
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.14/day in the week after.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super Game!
:)
Game is great! If only I could get pass selecting a squad?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
they try to make real-time 3rd person shooter and keep tactical control of a team like in "regular" XCOM. It just does not work. if the time would pause for the tactical choices (like in other games) it could work. It does not, it just slows down. it is very difficult to do the tactical combat since there is no zoom out overview. it is necessary to run around in 3rd person view to recon the battlefield with time running, slowly at best, but running. And people shooting at you. does not work for me. poor 3rd person shooter and even worse tactical combat. cool setting though.
overall - I like the atmosphere, combination of the cold war era and X-com aliens. Attention to detail which helps a lot to create the atmosphere - various objects, or discussions among NPCs which complain or comment the actual situation from their perspective. movement & control - mouse aiming is alright, moving while behind cover or moving from cover to cover, or jumping over cover, you need to use special keys instead of jump, its a bit tricky and to me looks as console controls to do specific movement action you need to press specific key. When you get used to to it, its ok but feels trange on the beginning. enemies - AI is more or less ok, pathfinding works good majority of the time. They key to survival is movement and as well, luring them for example on you, while they ignore your NPCs agents and they do the hard work. Its a bit harder for them to understand when to stay hidden and when to shoot and when to change location. Later in the game, with better weapons and abilities I have feeling it will become easier. ABILITIES - they really can make difference in the way how you play. I found fun in using two engeniers with one having rocket turret the other laser turret, placing them on two different sides and let them have fun. While waiting for turrets to do the work, use mines in offensive manner. STORY - is good, not always you can guess what is going to happen and it is told nicely with various little details if you take care to note. Choices in the dialoge doesnt seem to make any changes on the story, so far as I noticed
Gioco interessante, forse se fosse stato leggermente meno crudo sarebbe stato più in linea con i miei gusti, ma è abbastanza avventuroso. Non sarebbe male il seguito. Al tempo ebbe critiche a mio parere immotivate. Infatti la parte tattica del combattimento non è graficamente bella, è molto sintetica. Mi ricorda però che Mass Effect di qualche anno prima non aveva questa grafica spettacolare per la parte tattica in cui si metteva in pausa. Il fatto che sia snella questa parte grafica permetteva di farlo girare anche su macchine meno potenti senza vederne alcun effetto. La parte bella della grafica invece la si può vedere in ciò che sta attorno, ben fatto. Non vedo quindi alcun bisogno di qualcosa di più dell'HUD della parte tattica, sicuramente dà fastidio, ma è un fastidio che dura pochi secondi dato che si torna subito all'azione. Certo non lo si può considerare uno strategico come gli altri XCOM, ma nemmeno c'era l'intenzione, è centrato sull'azione e su questa parte funziona, quindi le critiche del tempo a mio parere son scorrette.
Lo pillé con ganas. No esperaba una bazofia como XCOM Enforcer, pero lamentablemente no se queda demasiado lejos. Tiene algo que no llena y por tanto lo acabas abandonando.
Underrated good game.
Крутая и атмосферная часть
Clasico de la xbox 360
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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