
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
У меня rtx 5070 8gb. И когда я нажимаю играть - всё вылетает с ошибкой нехватки памяти!
simplemente espectacular
70 heures de jeu, et addict. Un jeu qui se situe quelque part entre Factorio et Satisfactory, avec un ajout de gestion économique sans que cela ne devienne rébarbatif. Pas mal de manières différentes d'aborder le jeu : production minière, recherche à la surface de la lune, missions de livraison, recrutement de colons, vente de la production ... Il faut en permanence choisir sa prochaine priorité entre recruter, construire des drones ou des véhicules, booster ses usines ou booster sa recherche, acheter et vendre sur un marché aux prix fluctuants, ... Le coeur du sujet est comme souvent dans ces jeux de booster la recherche, mais tous les choix sont viables en fait, à chacun de voir ce qu'il préfère valoriser, là où il y trouve le plus de plaisir. Perso, j'essaie de toucher à tout à tour de rôle en fait.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had been following this game for a long time and bought it at a discount when version 1.0 launched—and I was very pleased. It was a pleasant surprise to find a solid, fully voiced story in a factory-building simulator. Even the soundtrack turned out to be excellent.
Fun game, steep learning curve and the contracts ruin your day, day 1 you have 10 bricks in your entire base.. This company wants 2K.. good luck.. granted they are all optional but its how you make $$, so not entirely optional. lots of un needed research at the beginning that is late game stuff. most of the social branch is worthless for many hours deep into the game.
I have a lot more offline time than 5 hours... This is by far the best factory game I have played The vibe is excellent, running a company on the moon The contracts you fill all make sense, they are difficult, the logistic planning is paramount, the exploration is second to none in the genre as well. The content seems meaty and endless.
Great game. Base building, automation, quests and an interesting story. Being able to build/automate above and below ground makes for lots of challenging scenarios. Excellent graphics, good voice acting and music. If you like these types of games, you will enjoy this one.
1.技术人员怎么放上岗位? 2.任务说用漫游车扫描,扫描没用啊? 3.建筑不能移动 4.这个金钱和卖矿的比例真是一言难尽
Игра с релизом так и не вышла с раннего доступа. Куча мелких багов которые бесят.
I was hesitant to buy it because of the mixed reviews, but I went ahead and bought it, and the game kept me hooked for 14 hours straight )
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.3M | 7K | 64% | $24.99 | |
| $4.4M | 4.7K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.9K | 79% | $29.99 |