
The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.44/day in the week to Aug 4 → 31.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Ascent is a solo and co-op Action-shooter RPG, set on Veles, a packed cyberpunk world.
Welcome to The Ascent Group arcology, a corporate-run metropolis stretching high into the sky and filled with creatures from all over the galaxy. You play as a worker, enslaved by the company that owns you and everyone else in your district. One day, you are suddenly caught in a vortex of catastrophic events: The Ascent Group shuts down for unknown reasons and the survival of your district is threatened. You must take up arms and embark on a new mission to find out what started it all.
You belong to the corporation. Can you survive without it?
Play the entire game alone or work together with up to three friends in local or online co-op.
Aim low or high, switch weapons and equip lethal gadgets, take cover and use the destructible environments at your advantage and keep adjusting your tactic as you face new enemies.
Customize your character with cyberware that suits your playstyle. Allocate new skill points as you level-up and try various augmentations to take down your enemies in new creative ways.
Meet new allies and enemies and find loot as you explore the brimming world of The Ascent and its wide range of districts, from the deep slums to the higher luxury spheres.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 25Kreviews | 74% | — | $14M |
| $29.99 | 13.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cons: There's a few crashes every now and then. Seems the dev's aren't updating it anymore. Potential for greatness is there, but as it stands a solid 7/10 game. Pros: If you love the world of Blade Runner and Cyberpunk you'll be right at home in this game. It's a fun shooter, the story is a little thin, but the weapons are fun, exploring is fun, it's an easy pick up and play for 20mins then put down or stay immersed for a couple hours type of game. Nothing groundbreaking, but good fun.
It's ok. The price point of $30 dollars is a lot to ask for something that has a tendency to freeze and crash though. The gameplay is incredibly simple. It a twin-stick shooter with a simple evade button with the real differences being 3 active abilities and 2 passives. They probably have a decent variety of abilities, but I didn't find many. The gunplay is alright, but it's repetitive and not much variety in it. The story and the world seemed interesting and there was a lot of effort to make the codex; it's not enough to make up for the rest though. The soundtrack is nice.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $29.99 |
| 5.8Kratings |
| 79% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall nice game, 6.5/10 BUT 1. Could use some form of teleport as in Diablo, because maps are large and labyrinthine, so getting to point A from point B is bit slow 2. DO NOT PLAY DLC with intention of finishing it as it experience weird raise in difficulty (hate Zell facility, its save spots and his guard) and boss Zell is bugged and can become invulnerable indefinitely
supa fun
I have mixed feelings about this one, flesh. It looks and sounds nice, and the writing is overall fine. But there are a lot of rough edges. Dropped once, but pushed through the second time. First - it really lacks polish - I didn't encounter anything really gamebreaking like some people - but there was a lot of very noticeable small things - getting stuck on invisible geometry, duplicate overlapping assets, etc. Second - most of the game design decisions felt raw. Some examples below. The most tedious part for me was traversing. The world is split in a few levels, let's call them acts. Within act you may travel by taxi - teleport you from any point to a set of given locations. Between acts you may travel by lift. But you can't take a taxi from one act directly to another. So if you get a quest that requires you to do smth in a different act - you call taxi to the lift, walk for a minute to the lift, take a lift, call a taxi to the needed location and walk for a minute of two to the quest zone. So three loading screens to get from A to B. It is not always the case - sometimes the whole quest line would be within one act - but it is also not a rare case. Combat felt a bit stiff, it was serviceable overall, but very repetitive. Rather little variety of enemies - there are literally the same dudes on the first and on the last levels of the game - just the numbers go up. Gear - just use the thing with bigger numbers. Bunch of systems - two types of augments, mods, stats, weapon levels - all of this has different vendor in the town - and all of it felt rather unnecessary. Like in the starting location in the very beginning of the game you may wonder into segment with lvl 20 enemies, and you're like lvl 5 - and it is a good farm - they die rather easily - despite tremendous dif in levels and lack of all the things mentioned above - augs, mods, etc. They also oneshot you - but they're melee so it is manageable. Progression overall felt rather unrewarding - you mostly find the same stock gear. So little point in buying anything, so money doesn't really matter, and in the mid-game and further the exp from mobs is rather negligible too. So like why even bother. So kinda worth checking for presentation, doesn't really worth finishing.
Quite a entertaining piece. Crashes time to time on linux tho.
Not an expert on writing this reviews so I will say that this game was and is fun this is a game that feels like the love child of Remnant: From the Ashes and Grim Dawn. I will also say that it has incredible city and industrial vistas, I say this because I am not a person that stops to smell the roses so to speak. The enemies are fun and challenging to fight for that reason weapon handling, evasion and vital signs are your beast friends when it comes to attributes. I also enjoy that their is no difficulty selection like any good "Soulslike" game. I got in to this game after watching a trailer for another one of Neon Giants game and after that video I found this game and I am very pleased with it. I hope that this studio continues working on this title and other games.
****
每處場景都充滿認真製作與用心打磨的痕跡。 這遊戲10年後還是神作,難以超越。
прошел игру-понравилось.Есть недочеты,но в целом нормальная игрушка
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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