
The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 2.14/day in the week after.
About
Purchasing the Standard Edition of The Casting of Frank Stone will unlock exclusive rewards in Dead by Daylight via your Behaviour Account*, including:
"Murder Mill" Shirt Cosmetic for all Original Survivors released before May 7th, 2025.
"Murder Mill" Badge & Banner
2 Million Bloodpoints
The storytelling prowess of Supermassive Games meets the Dead by Daylight universe in a haunting horror game that won’t soon be forgotten.
The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself.
In the depths of an Oregon steel mill, the gruesome crimes of a sadistic killer spawn horrors beyond comprehension. Delve into the mystery of Cedar Hills alongside an original cast of characters bound together on a twisted journey where nothing is quite as it seems.
Every decision you make shapes the story and impacts the fate of the characters within it. Brimming with emotional gut-punches and high-stakes horror, discover how a simple decision can become a truly heart-wrenching dilemma.
For those who find comfort in the unknown, and glee in the grotesque, Supermassive Games’ cinematic storytelling brings new levels of emotion, immersion, and intensity to this darkly rich universe.
Experience a never-before-seen look at the wider world of Dead by Daylight, Behaviour Interactive’s acclaimed multiplayer horror game. Filled with spine-chilling twists, this dark original tale is certain to haunt you long after it’s over.
*A Behaviour Account with linked entitlements to both The Casting of Frank Stone and Dead by Daylight is required to claim rewards.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 5.6Kreviews | 62% | — | $895K |
| $9.89−67% | 8.2Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a Dead by Daylight lore enthusiast, the game is pretty cool. You see lots of references and connections to its universe. For someone who's not at all familiar with Dead by Daylight, the game is mid. The choices don't really matter, and maybe three characters at most will seem somewhat interesting to you. Oh, and the game's optimization is one of the worst I've ever seen. I'll let my bias win and give it a positive review because I like that they tried expanding the world of Dead by Daylight outside the main game, and I want to see more games set in its universe. That said, only buy the game on sale. And if you care about DBD cosmetics, get the Deluxe Edition.
Not nearly as good as the quarry or until dawn. Has very lacklsuter action and story. It felt like it was building tension for nearly 7 hours
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 25 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +3 more
| $29.99 |
| 2.1Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Początek gry bardzo nudny, ale moim zdaniem był to zamierzony cel, ponieważ później gra sypie wszystkim na raz. Drzewko wyborów rozbudowane bardzo szeroko, co mnie zaskoczyło po skończeniu, że tak bardzo dało się grę zmienić. Grę tak naprawdę skończyłem na raz jest krótka, ale bardzo wciągająca co dawno mnie nie spotkało. Dodatkowo jako fan DBD stwierdzam, że jest to tytuł w który musisz zagrać:P
Reviewing (mostly) every game (or DLC) in my library, part 526: ⭐️⭐️⭐️⭐️☆☆☆☆☆☆ (4/10) How much did Behaviour Interactive Inc. pay Supermassive Games in this collaboration? I hope it was worth it because as a standalone product, this is easily the weakest of Supermassive's catalog—and I say this as someone who loves even the weaker titles. I know very little of [i]Dead by Daylight[/i], and I think even if I did, I would still feel as lukewarm. Well, not lukewarm. Annoyed, frustrated, and bored. The characteristics that make Supermassive great—their writing, branching, and atmosphere—are completely gone, replaced by a shallow plot, unlikeable characters, a boring setting, and so many performance issues. I can't believe I paid $10 for a six-hour game that I disliked. [b][h2]Pros:[/h2][/b] ✅ [b]Collectibles are highlighted in blue.[/b] This might annoy the hardcore gamers, but I really liked not worrying about missing a collectible because they were SO bright, haha. ✅[b] Cutting Room Floor.[/b] An excellent QoL that allows you to see the branching of every choice. You can go back to choose a different path and see which collectibles you've missed/gathered. ✅[b] Hold A to advance.[/b] Another excellent QoL where there's a clear signpost when you're moving on to the next scene, so you don't have to worry about missing out on collectibles. [b][h2]Mixed[/h2][/b] 🟨 [b] Plot/ending.[/b] Maybe it's just me, but I wouldn't make a Lovecraftian/cosmic horror into a choice-based story. MAJOR spoilers but: [spoiler]I can’t decide whether it works or not that all roads lead to death. It works from a Lovecraft and DBD point of view, and the ending I got of Madi hugging Linda with Chris at the fire was honestly sad af. But Supermassive Games are about choice. So either way, you're cooked. It's a depressing, yet real and emotional ending, but not all that fun to play.[/spoiler] [b][h2]Cons:[/h2][/b] 🟥 [b] Cast.[/b] This is unquestionably the weakest Supermassive cast. Usually, there's one prick to play the antagonist role. But Stan, Chris, (some of) Jaime, and (some of) Robert are so whiny, idiotic, and useless I genuinely wished for their death. A large part of this is due to the game's writing, but I have to discuss this. Stan is useless. He is arrogant and annoying and stupid and a literal plot device. Thank GOD [spoiler]you can kill him[/spoiler]. Chris ... girl. Teenagers are hard to write. You want them to be realistic, but being realistic includes making them as they are in real life: whiny, dumb brats (I say this as someone who used to be one). Well, the teenage cast is realistic, all right. Story spoilers, but: [spoiler]I'm only half kidding when I say everything can be blamed on her. She has a shocking fixation on a real serial killer and insists on filming in his hideout where he brutally killed people. Realistic, yep (looking at the True Crime community).[/spoiler] Supermassive likes setting up character relationships and a slowburn in its opening chapters. But here, "backstory" turns into "forced, pointless, immature yapping." For example, [spoiler]there's quite a long bit where the characters act in a cringe, homemade movie. I could not take them seriously. There's also forced tension. There's a subplot where Jaime feels jealous that Robert is hanging out with Chris, his girlfriend. Problem is, why should I care? He also invited a girl friend of his, and Robert's talking with Chris seemed innocent enough. The writing also insists on having a tense relationship between Jaime and his sister, Bonnie, based on one (1) scene. He recites lines about having to support the family or the like, and Bonnie explodes, thinking he's throwing shade at her. Based on ONE scene where he's ACTING??? In addition, Robert acts like a little b*tch. He gets hurt that Jaime didn't invite him to make the movie, even though Jaime politely explained he wanted to do it with his closest friends. Robert gets pissy about this. Yeah, no wonder he didn't want to invite you, dude.[/spoiler] Bonnie and Madi are bleh. Sam is fine. Linda is great, though! Rant over. Anyway, the writing is generally poor. 🟥[b] Gameplay/narrative dissonance[/b]. This game is not scary or tense, and I think I've figured out why. Any sense of mystery is gone because Augustine Lieber, one of the two villains, has multiple voice-overs where she details the killer, his motives, and her great masterplan. To me, this felt kinda condescending, as if the player couldn't figure out the (thin) plot by ourselves. What happened to "Show, not tell?" In past games, I had no idea what was going on, so I was immersed with the characters. They knew as much as I did! But in this one, I was frustrated that what seemed obvious to me wasn't obvious to them. 🟥[b] Controls.[/b] I found the controls clunky and animations ... off. I disliked the camera. It jumped back and forth when turning corners, and sometimes it's so close to the back of the character's head it's like a first-person perspective. 🟥[b] The actual DBD nods.[/b] The story was interesting at first until the whole DBD of it all kicks in. There's a lot of fixing generators when it doesn't make sense in the narrative. How do three different people pick up two parts and fix it? There's also a point in the story where you are running away from a monster, and you stop, search for parts, and repair a generator. To me, it was so silly and broke the tension. There's also obvious fanservice with no real explanation? There are 12 or so dolls of DBD's killers scattered throughout the game, and it's unexplained how they got there or what they mean. 🟥 [b] Some plot holes.[/b] I don't know, man; all the [spoiler]cult/multiverse/time travel/ghost/green stuff[/spoiler] just got lost on me. Some plot holes never came up, like the locket or how [spoiler]Sam got to 2024.[/spoiler] It's hard to follow along with the DBD lore when it's not explained. 🟥 [b]Less interactivity.[/b] Listen, I don't mind a point-and-click or a walking sim, as long as the story is good. In past games, I could excuse the light gameplay. Besides, I liked it! In this game, however, you get lengthy uninteractive sequences where you gain control of the player, read a note, and then open a door. There are multiple sequences of this. And there's mostly nothing to discover in the game. It's just empty. There are rooms where there's really nothing inside. There are also A LOT of closed doors. You just interact with them and watch the same animation over and over again. Why do they exist? I can't figure that out. 🟥 [b]Choices don't even seem to matter[/b]. The most obvious ones are "Run away from killer, or try and help." The dialog choices affect relationships, but it doesn't seem like these relationships affect how the game plays or ends. It's just flavor text. While you can choose to save some characters, past reactivity of Supermassive Games is lost. 🟥 [b]Poor performance.[/b] While I played on the Unsupported Steam Deck, I see other players with real rigs still have bugs and glitches. 🟥 [b]A lot of reuse of areas[/b]. You'll have to revisit the Sawmill many times with different characters, as well as the Sewers. The first time it was creepy; the second time it was merely plain. Lots of backtracking. The mansion set pieces are also very same-y looking. 🟥 [b]The villains are just straight up boring.[/b] Not even scary or cool, just mid. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
Итак, вы купили The Casting of Frank Stone. Давайте посмотрим на то, какие круги ада вас ждут при запуске игры: -Несмотря на неплохое железо, игра даже на минималках будет лагать и делать фризы. -Сюжет здесь на уровне MiSide, где сначала поднимают какую-либо тему, а потом про неё забывают. Хотя что уж там, даже MiSide справляется лучше. -Багов в этой игре на удивление мало. Встретил лишь один баг, который убрал уведомления о нахождении предметов. Однако, я мейнер Виторио в ДБД, так что игра справедливо меня наказала. -"Ваш выбор на многое влияет". Ну там умер чел, а концовка вроде та же. Там просто теперь вместо копа сидит ботанша. -Геймплей любят растягивать, чтобы игроки точно не успели сделать возврат средств. -Русская озвучка звучит так, будто людей подобрали не из России, а из Британии и пропустили их через мясорубку "Гугл Переводчик". Как я узнал? Я просто вслушался в речь одной из героинь. Я не верю, что американка будет говорить с акцентом британки. И ещё: Как можно "Закрыто" перевести как "Дорого"? Типа переводчик дорогой или что? Я купил игру по скидке, но мог бы купить подороже, если бы не сама скидка. За более 500 рублей я получил не игру, не живое кино, а мозгоёбку с бесконечным фризами и не логичным сюжетом. Простите, Behavior, но меня не подкупить 2 лямами очками крови и маской сварщика для траппера(Хотя она довольно-таки классная. Я про маску, а не траппера.).
There aren't that many franchises where an entirely separate game developed by a separate studio gets to solidify so much of the canon and side lore. It's a treasure trove of lore that I feel not even Dead by Daylight has in the game. I played it on my alt and it was just under 6 hours for one playthrough. It's designed for multiple playthroughs due to collectibles, yet you can't skip cut scenes. Though I've spent eight years of my life and thousands of hours on DBD, I don't really have the drive or time (or patience for lack of a skip button) to replay The Casting of Frank Stone for the collectibles and all the lore. But what I have played through was a great time. I'll probably revisit it in the future, and I would request that the devs add a QoL addition of a skip button for cutscenes. The additional ability that unlocked after one playthrough that shows where collectibles are in subsequent runs is wonderful, but doing at least one more 6-hour run just isn't in my time budget. Overall, it's a solid Supermassive game and a good afternoon/evening spent, especially if you're a DBD player or horror fan. I'm happy I got it at 80% off ($5.99 base or $7.99 deluxe), and that was worth it for me. But I don't think the usual $30-$40 price tag is unreasonable either. I didn't have any performance issues. The deluxe version isn't a must have, but I did enjoy having my characters be in wild alternative costumes rather than the default, and since DBD is my most played game approaching 5k hours, any additional in-game items sweeten the deal a bit more than a [spoiler]pocket mirror[/spoiler]. This game has different routes and many things that affect those routes, so The Cutting Room Floor is an awesome feature though I don't like features being fast-tracked/locked for longer depending on what edition you purchase. There are some wonderful things in Frank Stone that I want to mention and praise. At times when you pass by NPCs, you trigger story relevant dialogue. If you walk away from them, it gets quieter and eventually stops. But if you wrap back around near them later, they'll often continue talking from there with variants of bridging dialogue similar to: "As I was saying before you rudely walked away..." "Yes, like I said..." And continue from where they left off. I don't remember the phrases verbatim, but it's fantastic and nothing I've seen in any other video game, even Supermassive ones. This is the first that I've noticed it. I didn't feel there was anything innovative on the visual front, but this was a really delightful feature and much appreciated. The downside of NPCs is when they follow you in groups; they will constantly awkwardly corner you. It's mildly hilarious if you think about body blocking in DBD, but largely just annoying and I've never seen it quite like this in any other game. If you don't progress where you are meant to go they will stand at odd places, which is helpful in telling you where you will end up going, but also very uncanny since they just stand there. Sometimes they scratch their heads, mostly they just stand looking forward and I feel like I'm in a Doctor Who episode or in the Twilight Zone. [spoiler]End game collapse (EGC) Entity death[/spoiler] being the way it is in the game towards the end is absolutely stunning. I'm very excited for Frank Stone to arrive in DBD, because there are moments like the lift scene where he's absolutely terrifying. All the dolls and little references in Frank Stone are very cool and I hope they make merch versions of them one day. The story has some wonky aspects, but for 90% of it it's very enjoyable and expands the DBD lore well. It's very Supermassive whilst having a DBD twist to it. I think it'd feel more enjoyable to play if you already know at least a bit about DBD as opposed to going into it as a completely standalone game, because the story points aren't delivered that strongly by themselves. That being said, I feel it could've worked well built as its own game without DBD at all and have a Cabin in the Woods flavour to it. The overall architecture and ideas behind introducing all the story elements are awesome.
What the fxck is this game.... Story at first was interesting full of vibe full of life After that it turned to your idiotic Dead By Daylight game exactly the way you wanted to.... I'm sad and dissapointed that I gave out money for a garbage like this and I would totally refound the product if the story wast 5 hours long .... Good luck in the future making terrible games with terrible twist with more worse ending than this
Esse jogo fez meu computador desligar sozinho, fora as quedas de FPS constantes por conta da péssima otimização Reembolsei com dor no coração pq ele pifou justamente quando eu tava começando a me interessar no game
Игру 100% стоит покупать людям, которые не играют в дбд и ничего о ней не знают. --- Обычное кинцо от супермассивов. Дэбэдэбики хер пойми чего ждали. Их проблемы.
Maybe skip on this, even if you play DBD. The Casting of Frank Stone was honestly a massive letdown. The characters felt very flat with zero depth, so it was impossible to actually care about what happened to them. On top of that, the game is absolutely packed with filler cutscenes that just drag out the story instead of making it interesting. Areas to explore and gameplay mechanics are a bit repetitive at times. To make matters worse, there are barely any real choices to make, and the few you do get are just way too unforgiving. Definitely expected better.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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