
Experience an award-winning, story-driven sci-fi survival game. Help Jan Dolski, the survivor of an ill-fated space expedition, create alternative versions of himself to escape a hostile planet and tackle personal turmoil with his unconventional crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 1 → 18.29/day in the week after.
About
You have crash-landed on a lethal, radiation-soaked planet, and you are running out of time. A scorching sun that burns everything in its path is coming your way. Your only hope of survival is a massive mobile base too complex for one person to operate. You are forced to make a decision no human has ever faced: creating a crew of alternative versions of yourself.
But your solution may just become your biggest problem.
You crashed. You are entirely alone. The sun is a death sentence, and your mobile base must keep moving to outrun it. With no rescue coming, you must find a way to operate it, or you’ll die.
When the planet itself is your enemy, every second spent standing still brings you closer to ash.
To survive, you must move. To move, you need help. Forced to use the base’s advanced quantum technology and the planet’s unique resources, you must create The Alters: alternative versions of yourself. Brought to life by a supercomputer that turned your alternative life choices into reality, they are your only hope. They bring the specific expertise and capable hands you drastically lack, but they also bring their own human baggage.
A crew of ‘yourselves’ is a psychological nightmare. Every Alter arrives with distinct personalities, memories, and regrets. You aren't just managing resources. You are also a relationship manager to yourself, mediating conflicts and confronting your past choices lightyears from home.
As tensions rise, your Alters will clash over how to handle the mission. Keep them sane and keep them together, or your own egos will destroy your only chance of seeing Earth again.
Your rolling base is your lifeline, your factory, and your home. Customize and upgrade it to accommodate your growing crew. Research cutting-edge technologies, manage crucial life-support gear, and manufacture what you need to survive. Turn your base into a self-sustaining powerhouse capable of keeping both your crew fed and your systems humming.
You cannot hide inside the hull forever. To fuel your base and progress your research, you must step out onto the hostile planet's surface. Venture out into unpredictable anomalies and heavy radiation to mine essential resources.
But watch the clock, as every expedition is a high-stakes gamble against the oncoming burning sunrise.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 19.8Kreviews | 90% | — | $9.1M |
| $34.99 | 6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1439 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
多重人生,这个翻译翻的好,代表了游戏想传达的思想:不要为自己人生过去的选择感到后悔,人生中确实有很多分支点,但是每一次选择都是当时的自己尽力的选择。 游戏的户外探索部分在后期熟练建造机制后略显无聊,基地建设的话策略上限不算高,游戏全程都是被这个剧情创意吸引着玩下去的,这也是11bit第一次尝试叙事占比较大的游戏,表现还算不错。 bug很多,这发售都一年多了,室外莫名卡顿,基地内人物卡到墙里,对话时npc不面向玩家,部分文本没有翻译
Лучшее, во что я играл. Просто. Шедевр.
挺好的游戏,九分。不过其实资源管理和建造这些就弱了点,本质上是剧情游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 26.1K | 84% | $12.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 18.3K | 93% | $19.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $199.3K | 648 | 77% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best FR #92, worst RU #99 · 3 markets collected
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
| $34.99 |
| 4.2Kratings |
| 93% |
| — |
| not modelled |
| $17.49−50% | 189ratings | 88% | — | not modelled |
| $34.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
推荐
Great!
10/10 even tho it's kinda buggy
Она прекрасна
The Alters propose une histoire intéressante et originale, mais le déroulé du jeu est malheureusement entaché par un gameplay inintéressant voir même soporifique. Je n'ai pas fini le jeu et je pense sincèrement ne jamais le faire tellement la motivation est absente après une bonne quinzaine d'heures (mes jeux tournent dans le vide parce que je suis souvent AFK). Je suis arrivé à l'acte 2 et ait exploré un peu mais il faut me rendre à l'évidence, je ne prends assurément aucun plaisir à jouer. Plusieurs raisons à ça que je vais tenter d'énumérer. Le stockage des ressources est un problème permanent, il me manque constamment 10 ressources de ci ou ça, alors que mes stocks sont toujours plein. On peut supprimer des ressources afin de faire de la place mais ces mêmes ressources vont vraisemblablement manquer au prochain besoin de craft. On peut augmenter la capacité de stockage mais on est encore une fois limité par les restrictions de taille de base, d'agencement des pièces nécessaires au bon fonctionnement de celle-ci, ou encore d'autres recherches à effectuer. L'exploration pourrait, elle, être intéressante si l'on était pas bloqué tous les 3m par un nouvel obstacle nécessitant une nouvelle recherche, puis un nouvel objet à fabriquer pour lequel on manquera vraisemblablement de ressources là aussi. Quand ce n'est pas dû au manque d'un outil approprié, on est limité par la consommation d'énergie nécessaire afin de passer les obstacles, le tout en disposant d'une réserve d'énergie très basse. Tout cela rend l'exploration vraiment rédhibitoire pour moi, même après avoir réduit la difficulté au minimum. Et oui, les recherches permettent d'améliorer la plupart de ces aspects mais même en ayant maximisé mes capacités d'énergie, de stockage, de résistance, errer dans ce monde est une plaie, notamment à cause du point suivant. Les phases de "combat" consistant à diriger une lampe vers un noyau virevoltant reviennent vraiment trop souvent et me désespèrent elles aussi d'avancer dans le jeu. J'ai l'impression de passer 50% de mon temps d'expédition à pointer ma lampe dans tous les sens, quelques fois par zone ce serait OK mais faire ça plusieurs dizaines de fois c'est vite usant, surtout pour le peu de fun que ça représente. Bref, tout ça fait que je ne peux pas recommander ce titre, j'avais envie d'y jouer parce que le concept est vraiment intéressant en plus d'être assez inédit, mais la boucle de gameplay ne fonctionne vraiment pas pour moi et j'ai l'impression de m'être forcé pendant plus de la moitié de mon temps de jeu. Il est temps d'y mettre un terme et d'aller explorer le reste de mon backlog.
This is quite a unique game where you try to survive and finish a space mining mission with the help of clones that each have a unique personality, moods and chain of quests. You cannot have all of them and there are different endings, so there certainly is a replay value here. I liked them all and even when being an ♥♥♥♥♥♥♥ and letting them sleep on the floor the entire time makes it harder but still a possible way to play. Still I kinda wish you could play as one of them if they overthrow their creator. But there is a specific ending that got close to that and I love it was possible to do. Back to the gameplay, it is okay. Once you get a feeling which things you should research first and what you need to deal with when you run low on resources, the micro management becomes less stressful while still being somewhat annoying on replays when you just want to explore different alters. At least you can fast-forward by picking up chores yourself or skip days early if you can afford it. The DLC Last Variable is nice and quite different to the base game which is really refreshing. So while I can easily recommend this game, it always felt a bit rough. Bugs make you get stuck at terrain, the base building menu can hardlock the game and sudden extremely bad fps force you to restart the game too. I had to refund and wait some months before the game even ran on my Linux PC. And while the alters are interesting and have a mood to pay attention to, it... did not get fully across. I don't know if it is because of the basic dialogue system or their mood being too easy to compensate. Still, this is deep in the good-game category! I played quite a few games from this developer, always because the individual game looked interesting and has proven to be so. And in these times where big publishers force developers to make one bland live-service shooter after another and lay them off when they do not sell, this is the kind of game we need to support. Electronic art is not dead, it just got lost by some and picked up by others.
Хотите поиграть в ИНТЕРЕСНУЮ по сюжету и гемплаю игру, то СМЕЛО берите THE Alters! прошел 2 раза сюжетку и ДЛС и ОЧЕНЬ кайфанул! Удачи разработчикам, жду новые проекты от них!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.