
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 22.3Kreviews | 95% | — | $8.3M |
| $14.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Morrowind is an absolutely crazy game. This was a game made by a studio who thought they were done for, so it's a game where they threw absolutely everything they could at it. It's a game with an insane number of quests, and more named NPCs than in Oblivion and Skyrim COMBINED. And it's not like the quests you do get are poorly thought out, or lacking depth or emotional impact. There's a quest where you're asked to escort a slave to a location. If you do that, she's immediately murdered and opened up so they can get the stash of drugs they've hidden in her body. This game has some of the DARKEST and most messed up content of possibly any mainstream game. Like puzzles? You can literally view the entirety of Morrowind as one large puzzle game. There's a series of 36 books about the life of Vivec, and every one is a skill book, so (if you min/max like me) you'll probably not collect them all until you've nearly maxed all your skills. Not only do these books tell such an insane story that it would never have been allowed in a game like this if it hadn't been hidden in actual books you have to read, but the 36 books together make one entire puzzle you can solve. (or you could just cheat and read the lore page about Vivec on the wiki) Morrowind is still a game from the tail end of an era where you'd literally use a pen and notebook to track clues and what you were doing, so the journal reflects this. This does bother a lot of people. It'll say something like "Kaye told me to go and find this item" and you'll have to remember for yourself who Kaye is, and where you met him. Directions are given in the way people would actually give directions, which lots of people find frustratingly vague. Sometimes the questgivers even get confused, and mess up a direction. One thing to be aware of is the character speed. If you don't optimise a character build for speed, you'll almost always create the slowest possible character. If you build the character for speed, they'll be over 2.5 times faster right from the start, which is a massive massive difference. Pick 'The Steed' as the star sign on a first play through. It will make the game far more fun. Preferably also a race and class with bonuses to speed and athletics. Another thing that's often said about Morrowind is that there's no fast travel. There's actually at least nine different ways to fast travel, and as you learn the world, it becomes easier and easier to get from one place to another. You even learn how to combine the different methods into a travel network, so that difficult trips in the early game become little 'micro puzzles' where you can work out quick ways to get nearly anywhere. The balance of the game is kind of interesting. As you go on, you almost break the game automatically. Even taking intended in-game mechanics, many simple potion effects just stack, so you can drink 50 potions and become game-breakingly powerful. The game presents you with examples of literally broken jump scrolls just a few steps outside the starting area that would let you jump halfway across the continent. Alchemy only needs the slightest nudge to become absurdly powerful. Enchanting is the same. There are exploits EVERYWHERE, and it's a game that's quite happy to let you use them. On top of all that, this is a game that's been getting heavily modded for decades, and one mod in particular, Tamriel Rebuilt, is a contender for the largest mod for any game ever, more or less doubling the amount of content. So when thinking about buying the game, you also have to consider that you also get access to all that as well. There's a few negatives, like lingering bugs (pickpocketing in morrowind has always been broken and never fixed) but in contrast to the depth of story, variety of creatures and areas, and amount of beautifully crafted content, it's pretty much a 'must play' if you like these types of games.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was 5 when this game originally came out and my first elder scrolls game was Skyrim so I've been playing the series backwards figured it was time to try Morrowind and it was a shock to begin with because I've never had to do so much reading in an RPG before and the lack of quest markers threw me off for a bit but I enjoyed it, it was fun to not have my hand held and actually have to use the thing that most newer RPGs assume we lack now (a brain)
bangerrrrr
I'd recommend just playing the game and using console commands to fix the occasional bug. Otherwise have fun sprinkling random .dll files all over your operating system that you downloaded from the internet
I jumped one time and I'm suddenly in another city
First playable Elder Scrolls and has a lot of unique features future installments abandon for no reason Best plot of any Elder Scrolls game, no contest 9.5/10
Це легенда!
เกมดีจัดๆ 10/10
It took forever to download and mod/patch the game but still worth it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9M | 43K | 95% | $14.99 | |
| $0 | 0 | — | $19.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $4.5M | 9.1K | 80% | $19.99 | |
| $2.9M | 7.9K | 89% | $14.99 | |
| $12.9M | 16.6K | 86% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 53K | 87% | $9.99 | |
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.6K | 81% | $24.99 | |
| $8.3M | 10.7K | 74% | $13.99 |