
Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About
Terminus: Zombie Survivors is a turn-based survival roguelike set against the backdrop of a zombie apocalypse. Weeks have passed since the zombie virus took hold of humanity, and most of the population has already been infected. As one of the few remaining survivors, you must finally venture out to join up with the other survivors at the Terminus. Battle your way through hunger, frigid temperatures, and ravenous zombies to make it to the Terminus—escape the city through whatever means possible, or even develop a vaccine!
Each journey for survival is different, as the very city you battle through to survive is procedurally generated. Over 150 different areas are generated, with numerous locations to discover, hundreds of items to scavenge, and endless zombies to evade or fight. No two games are ever the same, but the journey to the Terminus is uniquely challenging each time.
Choose your next move carefully! Every movement, action, and decision you make deducts from your Action Points (AP). Strategic management of your AP is key to survival. Use too little, and you might not find the resources needed to survive. Use too many, and you may leave yourself open to attack.
Maintain your condition to stay in fighting shape during this apocalypse. Surviving isn't easy—you'll need to eat, sleep, and stay warm. Scavenge for materials to craft tools and weapons, and cook meals to keep your energy up. Every action, from crafting to cooking, directly impacts your chances of survival.
Choose from a vast arsenal of tools and weapons with which to attack the oncoming zombie horde. Pick which parts of the body you want to hit, and experiment with the countless options on offer—if in doubt, remove the head or destroy the brain!
Survive the unending hordes of undead through one of multiple escape scenarios: reach the Terminus safe zone, escape by boat or helicopter, join a group of survivors, or even develop the vaccine!
Clawing your way across the city, you’ll occasionally encounter other uninfected survivors. Band together with them on your journey, trade goods, or steal their supplies and find your own way to survive the end of the world.
Soldier, police officer, firefighter, farmer—each one will fare differently in an apocalypse, but it’s up to you to discover which one stands the best chance of surviving. Pick from 15 different classes, traits to unlock, and stats to upgrade as you build the ultimate survivor.
Use sandbox mode to tailor your survival experience by adjusting settings like spawn rates and resource availability. Try surviving additional game scenarios such as Out of Stock, Crowd, and Frozen Zombies to discover new ways to play Terminus: Zombie Survivors.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
良くあるゾンビサバイバル物だが、リソース管理がすこぶる面倒。 それなのに、拠点構築の自由度が低くて家具を作れないドコロか持って来て配置する事さえできない。(ベッドすら存在しないとか何の冗談?) よって、全体的な完成度はお世辞にも高いとは言えず、他のゾンビゲーと比べると中の下。 ありとあらゆるアイテムが劣化・破損するので、相当律儀な性格じゃないとキツい。 特に衣服の劣化がとんでもなく早いゲームであり、修繕でも一回でたったの2~6%しか回復しないのが自分には全く受け入れられなかった。 一回も攻撃されておらず、雨にも打たれず、ソファーで毎回寝ているのに一週間経たずにダメになる衣服なんて現実には存在しない。 武器&道具の劣化・食料・水分・疲労・モラルはそこまで気にならなかったが、衣服関連がクソオブクソ。 コレに拒否感が少しでもある場合は、買ったら絶対に後悔する。 探索しながらの毎ターンのAP回復の余剰分をイチイチ針作って修繕するのに当てるとか馬鹿かと。 しかも何千回も何万回も、武器や食料の作成に並行して。 更には修繕・修理だと基本性能が落ちるのに、こんなのが面白い訳無い。 良くある三流ソシャゲが、無駄に日課を増やして仕事した気になってるみたく、修繕なんぞに開発のリソース割くぐらいなら、ソファーやデスクを拠点に置ける様にしたり、拠点化してもそのままな腐乱死体を除去できる様にしたり、釣りを邪魔されない様に罠やバリケートを作れるくらいするべき。 手袋も釣り竿もバックも何もかも馬鹿の一つ覚えみたいに壊そうとするんじゃねーよ。 マジで台無し。 【ヘリクリアは真面目に攻略する必要皆無】 特に永久デスが付いていると正攻法は怖すぎるので、チェックポイント・ミリタリーベースは夜間に侵入して即引き返し、ターンを送れば律儀に4匹づつ付いて来るので、アックスで順番に頭をかち割ると安全だと思います。(昼間だと銃声のピンポンダッシュしても全然ついて来ない) 2晩くらいかち割り続けてるといずれ増援がなくなり、しっかりと数も減っていて、更には同じマスで倒しまくってるのでアイテムの回収もめっちゃ楽になります。 ヘリポートは複数のサプレッサー&スコープ付きアサルトライフルだけ持っていけばゾンビが落とす弾だけで十分全滅させれます。(消防車をミリタリーベースまで進ませるのが定石でしょうが) 即ち、どう考えても手数=仲間が必要になるエンディングかと思いきや、正直居ても邪魔なだけ。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.2K | 86% | $17.99 | |
| $3M | 4.1K | 85% | $24.99 | |
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 32.8K | 90% | $3.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 7.3K | 86% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $14K | 124 | 69% | $5.99 | |
| — | 0 | — | — | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $1.4M | 2.6K | 73% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Russian, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game lacks the expansive content and possibilities of Cataclysm, but it has a great graphical user interface that Cataclysm badly needs. Room for improvement is that crafting and trade should consider items in storage to be available.
不错,我退款率在 70% 以上。对这款游戏一点也不想退。好玩:小而精的生存游戏,不是一上来就头大的复杂逻辑物品。回合制适合摸鱼。。。
This is a great game especially for not being too expensive. It is indeed turn based but there's enough variety to the different professions you can pick, combination of stats, and a few different scenarios to easily provide 20 or 30 hours of entertainment. If you start trying for some of the harder endings, obviously you can spend more time than that. And if you decide to gather a ton of raw data and run experiments to see how the various game mechanics work and write your own complete guide to the game (available in the guide section of the community) then you could spend over 500 hours playing the game, or so I've heard... Pros: * multiple problems to deal with, not just zombies * some really interesting professions and traits that change up gameplay * multiple ways to end the game add to replay value * it gives you a score at the end so you can "See how you did". A lot of game don't do that. * there IS an ending, you're not just trying to survive forever like a lot of survival games * decent variety of items to collect and experiment with * can still be challenging on harder settings for even experienced players Cons: * once you've mastered the game there's some pretty easy ways to deal with almost any threat * once you've got a car and gas station working the game gets much too easy, they need to still make it cost some AP to drive around. Also parks allow you to solve hydration and hunger issues too easily. * most of the bonuses to damage really come from your stats and skills so a flimsy handmade knife made from a shard of glass is pretty much as effective as a barbed wire baseball bat and I feel like there should be a real reason to find better weapons * crafting is either incredibly effective or almost worthless, I'd like to see more of a middle ground but that's kind of me being picky * uh... idk, not a whole lot of cons to it really. It's a solid game. Just needs a few balance issues adjusted.
Fun game with all the things you might want in a zombie survival crafter, but simpler. I find the turn based aspect of the game refreshing and the many 'hidden' endings fun to strive towards.
Ачивки,еще ачивок!!!Что-нибудь по специализации отдельно взятой профессии,например,и побольше оксида алюминия, а то игра на разработку вакцины попахивает гриндом.а еще не хватает в ии рыбной ловли и её готовки, и как насчет создания иголок из металла, пусть они хоть немного будут лучше ,чем из дерева, при лонгплее поможет, да и при короткой игре не так будет бесить,и при этом по идее баланс не нарушат.
It's fine, but it's also quite tedious in some aspect. Everything degrade super fast while you get better bonus if the number are high. Basically, you lose 1 hydration point of 18 max every turn (a turn can be super fast btw) and get more action point if it stay high while drinking is a free action. So you end up opening your inventory every +-20s IRL, click on a bottle and drink. Same for food. Morale, clothes condition is also easy to top off but cost some AP to maintain. You also need to spend a turn sleeping every two 2 turn or so in average. Everything conpound. You can ignore the bonus and drink/eat whatever now and then instead but action points management is the core of the game so having more mean being more efficient. Well, still enjoyable to some extend. A bit too bare bone/empty for most people I'd guess with little to no surprise/variation (like a rare loot, unique location, anything really).
[h3] 自分にも"勝利"できた![/h3] 難しいが、丁寧に物資を選別して作戦を立てて進めばきっとクリアできるはず! 高難易度のゲームが多いターンベースローグライクのジャンルですが、親切なUI、理解しやすいゲームシステム、ちょうどいいボリュームとかなり好条件で、廃人になる"前に"現実的にクリアが目指せます。 クリア後はアンロック要素もあるし、どの特徴を選んでクリアしたかも記録されているため、別の条件で周回したくなるという正統派のリプレイ性もきっちり備えています。 一つ一つの行動を大事にする特徴的なゲームシステムにふさわしい丁寧な作りのローグライクです。興味をもったらぜひ。体験版もあります。
Beautiful game design. Masterful programming. Great game. In an age where modern sensibilities are here, this dev instead makes a great game. Certainly him being Korean is a major factor. Minimal story, no filler, Japanese gameplay decisions. Check STGs, you are powerful. Meaty combat, you feel the power. One mistake and you are in trouble. No meat-spongey enemies. Everything matters. I play tome, nethack, cataclysm, etc. Cataclysm is like a LEGO set, good for the initial learning experience. Then it gets boring. Then you uninstall. Zomboid is bad, man. Western. Go figure. This game is programmed such that I can play on Win7 no problem. Carmack didnt make Doom to just work on you guyses sh### cell phones, didnt he, afterall. A custom engine is a must! And a vision. The atmosphere is top notch. Take Darkwood. Ok, it has some kind of atmosphere, but the game itself? Totes garbo. Yawn. When I put this game on I know I will pleasure and fun. 10/10
Познакомился с игрой в ютубе. Рассказ и подача ролика была очень качественной. Игру крайне хвалили, да и сама история автора про спасение в сомнительное объединение выживших под названием "терминус" была крайне залипательной и интересной. Я конечно же был очень замотивирован написать свою историю в этой игре, и к сожалению, мне игра не понравилась. Причиной тому скукота и нудность игры, мне было ужасно скучно в это играть, да ещё и с убогим визуалом. Хоть я и отыграл довольно мало времени, хочется вернуть свои деньги и распробовать другие игры.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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