
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le début de jeu est sympathique, mais assez vite le gameplay ralenti. On se retrouve à attendre que des recherches finissent, ou que la construction de sa base avance (parce que chaque case de l'habitat est construit séparément par un drone différent). L'exploration est très répétitive (avancer son rover, scanner, avancer, scanner, etc.) et je n'ai pas fini après une trentaine d'heures de parcourir toute la surface de la lune. Les missions où on doit envoyer un camion livrer des ressources à des milliers de km sont évidemment longues, mais chaque camion coute cher et il y a des centaines de points à visiter. Je me suis accroché à ce jeu un peu trop longtemps, j'ai vraiment voulu qu'il s'améliore, mais en fait c'est de pire en pire, et maintenant je préfère arrêter parce que même le jeu n'y arrive plus (c'est injouable à 25 images par secondes). J'en était même venu à tricher pour me donner des millions de crédit afin d'essayer d'accélérer les recherches, mais après 60h je n'ai pas encore fini. Les devs ne voient pas de problème au ralentissement du gameplay, mais j'ai la sensation de ne pas avancer, c'est devenu trop répétitif.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Какой же бред, я не могу регулировать скорость конвеерной ленты в игре про автоматизацию... Я уже не говорю про то чтобы сделать так чтобы заводы запрашивали нужные ресурсы со складов, хотя бы сделайте так чтобы можно было настроить скорость выдачи ресурса со склада в ручную. Вместо этого сейчас на конвеерную ленту вываливаются все доступные ресурсы со склада, а потом ты пытаешься что то построить, но ты не можешь, потому у тебя нет ресов, ведь все они просто стоят на конвеере. Ты ломаешь эту конвеерную ленту и все ресурсы падают на пол, вместо того чтобы лежать на складе.. Ну и про интерфейс хочется добавить. Интерфейс выглядит как в игре 2010 года, стиль, шрифты - всё очень старое и убогое. Конечно субъективно, и я готов был на самом деле закрыть на это глаза, потому что сеттинг и идея игры мне прям понравились, но эти конвеерные ленты... Короче, жаль что наиграл 3 часа и уже не могу вернуть эту игру, ну надеюсь что разрабы пофиксят в будущем все эти косяки
однозначно рекомендую. как factorio только лучше и с сюжетом, правда отсутствует война с жуками
Per ora sto giocando la campagna e mi sta piacendo molto.
good
游戏是挺好玩的 对于自动化来说还是比较有新意的,月表月底双图,对整体规划来说蛮有乐趣,只是过程真的很痛苦,蓝图没有,BUG一堆,优化以后后期现在可以玩玩了,还是卡的要死,要不是玩了100多个小时,早就卸了
have had a wonderful time playing this through development stages. so glad 1.0 is out now. Certainly recommend it to those that love building out stations and their own factories.
I've lost my saves multiple times due to crash and save corruption. wasting hours each time. While I have autosave interval set to 10 minutes, when this game actually saves is just a mystery: 20, or 30, or just not today. Pacing is really too slow in the mid-game. Research is slow, you'd spend 10 hours just fulfilling repetitive contracts until you get to some next development stage. You need to do contracts constantly, but UI is really not great. There is no hotkey to just open Available contracts. Instead, you open Active, then click Active, wait for them to load. When you choose contracts, you cannot see your resource availability until one more click to open it. It's just dozens of clicks for each contract.
Затягивает. Подойдет тем, кому нравятся Инженеры или ТерраТех. Из минусов - периодически вылетает, но нерегулярно. За сессию может вылететь пару раз, а может и ни разу. Выставляйте автосейвы в настройках почаще.
После Сатисфактори и Факторио, эт единственный симулятор завода который меня затянул также. Особенно приятно, что не заставляют прям идти чисто по сюжету, можно заняться чисто базой и заводом. И только после уже спокойно идти по сюжету
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.4M | 4.5K | 80% | $24.99 |
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| $4.4M | 4.7K | 95% | $24.99 |