
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.14/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great story! Be aware that it is not played like any other XCOM of the series. Really like playing it, even if sometimes the AI doesn't do what we want. I think it should at least be done in easy mode for the story and the universe.
Its funny how bad this game seemed 10 years ago and suddenly aged better than the most finest wine. Chapaeu
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun little cover shooter, has literally nothing to do with the Firaxis games
Не проходимый баг в конце 5 главы, не запускается кат-сцена. Качайте репак от Хатаба, там никаких проблем нет.
🎮 [u]Gameplay[/u] 🔲 Excellent 🔲 Good ✅ Average 🔲 Poor 🔲 Staring at Walls is better The Bureau: XCOM Declassified blends third-person shooting with light squad command mechanics, creating a serviceable but uneven gameplay experience. Combat feels functional rather than tactical, with cover-based firefights that rarely evolve beyond their initial complexity. The biggest drawback is the limited range of abilities: once you’ve unlocked the core powers, progression plateaus quickly, leaving encounters feeling repetitive. Squad commands add flavor but lack the depth needed to truly differentiate fights. 🌄 [u]Graphics[/u] 🔲 Beautiful ✅ Good 🔲 Decent 🔲 Bad 🔲 Paint.exe The game nails its retro Cold War aesthetic, pairing 1960s government offices with eerie alien corruption. Art direction carries the visuals more than raw fidelity, but environmental design effectively sells the idea of a secret war beneath America’s polished surface. Alien structures clashing with mundane offices and streets create a strong visual contrast that remains memorable throughout. The game is a great intro introduction to the X-com universe. 🎵 [u]Audio[/u] 🔲 Eargasm 🔲 Amazing ✅ Good 🔲 Not too Bad 🔲 Bad The soundtrack leans heavily into suspense and paranoia, using subdued orchestration to reinforce the era and tone. Weapon sounds and alien effects are punchy enough, though not especially distinctive. Voice acting is solid, particularly for central characters, helping ground the narrative despite occasional melodrama. 📖 [u]Story[/u] 🔲 It will replace your life 🔲 Good ✅ Average 🔲 Text or Audio Floating Around 🔲 No story The Bureau’s greatest strength is its setting. Reimagining XCOM as a 1960s covert operation gives the story a strong identity, blending government paranoia, Cold War politics, and sci-fi horror. While the plot itself is fairly straightforward, the atmosphere and world-building do much of the heavy lifting, making the narrative engaging even when the writing doesn’t fully capitalize on its premise. 🛡️ [u]Difficulty[/u] 🔲 Difficult 🔲 Easy to Learn / Hard to Master ✅ Average 🔲 Easy 🔲 Just press "A" Difficulty is fairly consistent, relying more on positioning and attrition than tactical brilliance. Without a wide variety of abilities, challenge often comes from enemy health and numbers rather than clever design. It’s approachable, but rarely demanding. 🔁 [u]Replay-ability[/u] 🔲 Infinitely replay-able 🔲 Many Times 🔲 A few times 🔲 Maybe Once ✅ No replay value Outside of trying different squad loadouts or revisiting the story, there’s little incentive to replay. Choices exist, but they don’t meaningfully alter the experience enough to encourage multiple full runs. ⏳ [u]Length[/u] 🔲 To infinity and beyond 🔲 Very Long (50 to 150 hr) 🔲 Long (25 to 50 hr) ✅ Average (10 to 25 hr) 🔲 Short (4 to 10 hr) The campaign is reasonably paced, but momentum is frequently interrupted by long elevator rides and slow transitions between areas. These pauses hurt the game’s flow and become increasingly noticeable as the story progresses. 🖥️ [u]Hardware Requirement (1440p / 75+ FPS)[/u] 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) 🔲 Decent (RTX 2080 equivalent) ✅ Potato (GTX 980 equivalent) 🔲 Check if you can run paint The Bureau runs well on modest hardware, with stable performance across most systems. Load times are acceptable, though the frequent forced downtime isn’t always technical in nature. 🪲 [u]Bugs[/u] 🔲 Never heard of ✅ Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs Minor AI quirks and occasional animation issues crop up, but nothing severely impacts progression. Overall, the game is relatively stable. 💸 [u]Worth Buying[/u] 🔲 It’s free! 🔲 Worth the price ✅ Minor sale (<30%) 🔲 Major sale (>70%) 🔲 You could also just burn your money At full price, the experience feels a bit thin. On a sale, however, it’s a worthwhile pickup for fans of sci-fi shooters or those curious about an unconventional XCOM spin-off. 📝 [u]Rating[/u] 🔲 10 🔲 9 🔲 8 🔲 7 ✅ 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 The Bureau is carried by its setting more than its mechanics, resulting in a competent but underwhelming experience. It gets a bare recommendation on a sale. 👍 [u]What works:[/u] Strong Cold War sci-fi atmosphere. Unique reinterpretation of the XCOM universe. Solid art direction and environmental storytelling. ⚠️ [u]What to know:[/u] Gameplay depth is limited compared to expectations. Pacing suffers from frequent interruptions. Tactical elements are fairly light. 👎 [u]Weak Points:[/u] Limited ability variety leads to repetitive combat. Long elevator rides break immersion and momentum. Squad mechanics lack depth and nuance. [u]TL;DR:[/u] The Bureau: XCOM Declassified shines with its 1960s conspiracy-driven setting and moody atmosphere, but shallow abilities and pacing issues hold it back. It’s an interesting detour for the franchise rather than a standout entry—worth visiting on sale, but unlikely to leave a lasting tactical impression.
Great game to turn off.
Так начнем сразу с главного. Это не XCOM в том варианте к которому мы все привыкли. Это скорее игра по геймплею ближе к Mass Effect в сеттинге XCOM. Игра мне больше понравилась чем нет, хотя и многие моменты в ней спорные и реализованны не всегда удачно. Если играть игру на нормале то все способности кроме лечения особо не нужны. В этом варианте игра воспринимается как ненавязчивый шутер с не самым оптимальным интерфейсом. Но вот если ты решишь выбить все достижения и пойдешь на максимальной сложности то тут игра начнет тебя и в хвост и в гриву. Откровенно говоря главная сложность будет в том что враги станут сильнее, жирнее, а твои напарники мало того что вместо пуль возьмут жеваную бумагу так и еще очень сильно отупеют Если подытожить то я не могу поставить мгре суммарно больше 6,5 из 10.
Great art, Really good Voice Acting, Fun gameplay, its not Xcom but its a damn good TPS. The gunplay reminds me heavily of Mass effect. Especially the teammate mechanics, The teammates can be very dumb but the game gets pretty easy once you're a little around halfway through. I got it on sale for 4 dollars and its one of the better games i've played in the past few years. Seems the devs really cared about it
Nettes kleines Spiel, macht durchaus Spaß, lohnt sich, wenn man es für unter 10 € bekommt. Hat nur eine kurze Spielzeit, was aber nicht schlecht sein muss.
Не играл в Xcom и не знаком с серией, брал игру когда она вышла по предзаказу,уж больно мне старая Area 51 нравится и эта игра была чем то схожа,но почему то дошли руки только в 2025 году)Считаю что для того времени игра была бомбой,но даже в 25 году в нее можно играть потому что последние игры не такие эксперементальные чтоли)вообще Сел играть,кайфанул,большего не надо)классная игрулька)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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