
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.3Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
面白かった。時間移動する系によくある過去の時代で行動を起こした結果現代で結果が変わるみたいな話が好きなので自分には刺さる作品だった
Imagine having a very small map that you need to explore 4 times. Also repeat all the dungeons and caves at least in part 4 times. Then wander aimlessly to find the stuff you missed to progress the story even more than that. This game gets old fast and there is not much to explore. I also achieved the first ending in about 12 hours of play and I'm not sure the other endings will take that long, if I'm wrong and they are an extra 30 hours or something it will only be to my regret. I fundamentally don't like the format of this game. Not much game here for a full price release
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genuinely, I did not expect to enjoy this game as much as I did, let alone go out of my way to get 100% achievements for it. This game is heaps of fun - the story is interesting and wholesome; the exploration is full of interesting puzzles and beautiful scenery; every bit of side content is (in my opinion) extremely enjoyable; and most importantly all of the characters are extremely loveable. It's just an overall amazing game - there is so much content to enjoy, so many little things to do that just add to the worldbuilding. It's also such an easy game to pick up and put down - sometimes RPG-like games can be really heavy and intense to play, but this game has an overall light-hearted enjoyment that didn't ever make it feel like a chore to play. I actually put the game down for a month whilst life-stuff happened, and it was dead easy to pick it up again and continue where I left off. Elliot and Faie were fantastic main characters - Elliot has that charming, comforting attitude and Faie the light-hearted fun with the sweetness that just completes the dynamic. I loved that every character, whether they had a big or small part in the story, was fleshed out in some way and eventually contributed to the end. I loved the concept of the three endings, and that you're not locked out of any of them. 100% achievements isn't that hard to get at all, either, if you're a completionist - it was fairly linear and I found that, by the time I decided to actually 100% the game, most of the achievements were lined up for me. Overall, a super enjoyable game and I thoroughly recommend it to anyone who wants a light-hearted, fun game to play!
体験版だと良くも悪くも凡ゲーの印象でしたが、このゲームは楽しくなるのがフェイの魔法アクションが解禁されてからになるので、体験版だけで判断すると勿体ないゲームの代表と思います。 シナリオも徐々に引き込まれて面白くなっていくし、BGMも総じて良き。 戦闘についても魔法石によるビルドも強弱あれどカスタマイズ性はそこそこあるし、常に武器を切り替えて行動可能なので、全体的に自由度は高め。 残念なところは ・同じエリアの年代違いのマップなので ・特定のダンジョンは最下層まで行けるのは1つの年代だけ(ほかの時代は何かしらで道がふさがれてる) ・年代による町以外の風景に大きな差がない ・敵のバリエーションが少ない ・2周目要素が弱い(1周目で全て回収可、実績解除可) 値段に関しても少し高めな印象はあるので、セール来たらお勧めできる1作です。
Do you like to slay the same 5 enemy types trough the whole game? Do you like un-inspired dungeons that insult your inteligence? Do you like doing the same map 3 times (probably also 4 times but i didnt get there, nor do i care anymore), where 95% everything is the same? Oh boy, then this game is for you! For the low cost of 60$, you get this half baked, slopified masterpiece of mediocrity
[h1]《冒险家艾略特的千年奇谭》:浅野组的困境与突破[/h1] 《冒险家艾略特的千年奇谭》不出意外地出意外了——正所谓「一鼓作气、再而衰、三而竭」,浅野组这套HD-2D叙事已经光速出炉了一箩筐作品,玩家的新鲜感早就过去,对作品的要求肯定更高。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] 因此尽管本作在HD-2D的维度上做出了诸多创新,但大众评价仍旧非常糟糕:仅仅只有77%好评,这跟公认低口碑的《八方旅人0》也就打个平手罢了!要知道本作去年登陆主机端时评价还算是一片叫好,没想到PC玩家的口味差距跟主机竟然可以这么大,这背后折射出的其实正是浅野组面临的困境: [b]HD-2D再好,也终究是个属于老登的概念,即便再怎么用“新品装旧酒”来包装,内里的复古味不会改变。[/b]用它做出来的作品,自然是登味十足,它可以取悦老玩家,但无法让新玩家满意也是理所当然——至于这套叙事到底还能玩多久,SE在推出新作之余又还能借助这项技术炒上多少冷饭,一切最终还是交给商业成绩说话。 其实《冒险家艾略特的千年奇谭》在美术上还算是有点小突破的,尽管场景材质方面个人觉得HD-2D已经走入瓶颈,远没有初见时那么惊艳,甚至本作在贴图上的糟糕让我隐隐觉得比之几年前的《八方旅人2》都有倒退,但是「动态立绘」的加入还是进一步弥补了美术上的不足,并且提供了一点叙事功效,依靠角色细腻的表情差分来塑造故事。当然,最值得肯定的部分肯定还是老朋友生岛直树——这位《八方旅人2》背后的美术功臣,虽然尝尝被错认为师父吉田明彦,但这更加说明他成功继承了前者的衣钵,至少风格上是一脉相承,总之,看上去依然是那股熟悉的八方味道。 [b]而玩法上本作也力图做出许多突破,最大的亮点便是首次在HD-2D里引入即时动作系统,做出了一款像素版的ARPG。[/b]虽然你不需要奢望它们能有多扎实的手感,大部分机制仅仅只能做到「有就行」,但这种从0到1的突破还是为后续作品带来更多可能——唯一的问题是,粉丝们真的期望看到用这套技术继续翻来覆去炒冷饭吗?不过既然都说是粉丝了,那答案应该是肯定的吧。反正游戏的动作表现一般,可在HD-2D的加持之下还是别有一番风味,视觉效果上比起前辈们又要优秀了不少。 游戏的「时空穿越」题材也在这个时候冒头。玩家将在横跨千年的四个时代里穿梭,领略不同风格的地图背景,感受不一样的冒险体验——凭心而论,这一设计既经典又稳妥,不仅能在叙事上玩出不少花样,同时也能一定程度上节约成本:至少你能省去重复搭建地图的时间,即便只替换外观都能有新鲜感,如果在地图机制上再结合时代背景做出少量创新更是能产生1+1>2的效果,用平凡的食材烹出一锅米其林大餐。可惜制作组偏偏练敷衍都不愿意,玩起来更像是把一份地图拆出四份,你在各个时代的探索体验都相当憋屈,只有合起来才够得上一部普通JRPG的水平,真是让人不知道说啥好。 其实游戏玩下来,最让我开心的部分还是有点抽象的「魔石抽奖」机制。不得不说本作的魔石系统还是挺加分的,不仅在传统的数值加成之外赋予了更多特殊词条,让玩家可以通过魔石来更改武器形态、触发更多新机制;更有趣的还是在这些魔石获取上的「Gachha化」:玩家通过消耗资源来进行抽奖,有概率获得各种各样的魔石——甚至奖池还能逐渐累计!虽然这套机制印象里不是第一次见,不过玩起来还是挺有活的。 总之,《冒险家艾略特的千年奇谭》我个人觉得还是做出了不少突破,至少在HD-2D宇宙里是一款分量颇重的作品。当然,游戏赶工痕迹明显,地图设计上也不见匠心,处处是敷衍的感觉,不过这不妨碍它为HD-2D的流水线叙事开疆拓土,跟粉丝带来更多可能性。
I absolutely love this game. It feels like a grand adventure. Combat feels great, magicite system is great (please give me more of it.) Story starts generic but gradually gets better as you go on. I would greatly suggest playing through all 3 endings. That's where the story really shines. Side quests are nice little side stories fleshing out the characters. Co-op feature is a nice little addition. P2 can control the fairy. Sadly it's only couch co-op. Some negatives about the game: Companion chatter can be annoying. I reduced it at it was fine for the most parat. Some puzzles are too simple. Some bosses get repeated a few times. More enemy & boss variety would be nice. Increasing difficulty doesn't actually make the bosses harder to fight, just gives them more health & makes them do more damage. My biggest gripe with this game is that the actual world is pretty small. And by the time you get to the 4th time period exploring the same map over again gets repetitive. There are some differences between the time periods but not enough to make exploring them feel refreshing. That being said, this is probably the most fun i've had in a game so far this year. If you're planning to play this game please reduce the companion chatter. The games description of the difficulties is quite accurate so decide based on that. (I went with hard) And please do yourself a favour and don't just stop at the "bad" ending. Play through all 3 of them. It's worth it.
讲了个不错的故事,有些系统设计是为剧情服务的,属于想法不错。虽然深度有限,但不失为一次好的游戏体验。
不看攻略,相當融入劇情,玩得很開心
If you loved SNES & PS1 era JRPGs then you will almost certainly enjoy this game. Is the story very cheesy? Yes. Is the dialog often ridiculous? Also yes. Is the fairy incredibly annoying? Again, yes. But the gameplay is fun, there's a reasonable amount of exploration to be done, and it's nostalgic as hell. Works great on Steam Deck, too. I probably played the game half and half on the Deck and my main gaming PC (specs attached).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $10.4M | 15.5K | 89% | $17.49 | |
| $2.9M | 4K | 69% | $29.99 | |
| $5.5K | 61 | 98% | $3.99 | |
| $6.5K | 20 | 95% | $16.74 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 6.1K | 83% | $19.99 | |
| $2.9M | 4.3K | 90% | $19.99 | |
| $2.9M | 5.3K | 50% | $14.99 | |
| $2.9M | 7.9K | 89% | $14.99 | |
| $2.9M | 3.5K | 67% | $39.99 | |
| $2.9M | 3.2K | 84% | $39.99 |