Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An Elder Scrolls game where you get to play as "Ladies' Man" Tim Meadows playing a pirate with a cool, talking cat friend! And that's where the fun stops, unfortunately. Controls were so bad and disorienting that I jumped off my ship and fed myself to a shark. I'm okay with this being where my hero's story ends.
this game works, therefore you can play it
This version is a total piece of crap and I wouldn't even recommend it if it was free. The maximum resolution is 640 by 480. It only has keyboard controls, no mouse. It's a piece of garbage.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clunky old school TPS that is just not worth experiencing.
controls are very clunky but overall not bad
This game rules, don't listen to sissies
The Elder Scrolls Adventures: Redguard is a difficult game for me to review. It's cons, from its janky movement and atrocious combat, to the constant crashes and issues with files, take a lot away from the experience, However, at times I felt like some of these cons were part of the fun, part of the challenge of the game. Ultimately, that feeling, alongside the pros of a really good story, unique puzzles, decent parkour (despite the movement issues), the voice acting, and the amount of lore this game brings to the wider Elder Scrolls universe, led me to review this positively. I feel specifically, that combat and movement got better and funner as I played through the game and got used to the controls, but I don't think you should play this game if you don't have the patience to get used to the jankiness. I found myself specifically enticed with the sheer amount of lore and interesting stuff that was thrown into such a small game, this is my first time learning anything about Hammerfell and I feel like I already know more about it than most other regions of Tamriel. I believe a very surprising positive to this game is the voice acting, despite being from 1998, the voice acting feels perfect, every character sounds not only unique, but they also sound like what you may expect them to sound like, given the tidbits you learn of them. The big scourge upon rating this positively, on the other hand, is mostly the non-gameplay issues. I found myself enjoying the experience less and less as the issues piled on. By the end, I still enjoyed it enough to want to continue playing (even though I couldn't), but the amount of crashes and random issues drastically wore down the fun, by the time I reached the final parts of the story I no longer even took my time to get through them, instead getting more and more aggravated at each consecutive failure, whether it be due to said crashes, not being able to enter areas without messing with the save files, or even occasionally having to get rid of the file that makes the ambient sound and voices work. At one point, I even had to use the console to noclip through parts of the map, as I needed to pass through to continue the story, but the game was not allowing me to. All in all, I think if you are patient, have a lot of time on your hands, and are interested in The Elder Scrolls, this is a game worth playing, ESPECIALLY, with The Elder Scrolls 6 supposedly taking place in Hammerfell. It provides a very unique experience, especially if you haven't played many games from its era, and for all its flaws, I feel its strengths outweigh them, ever so slightly.
--Ok Redguard... You will likely need an hour or so to set up this game properly... if you dont want it be super janky... it will then be "mostly janky" and look better as the software version looks like poo... follow the set up helper in the community tab - I forgot who posted it but its at the top... and DEF play the (3dfx version) looks way better the set up needs to be followed carefully to get this to run correctly and you will have to leave Steam and download a few things... - Then as he also suggests set up the mod tool- you can download it MANUALY on Nexus site but it wont been seen in Vortex- so you can add stability - you need MODERN java to run this btw so like JAVA 29 or something should be on oracles site btw) - the only real patch is the stability one that and some silly costume one for some reason... but this stability fix is important --- then I personally use Joy2Key and map my 360 style 8bitdo controller that way. OK so that all took like an HOUR to do but I wanted to see if this game is as terrible as I have heard and seen in the play through "Frostbreak" did on youtube... SPOLIER (YES the platforming is as BAD as he says and it will P%$%&& you off) the bridges falling apart for no reason...seriously TODD????!!! Save before EVERY and I mean EVERY Critical jump.... get in the habit of Save scumming... There is a few things I really LIKE about this given when it came out ...I like that it feels like a Pirate Game and has a great vibe in that regard. I know that is very subjective but I like this theme and its also got all the Elder Scrolls lore mixed in so its still ES... I ALSO like the cast allot (the MAIN cast) some NPC voiceovers are seriously horrendous but Cyrus kills it and having a game with all the main characters black or brown is appreciated because I as a white male think this is very refreshing for a game from this ERA to have not hesitated with... the story is actually kind of good and it has to be noted that there is a ton of v/o here which coming off Morrowind is pretty cool. Now to the Negatives... there is A LOT yet I still want to give this game a thumbs up... where do I begi? The fighting is a mess... I dont want to got on and on but its very hard to know if your even winning and or pointed at the enemy like no one thought to borrow from ZELDA and have a lock on? That would have helped imho... but there's a million things I could say about how the combat feels dreadful because it just does. The controls are very stiff...like 8000 year old mummy stiff-as such the platforming also feels HORRIBLE. You will curse at the moon and stars every time you try to make a jump that HE SHOULD be able to make.... but he veers off or just refuses to grab the ledge or slips to his demise on one of the many slip and slide hills into the AMBIGOUS waters where although you can swim--- sometimes you just randomly get hentai tentacle un-alived or a shark fin comes out of nowhere... The controls cant be explained easily you need to just play it and see why people say they are bad - Here is an example...The item that is highlighted which tends to be his sword will get drawn or used if you press the action button but its the SAME BUTTON to talk to people or pick up stuff... this leads to tons of accidents - So if you think Ill be smart and just keep it on my purse since there is a key for drawing the sword anyway... THINK AGAIN... because now he will CONSTANTLY say " I cant just use it by itself" to point where the " Where did you learn to Fly" on Jaguar lady doesnt even seem that irritating... the lack OF ANY KIND OF AUTO SAVE is a major ISSUE IN THIS GAME I was in the first dungeon grabbing my runes get through things I turned a corner didn't see the pit and was unalived by lava...I had to go back 50 mins to an old save to get going.. I WISH given that a mod tool for this game DOES exist for the stabilty patch that someone could create a timed or location based autosave.... I know I have said allot of bad things and this game deserves it all for its game play and design issues HOWEVER I think Todd was on to something here, it just was vision that didnt line up with the reality of hardware or timeframe he had at the time also hasnt aged well... It really needed way more time in the oven to fix the nagging issues...but I think a more action focused game with less RPG elements and more of a story focused could have worked here... unlike the much better and in MY OPINION best ES game Morrowind, this game was NOT fixed, not super modded and improved by fans and honestly I think its unfair...This is a good game underneath the MASSIVE and I mean MASSIVE Jank. I think the issues could be fixed in a remake and I think its sad Bethesda will likely leave this charming yet broken pirate adventure in the dustbin of history.... I decided to give it 6 gold pieces out of 10... Redgaurd NEEDS patching to run or basically not crash and a ton of patience mixed ith constant saving to Many of this abandoned games issues I think the community or Bethesda could have fixed... and I found my self sorta invested into the world building jank aside... I think this is worthy of being called an Elder scrolls game... Just dont expect Morrowind its like if Morrowind if it was made by Piranha Bytes who then decided to change it the last minute remove RPG stuff and make it tomb raider like in an engine that cannot handle that...so in short... I get why its kinda bad but what its good at it does well and I just really like the characters and world building enough to save scum my way through this jank-athon.
Well, it's a game.We can see how other elder games came to be. It sure reminded me of Grim fandango. But playing this from Arena and Daggerfall, it felt short and disappointing. Battlespire was much better than this. And I can also see the shift towards more family friendly content(no boobs). Bad move Bethesda.
The Elder Scrolls Adventures: Redguard, developed and published by Bethesda Softworks, stands as one of the most unconventional entries in the broader Elder Scrolls universe. Released in 1998 during a period when 3D action-adventure titles were rapidly evolving, Redguard deliberately departed from the sprawling, player-driven RPG design that defined Arena and Daggerfall. Instead of offering an open-ended sandbox with character customization and stat-driven progression, it presented a tightly scripted narrative centered on a predefined protagonist, cinematic storytelling, and structured exploration. In retrospect, it feels less like a traditional Elder Scrolls title and more like Bethesda’s ambitious attempt to craft a story-first adventure set within Tamriel. Players assume the role of Cyrus, a charismatic Redguard mercenary returning to his homeland of Stros M’Kai in Hammerfell. His search for his missing sister quickly entangles him in a larger political conflict involving Imperial occupation, local resistance movements, and shifting alliances. Unlike later Elder Scrolls protagonists who function as blank slates, Cyrus is fully voiced, has a distinct personality, and exists as a defined figure within the world’s lore. This narrative focus allows Redguard to explore Tamriel’s history and culture with unusual depth. The island setting feels intimate compared to later open-world entries, but that intimacy strengthens the storytelling, giving events a sense of personal consequence rather than sprawling abstraction. Gameplay unfolds in a third-person perspective, a rarity for the series at the time. Exploration involves navigating towns, caves, fortresses, and jungles while engaging in real-time sword combat and environmental puzzle-solving. Combat emphasizes timing and positioning over complex RPG mechanics; there are no experience points or skill trees to manage. Instead, success relies on mastering movement, blocking, and attack patterns. Platforming elements add another layer, requiring careful jumps and spatial awareness reminiscent of late-1990s adventure games. While these mechanics were ambitious for their time, they also reflect the limitations of early 3D design, with camera angles and controls occasionally feeling rigid by modern standards. The world of Stros M’Kai is compact yet densely realized. Rather than an expansive continent, the island serves as a focused stage filled with memorable characters and layered intrigue. Dialogue-driven interactions advance the story, often relying on keyword-based conversation systems. Fully voiced NPCs enhance immersion, lending personality to allies and antagonists alike. Environmental storytelling plays a significant role; ancient ruins, Imperial outposts, and bustling harbor districts convey both the cultural identity of Hammerfell and the tension of foreign occupation. The narrative gradually expands from a family-centered quest to a broader struggle for autonomy and resistance, anchoring personal stakes within political upheaval. One of Redguard’s enduring strengths lies in its lore integration. The game deepens the mythology of the Redguard people, introducing cultural elements and historical context that later titles would continue to reference. Its focus on Hammerfell provides a rare glimpse into regions outside the more commonly explored provinces of Skyrim or Morrowind. In doing so, it enriches the Elder Scrolls universe in ways that extend beyond its own contained story. However, Redguard’s ambition came with trade-offs. The structured narrative limited player freedom compared to its predecessors, which some fans found restrictive. Technical constraints of the era manifested in occasional performance issues and clunky camera behavior. Combat, while innovative in its attempt to blend action and adventure, can feel simplistic by contemporary standards. Despite these limitations, the game’s cinematic presentation and narrative cohesion were notable achievements for a studio still refining its identity. Commercially, Redguard did not achieve the success Bethesda had hoped for, and its modest reception influenced the studio’s return to large-scale RPG design with The Elder Scrolls III: Morrowind. Yet its legacy endures as a bold experiment within the franchise. It demonstrated that the Elder Scrolls universe could support focused, character-driven stories alongside open-ended epics. Today, The Elder Scrolls Adventures: Redguard stands as a fascinating historical artifact and a compelling adventure in its own right. While its mechanics reveal the marks of late-1990s design, its storytelling, voice acting, and world-building retain their appeal. For players interested in the evolution of Bethesda’s creative direction or those seeking a lore-rich narrative adventure within Tamriel, Redguard offers a distinctive and memorable journey—one that highlights the experimental spirit that shaped the franchise’s path forward. Rating: 6/10
Players by region
Where this game's players are, estimated from review languages.
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