
The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 2.14/day in the week after.
About
Purchasing the Standard Edition of The Casting of Frank Stone will unlock exclusive rewards in Dead by Daylight via your Behaviour Account*, including:
"Murder Mill" Shirt Cosmetic for all Original Survivors released before May 7th, 2025.
"Murder Mill" Badge & Banner
2 Million Bloodpoints
The storytelling prowess of Supermassive Games meets the Dead by Daylight universe in a haunting horror game that won’t soon be forgotten.
The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself.
In the depths of an Oregon steel mill, the gruesome crimes of a sadistic killer spawn horrors beyond comprehension. Delve into the mystery of Cedar Hills alongside an original cast of characters bound together on a twisted journey where nothing is quite as it seems.
Every decision you make shapes the story and impacts the fate of the characters within it. Brimming with emotional gut-punches and high-stakes horror, discover how a simple decision can become a truly heart-wrenching dilemma.
For those who find comfort in the unknown, and glee in the grotesque, Supermassive Games’ cinematic storytelling brings new levels of emotion, immersion, and intensity to this darkly rich universe.
Experience a never-before-seen look at the wider world of Dead by Daylight, Behaviour Interactive’s acclaimed multiplayer horror game. Filled with spine-chilling twists, this dark original tale is certain to haunt you long after it’s over.
*A Behaviour Account with linked entitlements to both The Casting of Frank Stone and Dead by Daylight is required to claim rewards.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 5.6Kreviews | 62% | — | $895K |
| $9.89−67% | 8.2Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Until Dawn, the Quarry and most of the Dark pictures anthology games are bangers, Supermassive games makes great horror story games, I thought having one inspired by Dead by Daylight would be cool but this one sadly very much misses the mark, starting the game the story already stopped making sense, it's all over the place.
Esse jogo fez meu computador desligar sozinho, fora as quedas de FPS constantes por conta da péssima otimização Reembolsei com dor no coração pq ele pifou justamente quando eu tava começando a me interessar no game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 25 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +3 more
| $29.99 |
| 2.1Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maybe skip on this, even if you play DBD. The Casting of Frank Stone was honestly a massive letdown. The characters felt very flat with zero depth, so it was impossible to actually care about what happened to them. On top of that, the game is absolutely packed with filler cutscenes that just drag out the story instead of making it interesting. Areas to explore and gameplay mechanics are a bit repetitive at times. To make matters worse, there are barely any real choices to make, and the few you do get are just way too unforgiving. Definitely expected better.
Yaşatmak istediğim kim varsa yanlışlıkla öldürdüm. QTE'lerde elim ayağıma dolaştı, tam kurtuldu derken bir tuşa yetişemedim, hop karakter gitti. Finale geldiğimde sevdiğim karakterlerden eser kalmamıştı. Buna rağmen atmosferi, hikâyesi ve seçimlerin gerçekten sonuç doğurması inanılmaz başarılı. Sinir krizleri geçirttirdi ama bir saniye bile sıkılmadım. İlk turum tam bir felaketti, ikinci turda herkesi yaşatmaya ant içtim. 10/10 travma simülatörü.
Guys, don't fret, they just released it buggy to be as close to normal DBD as possible. It's for immersion. Adding this after running through for the first time, and it's pretty good. I like it! Yeah there's quite a few performance issues, and those should've been checked prior to release, but the game past the issues is genuinely solid. Def gonna run through in my spare time to try and get everything. Edit 2, Electric Boogaloo: Alright, I forgot to add more to this so, here we go! There will be some spoilers from here on out, so be warned. And these are of course, my opinions, you might have had/will have a different take. Characters: I really enjoy most of the characters in this, with the highlights for me being Linda and Madi's relationship, which gives me the feeling of an aunt meeting her adult niece for the first time and hitting it off, and Jaime was just my favorite character at times. Chris is the only one that stands out to me as being irritating sometimes. A good example of this is her blowing up at Jaime if he criticizes her for taking a severed hand in a jar from Frank Stones hideout and recording it for use in their movie. Her response feels incredibly unbelievable and I just dislike her for it. Story: The story felt pretty well done. The premise, which is that Augustine Leiber is devoted to the Entity and seeks to draw it to her world to become it's servant is believable, and the method she takes to achieve that goal, namely crafting Frank Stone into the perfect killer to draw the Entity's attention, makes sense to me. There are some weird time shenanigans that don't make much sense to me as well, however. But I've also not seen every choice and ending, so maybe that'll clear some things up. I don't get the significance of the camera to Frank Stone, however. Although a negative I felt after playing through more than once is that sometimes the DBD references feel very... forced? Most of them are nice and subtle, and made me chuckle to my friend who I was streaming to, like the Afterpiece Tonic soda that's popular in the world the characters inhabit. Some are a bit more strange, but I can excuse for the fact that they're usually collectibles, like the Killer dolls scattered throughout the game. But sometimes I have to wonder "why?", like a few of the puzzles at the Mansion. You have to get a piece for a diorama featuring the Hillbilly killer on Coldwind Farm, and upon placing the piece, the Hillbilly snuffs out a boon totem with his sledgehammer, revealing... another sledgehammer? A sledgehammer which is a piece to ANOTHER Billy themed puzzle, where you have to place it in the hands of another Billy model, this time a clock, to get a piece for the door puzzle. And the door puzzle answers are icons from the DBD representing things associated with Billy, namely Coldwind Farm, Cow Tree, and his Sledgehammer. Did we REALLY need that many puzzles centered around Billy? It just felt very out of place Gameplay: I thought they integrated DBD mechanics into the game pretty well. The skillchecks don't feel too out of place or irritating and the generator repair minigames are brief and not overused. The rest of the gameplay is what I would assume is standard Supermassive gameplay (This is my first Supermassive game, so I don't have a reference for that). Performance: No beating around the bush here, it's bad. There's massive lag when starting a new chapter, or switching between cinematic and gameplay, which worries me that eventually I'll encounter an early skillcheck that I can't hit because of the lag. There's also some really strange lighting bugs, like how Stan's jacket will sparkle when near certain light sources. It's very off putting at times, but I'm also the type of person who will power through these issues to play the game, for better or worse. I do however, completely understand if you don't want to buy the game because of these issues, which really should've been caught and ironed out prior to launch. All in all, this is a game that I enjoy so far, despite it's very real issues. I'll try to remember to add more to this as I go along though, so if you want, stay tuned to hear more.
a pesar de escuchar que el juego no era bueno. yo creo que todos los que lo han criticado no han visto un slasher de serie B en su vida. Este juego es un homenaje en toda regla y el estilo de juego le sienta muy bien.
Not horrible.. I don't think these Until Dawn type of games are stuff I can enjoy, good models, good graphics, etc. Frank Stone seems cool so far, just. Feels like I'm watching a interactive movie or something, and not enough horror in the first moments. Or anything it feels.
I swear this game is allergic to making sense. Like genuinely — did anyone on the dev team talk to each other, or did they just throw ideas into a blender and hit “random”? And don’t even get me started on the “choices matter” lie. WHAT choices?? I could probably pick options with my eyes closed and get the same result. Why am I even here pretending to decide anything when the game already made up its mind 10 hours ago? Nothing makes sense in this GAME EVER CHOICE DOESNT MAKE SENSE SPOILER ALERT !!! EVERY DANG TIME YOU THINK YOU ARE CHOOSING THE RIGHT THING IT TURN WRONG AND WHEN YOU CHOOSE WRONG IT TRUNS RIGHT SOMEHOW , TOO CRINGEY CHARACTERS YOU WISH THAT THEY MURDERED FIRST . IF YOU WANT A GAME FOR CHOICES THIS IS THE WRONG GAME FOR YOU AND DISSAPOINTING ENDINGS .
Неоднозначно. Нуднувато.
The Casting of Frank Stone is a cinematic horror adventure that focuses more on atmosphere & story choices, rather than constant game action. Solid pick if you enjoy story driven horror with branching choices.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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