
The Doors of Trithius is an open-world RPG roguelike. Engage in tactical turn-based combat in a living world of warring factions, wandering behemoths, and ancient magic. Level your skills, cook, craft, and explore dungeons. Will you follow the story, or let adventure be your guide?
Modeled estimate, not a reported figure. How we estimate →
About
The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.

Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
Warring Factions: As factions war for territory, regions on the world map evolve. These conflicts impact a region's prosperity, affecting available goods and quests in its settlements. Join battles to influence the outcome.
Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.

Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
Dungeon Events: The world is brimming with life and at times, special events can trigger in dungeons requiring quick thinking and perhaps, eyes in the back of your head!
Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.

Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Dutch +5 more
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
존내 맛있는 에피타이저가 배부르게 나오는데 메인요리가 언제 완성될지 모르겠음. 유사 게임중 너무 하드코어하지도, 너무 캐주얼하지도 않게 밸런스를 잘 잡은 듯. 드워프 포트리스 류의 게임이 처음이라면 진입 장벽은 좀 있을듯 패치노트를 보면 쉬지 않고 업뎃하고 있긴 한데 속도가 빠르진 않음, 대략 1년 정도 뒤에 다시 플레이 할 생각임
What a neat game, especially on my steam deck! This game is a lot of fun, somehow making turn based combat exciting! I love delving into a new dungeon and finding equipment and upgrades. My only complaint is I ate all the content up! A NG+ option for harder difficulty/better gear might not be a bad idea during EA, but that's a tough ask. Keep up the great works dev(s)! I look forward to hopping back in once more content hits!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
兩個禮拜玩了50小時 ELONA的玩家,SKYRIM的冒險 從只能看著哥布林屠村到出發去打全世界的哥布林部落……KENSHI的環境
レベルアップしても殆ど強くならない。HPも攻撃力も一切上がらない。 スキルへの割り振りポイントが増えるだけ。 薙ぎ払い威力+15%、とか、料理のレシピ開放とかそういう強くなり方。 数千ゴールドの武器買っても、ものすごーく地味にしか強くならないし。 インフレを起こさないように非常―にゆっくりと強化が進んでいく。 ようはレベルデザイン逃げた作品。 出血ビルドで行きたかったけど、出血無効化の敵とか出ると何もできないので萎える。 武器も重たいから何本も持ち歩きたくないし。 おそらく、脳筋か全体魔法タイプか。スムーズに遊べるのはこのどちらか。 シェフを選んだけど、料理で戦闘が強くなるかと言われると微妙。 攻撃力+10%とか。しかも効果が一日続くならまだしも数歩で切れるし。 Elinと同程度。あるいはそれ以下のつまらなさ。 でも、最初のダンジョンはそこそこ面白いよ。そこがピーク。 ターン性に複数のスキルセットはやっぱり相性は悪いんだ。 毎回スキル選択して敵にカーソルを合わせてピック。の繰り返しは流石にきつい。 このジャンルのゲーム自体の特性かも。 そこら辺はディアブロの方がスムーズだよね。
Gd
オープンワールドに見せかけて、真逆のつまらないダンジョンから… かつ、いきなり陳腐なレバー探しの謎解きモドキの作業を押し付けられて、 「俺って伝統的ローグライクが解ってるだろ?」っていう開発者のマスターベーションに一緒に興奮できる変態むけ。
🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩 If this game were a person they would be a Dungeon-Master with a doctorate in the same from Harvard or better yet Oxford or a Wordsmith at the Royal Academy of Arts & Sciences with another doctorate in Female Pleasure studies from Cambridge or Harvard. A must buy if not for you then for the pizza you never bought your dog or cat or for the seed you never fed those always starving wild birds. WORDLOW OLIVER (Discord Name) "Listen with the intent to listen--not reply." STEAM FRIEND CODE 🖥️ 844304038 🕹️ CONTACT ( parabus1942@gmail.com ) 🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩
Extremely deep. Extremely pretty. easy to get started. I highly recommend this traditional roguelike. One note: I don't believe it features permadeath.
오랜만에 제대로 즐긴 RPG겜 아직 얼엑이라 그런지 편의성은 많이 부족한 것 같음 지금까지 나온 컨텐츠만으로도 꽤 재미있게 했음 업데이트가 주기적이고 꾸준하니 앞으로가 기대된다
육성이 매우 자유로운 턴제 RPG겜. 한 5년만 더 묵히면 갓겜될 듯 레벨업으로 인한 스킬포인트도 있지만 특정 행동이나 스킬을 얼마나 썼냐에 따라 숙련도레벨이 올라가다보니 전사하다가 부담없이 활이나 마법 등등 여러가지 배워도 됨 연금술 독서 요리 등등 생활스킬들을 관리해야 되는게 약간 2d 킹덤컴 비스무리한 느낌임
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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