
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. It's a moment of weakness - and that's all they needed. Vampires seize their opportunity to walk out of the shadows and claim what they've been denied for centuries: freedom, and the power that comes with it. Other creatures of the night follow their lead. Legends turn into reality, and history as we know it will never be the same.
You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love?

Experience and shape the plot the way you want. Embark on the quest to save your family, or swear revenge on your sire and destroy everyone standing in your way. Discover ancient secrets lurking in the valley. Rush in head first or risk taking time to prepare. Go alone or search for friends and forge unlikely alliances.


Experience two different gameplay loops, offering distinct abilities to choose from, mysteries to uncover, and varying ways to achieve your goals. Experiment with different approaches and discover how the world reacts to your actions.

Every action - and inaction - shapes the world around you. Your family’s days are numbered, and every time you take on a quest, time moves forward, compelling you closer to the end. Choose carefully whom to help and whom to leave behind. You will not have time for everyone. The world waits for no one. And neither does the villain.

Defy gravity, become a brutal force of nature, and use your supernatural skills as a vampire. Or raise your sword, and employ powerful magic to take on opponents as a human. Experiment and adapt as your form changes during the day and night; each has its strengths and weaknesses.

Venture through the hand-crafted open world and discover all it has to offer. Roam through the lush forests, the vast plains, the treacherous swamps, the steep mountaintops, and the medieval settlements. Explore forgotten ruins, find remnants of an ancient civilization, and uncover truths that should probably remain hidden.

Experience the beginning of a brand-new saga built with love for the role-playing genre. Immerse yourself in a visually stunning world powered by the next-gen Unreal Engine 5.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 25.1Kreviews | 87% | #14 | $71.5M |
| $69.99 | 2Kratings | 88% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lovely
Damn what a game, mature writing, addicting combat, very very good choices and roleplay. story is fkg metal! 10/10
Wymagający i wciągający system walki, świetnie napisana klimatyczna fabuła, pozycja obowiązkowa dla fanów W3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.6M | 180.9K | 94% | $19.99 | |
| $71.6M | 221.8K | 96% | $19.99 | |
| $71.2M | 65.3K | 80% | $33.32 | |
| $71.8M | 136.7K | 98% | $24.99 | |
| $71.9M | 62.2K | 96% | $29.99 | |
| $70.7M | 63.2K | 91% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.3M | 9.3K | 84% | $49.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $2.5K | 4 | 100% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best DE #18, worst CN #100 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Hungarian, Japanese, Korean, Polish*, Portuguese - Brazil, Simplified Chinese +3 more
| $69.99 | 558ratings | 88% | #12 | not modelled |
| $69.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
spettacolare
Fix the abysmal control scheme and interface. It's Oblivion level of horrible.
Start of game is kind of slow, lots of cutscenes and guided playthrough but once you're let loose into the world it gets more fun. The combat too a little while to click but it ended up being a ton of fun and very engaging. Combat is kind of similar to KCD2 but it doesn't try to be overly realistic and is just faster paced and more gamified. Been playing through proton and have had zero crashes so far. Game is pretty unoptimized though, I had to reduce quality to high, use dlss performance, and enable frame gen to get good FPS at 4K. Some of the inventory UI can be improved, the quick slot function needs to be redone, when you deplete some potion it just gets auto replaced with some random other consumable. Also when you have something already equipped in quick slots you can't hover over it and see what it actually is, you need to scroll through your list of food/potions and find the matching picture to see what it is which with a lot of items can take a bit However, the important stuff, the characters, the world design, lore, etc. is all solid and any small UI, audio, etc. issues I had can all be fixed with patches or eventually mods.
Super gra czuć klimat wiedźmina 3. Polecam
Großartiges Spiel. Bisher eine coole Geschichte, wunderschöne Grafik und ich hatte keine Performance-Probleme oder Bugs. Die Welt ist auch sehr schön gestaltet. Man merkt die Parallelen zu Witcher 3.
nie no mega petarda to że nie natrafiłem jeszcze i mam nadzieje że nie natrafiłem na żaden błąd który zablokuje mi misje jakoś to cud na te czasy i jeszcze ta grafika
Played 11 hours so far. I'd give it maybe an 8/10. It's good, not great. I would still recommend you buy it. If you liked the Witcher, you'll like this game. The good parts: I think the RPG elements are really good so far. The story has me invested. I like the main character, which should be a give in, but a lot of games overlook this and make the main character unlikable. I like the side characters and villains so far. Graphics, sound design, musical score, and voice acting are great. Enemy designs are cool. Crafting system is simple, but ok. Abilities and powers are really cool, though I do have a complain about the perk system I will discuss below. Complaints: Combat is a quite clunky in my opinion. And combat is a massive part of the game. Part of the problem is that it's not very intuitive. The block and movement is tied to the same left joystick, so when you are blocking you can't move your character. It turns into a basic cycle of move, press block (which means stop moving) to block, counter attack. Rinse repeat until you've hit the enemy 20 times and he is dead. The more enemies you are fighting at once the more annoying and clunky the combat feels. The enemy lock system is too slow to switch between enemies, if it works at all. And you'd better hope the floor is completely free of clutter, because if it's not your character is going to get stuck. I hated the combat at first. I thought it was extremely frustrating. I am getting better at combat, so for me it has transitioned into being less frustrating at this point and more annoying, neither of which is good. I see enemies and I think, ugh, I have to get into the stupid combat mechanics again. The day/night time system is ok and had the potential to be great. One of the problems is that it's annoyingly unclear how much time certain activities will take. Want to repair a shrine? The game tells you it's supposed to take 1 time period. Ok. Turns out halfway through the quest, in order to repair the shrine you have to spend an additional time period doing an additional task. Then spend another time period to repair the shrine. Also, if all I am doing to repair a shrine is killing a wolf and picking up a statue, then placing a statue back in the shrine, why does that take 2 time periods? So it actually took double the amount of time the quest said it would take. The fact that the game is unclear and makes you spend more time that you originally expected to take happens a lot. Couple that with the perk system (talked about below) and there are many days or nights when I only accomplish one or two things because the game took way more of my time periods than I expected it to or than what feels reasonable. The perk system is also a big drain on your allotted time periods. Basically every perk you spend when you level up aside from the most basic perks takes time periods to level up. You can maybe argue that Persona/Metaphor does the same thing, where you have to spend time to improve skills. But it feels to me like Persona/Metaphor is much more relaxed with the time mechanic and you don't feel like you are wasting time when you work on leveling your skills. It feels like you are leveling up skills in order to achieve something else in the game. Where in this game, it does feel like you are wasting your time periods. Would I rather spend 3 time periods choosing 3 perks and feel like I wasted those time periods? Or would I rather use those 3 time periods to experience more of the game by doing an additional quest. I do understand that the game wants you to feel like these choices matter with how you spend your time, but to me the fact that leveling up takes away from experiencing more of the game and characters means the mechanic isn't good or fun. Overall it's a good game with a few annoyances that make the game less fun than it otherwise would be.
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