
Play as college student who majors in criminal investigation and solve the weird cases happened right beside him! A visual novel involves puzzle solving, reasoning, humor and of course adventures! English version is available now.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Adventures of Fei Duanmu 端木斐异闻录 is a mystery-driven visual novel that blends crime investigation with supernatural undertones, creating an experience that sits somewhere between detective drama and modern urban folklore. You play as Fei Duanmu, a college student studying criminal investigation, whose talent and curiosity pull him into a series of unusual cases. The world around him is not limited to ordinary crimes or straightforward logic; instead, each incident carries a strange atmosphere, as if everyday life is constantly brushing against something uncanny. This mix of realism and the inexplicable becomes one of the game’s central appeals, drawing the player into a setting where the familiar and the mysterious coexist uneasily. From a presentation standpoint, the game makes a strong first impression. The background art frequently incorporates photo-based or realistic imagery, giving the locations a grounded, almost documentary feel, while the character sprites are expressive and fluidly animated. These choices give the story a sense of immediacy, as though you’re peering into a living world rather than reading a static novel. Voice acting enhances this effect further, adding personality and emotional shading to the cast. Even small interactions feel richer when supported by believable expressions and natural delivery, and these production values help lift the narrative’s tension and emotional stakes. Structurally, the story unfolds across several self-contained cases, each building on the previous one while maintaining its own central mystery. The first case works as an extended introduction: it eases the player into the investigative mechanics, the core cast, and the tone of the narrative. Later cases expand significantly, revealing deeper psychological layers and leaning more heavily into puzzle-solving and deduction. The pacing is deliberate, allowing suspense to build gradually as clues accumulate and conversations shift tone. The blend of realistic criminal puzzles with eerie coincidences or unexplained events keeps the experience unpredictable, with each chapter feeling like a new puzzle box waiting to be pried open. Where the game distinguishes itself from many visual novels is in its incorporation of active gameplay. Instead of simply selecting dialogue options, you’re asked to analyze evidence, break passwords, assemble logical sequences, and confront suspects through timed or structured interrogation scenes. These mechanics give you a tangible role in unraveling each case, reinforcing the feeling of being an investigator rather than a passive observer. At their best, these sequences heighten the immersion by forcing you to think critically and follow the investigation’s threads. However, they can also become stumbling blocks: some puzzles are surprisingly demanding for a visual novel, and the timed segments in particular can feel stressful or awkward for players who prefer careful reading over quick reactions. The game’s largest flaw lies in its localization. While the original Chinese script is well-paced and atmospheric, the English translation has noticeable inconsistencies in grammar, phrasing, and clarity. For a narrative that relies heavily on subtle wording and logical deduction, even small translation slip-ups can create confusion or weaken emotional impact. Although many players manage to follow the story without too much trouble, others find certain scenes harder to interpret than they should be. This issue doesn’t undermine the entire experience, but it does remind you frequently that the game was designed primarily for a Chinese-speaking audience, with the translation struggling at points to match the original tone. Despite these imperfections, The Adventures of Fei Duanmu succeeds in creating a vivid and engaging mystery experience. Its mix of grounded crime scenes and faint supernatural hints keeps the atmosphere tense and intriguing. The high-quality character art, expressive acting, and carefully built cases give the game a personality all its own, distinct from both traditional “case-of-the-week” detective stories and purely supernatural dramas. Its episodic structure leaves room for future expansions and follow-up chapters, and it rewards replaying to uncover different endings or explore alternate choices. For players who enjoy detective narratives that involve both logic and intuition, who appreciate visual novels with more interactive depth than simple text progression, or who like mysteries that flirt with the uncanny without abandoning realism, this game provides a captivating experience. It may feel rough around the edges and occasionally demanding, but its strengths lie in its atmosphere, ambition, and ability to immerse you in a world where every detail might be a clue — or a warning. Rating: 8/10
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情幼稚,谜题平庸,几个密码题,一个巧合遇到了造假犯所以破了案,另一个是没有任何指向凶手的线索然后凶手自曝了。原本不打算评价的,但推理游戏你做一个半成品也是厉害,结尾部分对峙凶手给我一种非常奇妙的恶心感,过了快一年回想起来还是有点不舒服。后来听说有受到壳之少女的影响,不过受到影响就写出这种水准的东西,我也是意外的很
买了不后悔,不买一直后悔!
Not a bad story but too short for my taste. Story is also very slow with much convoluted dialogue.
慕名而来 整体还可以,配音太尬了 支持一波国产
👍
デベロッパーの致意さんは値段が安いのに高クオリティーのノベルゲーを出している印象。 樹海迷路が面白かったので、かなり巻き戻ってこちらをプレイさせていただきました。 普段あまり中国語を聞く機会がないので、中国語フルボイスが新鮮で良かったです。 本編に1・2話が収録されていて、3・4話はDLCです。それぞれは別の事件なので特に気にしなくても良さそう。
完全不行,这种配音、对话、人设让人根本玩不下去。灵车这个章节和闹着玩似的,不想继续打了。
本編だけだとプレイ時間は5h弱。 定価は非常に安いからコスパとしてはこんなものなのかもしれないが、ビジュアルノベルゲームとして肝心の内容的にも自分には然程面白くは思えなかった(薄いシナリオ、ボヤケた様なグラフィック)。 フルボイスで頑張っている点を鑑みても評価=6/10点の凡作。
剧情上感觉几个案件都是虎头蛇尾,开头还有点悬念,玩着玩着就莫名其妙完事儿了?解谜做的很僵硬无聊,游玩过程中还遇到了好几次报错闪退。但是考虑到价格也算是能接受,至少故事完整且没有雷点。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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