
The Doors of Trithius is an open-world RPG roguelike. Engage in tactical turn-based combat in a living world of warring factions, wandering behemoths, and ancient magic. Level your skills, cook, craft, and explore dungeons. Will you follow the story, or let adventure be your guide?
Modeled estimate, not a reported figure. How we estimate →
About
The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.

Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
Warring Factions: As factions war for territory, regions on the world map evolve. These conflicts impact a region's prosperity, affecting available goods and quests in its settlements. Join battles to influence the outcome.
Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.

Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
Dungeon Events: The world is brimming with life and at times, special events can trigger in dungeons requiring quick thinking and perhaps, eyes in the back of your head!
Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.

Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Dutch +5 more
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
こんなにプレイ時間のびたんですが放置してたのと何度もやり直しすぎたのとでまだ序盤の序盤です やっと進んできたと思ったらサゴハイの杖を分解してしまったのを思い出しました もう進めないんでしょうか…またやり直しか… 追記 解決しました。あまりやりたくはなかった方法ですが [spoiler]デバッグモードオンにしてF8押してgive sagohai_staffと入力することで杖がもらえてクエスト進めました。。 [/spoiler] 何も考えず適当にやっちゃったわたしも悪いですがクエストアイテム分解できちゃうなんて😭 あでもゲームは楽しいです。
Quality sandbox, with great freedom and well oiled layers. Combat is tactical and deadly, allowing players to mix and match melee, range, support and magic skills. The world is filled with discoveries and the travel and faction systems are spot on. Character progression is enjoyable and offers plenty of viable options.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏改名叫哥布林杀手得了,村落、农庄都被哥布林抢了个遍,每天都在四处杀哥布林
游戏很有潜力,但是更新太慢了,目前不建议入
你以为我是弓箭手?不其实我是召唤系法师。 那你问我召唤的是什么?那当然是火焰和雷电啦。 刚刚其实是开玩笑的,我们这大概算是个低魔世界,我其实是甘道夫,吃我一击法杖突刺。
This is good. This is very very good. I can see why it's still in early access, but slap a permadeath mode on this and an adjustable economy/difficulty level and the bones of this game are looking brilliant.
挺合适消磨时间,但目前内容简单重复。希望任务系统能加些剧情内容上去而不是拿物品、杀怪物、收集两点一线。加油!
兩個禮拜玩了50小時 ELONA的玩家,SKYRIM的冒險 從只能看著哥布林屠村到出發去打全世界的哥布林部落……KENSHI的環境
존내 맛있는 에피타이저가 배부르게 나오는데 메인요리가 언제 완성될지 모르겠음. 유사 게임중 너무 하드코어하지도, 너무 캐주얼하지도 않게 밸런스를 잘 잡은 듯. 드워프 포트리스 류의 게임이 처음이라면 진입 장벽은 좀 있을듯 패치노트를 보면 쉬지 않고 업뎃하고 있긴 한데 속도가 빠르진 않음, 대략 1년 정도 뒤에 다시 플레이 할 생각임
매우 어렵고 불친절. 하지만 미지의 영역을 조금씩 밝혀 나가는 모험의 기분과 생각 보다 높은 자유도에 좋은 점수를 주고 싶은 게임. 게임도 가벼워서 생각날 때마다 조금씩 조금씩 플레이 하니 좋아요.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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