
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, you could compare it to factorio with a bit of rimworld I guess, but it is really doing its own thing. Unlike most factory games, there's money involved, so it expands a lot on how you decide to progress in the game. You could specialize in setting up for producing a single expensive component and using profit to complete contracts, gain reputations and expand etc... Drones are an incredible addition because they can replace belt (in a non scalable way of course) removing the "stress" of setting up a fully functionnal (albeit never optimal) production pipeline every time you unlock a new component to build -> looking at you Satisfactory and the dread of unlocking a new elevator stage... Research in the mid game should probably be balanced but you never feel stressed as there's plenty of things to do and improve at this stage. Its missing QoL though, running underground belts is annoying, expanding pressurized housing as well. No FPS issues whatsoever on my end.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.4M | 18.9K | 90% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $19.7M | 15.3K | 78% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.9K | 79% | $29.99 |
Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很少给游戏给差评,我是真的抓狂了,科技都没解锁,产线都没建。就来合同订单了。前期居然给我来了份两种各一千的合同。研究个科技动不动几十天。生产力都提不上去各种要后期产品。我真是服了。
The game is good. The core gameplay works but it still feels unpolished. There's quite a few bugs and some features you'd expect in an automation game are missing. Mainly in late game when you want to make more intricate logistic systems. The entire game is overall really fun though
Ненавижу такие игры. Только сел играть, и 76 часов из жизни куда-то пропали. Игра мне очень понравилась. Эдакая смесь Surviving Mars и Satisfactory. Исследуем карту, двигаемся по сюжету, добываем ресурсы, строим цепочки обработки и производства, налаживаем логистику, торгуем, исследуем. Удивляет что после раннего доступа в игре много мелких багов, и есть что улучшить со стороны UX. Но, к чести разработчиков, исправления и улучшения сейчас выходят регулярно, почти все мои претензии ушли очень быстро. Наверное из минусов - слегка затянутая концовка с кучей необходимых ресурсов и сроком полёта ракет
Godt spil, idéen er god, men det bliver hurtigt enormt kedeligt.
Surviving Mars meets Factorio, except there’s an actual story with voice acting that doesn’t suck. The new Prologue is one of the better tutorials in the genre - tooltips on everything, encyclopedia answers the rest. Slower burn than Factorio, more deliberate. That’s a feature, not a bug. 14 hours in, just unlocked outposts.
Fairly enjoyable for what I played, but the Story continuation of the Tutorial needs work. The timers (when present) are harsh and the mission objectives don't necessarily cover all the information you really need. Spoiler warning for the example coming up. Main example of that being the tutorial for Colonists suggests making a single room and four beds... for 12 rescued colonists on a story event. I figured they'd use them on a hot bunk/shift rotation, like you would do in a space limited environment. Instead, I found out after they arrived that they all want THEIR OWN beds. Within minutes, I had colonists upset about not having their own beds, and they were upset that I had everything in one single room. You know, like I was told to by the game. If your tutorial for how to make a room fails to tell you about things like this, it needs reworking. Other than that, I did sincerely enjoy what I played, and I'll probably start a new round down the line with the knowledge I gained after a break to avoid being overly frustrated.
Понравилось с первых минут. Можно залипнуть не на один час. Если доведут проект до релиза, будет бомба.
I really like the gameplay. It’s a very addictive space game with a great atmosphere, and it’s easy to lose hours in it. I would recommend it to anyone who enjoys space survival and exploration games.
:-)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.