’histoire du jeu vidéo. Il est difficile de trouver les mots pour décrire tout ce qu’il procure tant il est unique. Il ne reste plus qu’à espérer que The Elder Scrolls VI sera à la hauteur de cet héritage. La barre est placée tellement haut que la tâche s’annonce immense. Merci, Bethesda, pour ce chef-d’œuvre qui continue de nous faire rêver après toutes ces années. Un jeu tout simplement parfait.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $236.3M | 320.5K | 88% | $29.99 | |
| $231.4M | 1.3M | 97% | $9.99 | |
| $240.4M | 234K | 85% | $59.99 | |
| $230.1M | 295.6K | 90% | $29.99 | |
| $227.4M | 98.3K | 82% | $69.99 | |
| $244.5M | 419.2K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.1M | 317.8K | 95% | $19.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $0 | 0 | — | $19.99 | |
| $12.9M | 16.6K | 86% | $34.99 | |
| $2.8M | 5.3K | 85% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #78, worst US #98 · 4 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Traditional Chinese, Russian*, Japanese**languages with full audio support
| $39.99 |
| 35.4Kratings |
| 88% |
| — |
| not modelled |
| $9.99−75% | 1.6Kratings | 88% | #34 | not modelled |
| $39.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
с Русланчиком играем, игра топ все нравки Русик мне иногда памагат
De por sí skyrim es un juego enorme que ha envejecido demasiado bien donde fácilmente te echas 100 horas de juego, pero si eso no es suficiente hoy en día es prácticamente un motor gráfico, y con un buen pack de mods puedes convertir el juego en otro completamente diferente, o el mismo pero con mejores mecánicas y gráficos, 100% recomendado
Купил Скайрим в пятый раз, чтобы снова стать великим магом, но случайно опять превратился в скрытного лучника. Убил грозного дракона, а потом меня отправил в космос первый встречный великан. Зато научил лошадь ходить по вертикальным скалам. 10 сладких рулетов из 10.
Melhor jogo que joguei em anos
It took me a minute to realize but this game is about sidequests. the main story is a backdrop to everything else and i kinda love it.
A primeira vez que joguei foi em 2017, minha filha tinha um ano. Era no notebook que rodava a 16fps e por meios diferenciados. Anos depois, fiz o que todo mundo gostaria de poder fazer: Comprar seu game de paixão E cá estamos nós, com mais de 260 horas explorando cada pedacinho, lendo página por página, degol@ndo Thalmors e salvando Paarthurnax quantas vezes forem necessárias. Dito isso: 10/10.
Not bad
FUUS ROOOH DAAAAAH !!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.