
Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About
Terminus: Zombie Survivors is a turn-based survival roguelike set against the backdrop of a zombie apocalypse. Weeks have passed since the zombie virus took hold of humanity, and most of the population has already been infected. As one of the few remaining survivors, you must finally venture out to join up with the other survivors at the Terminus. Battle your way through hunger, frigid temperatures, and ravenous zombies to make it to the Terminus—escape the city through whatever means possible, or even develop a vaccine!
Each journey for survival is different, as the very city you battle through to survive is procedurally generated. Over 150 different areas are generated, with numerous locations to discover, hundreds of items to scavenge, and endless zombies to evade or fight. No two games are ever the same, but the journey to the Terminus is uniquely challenging each time.
Choose your next move carefully! Every movement, action, and decision you make deducts from your Action Points (AP). Strategic management of your AP is key to survival. Use too little, and you might not find the resources needed to survive. Use too many, and you may leave yourself open to attack.
Maintain your condition to stay in fighting shape during this apocalypse. Surviving isn't easy—you'll need to eat, sleep, and stay warm. Scavenge for materials to craft tools and weapons, and cook meals to keep your energy up. Every action, from crafting to cooking, directly impacts your chances of survival.
Choose from a vast arsenal of tools and weapons with which to attack the oncoming zombie horde. Pick which parts of the body you want to hit, and experiment with the countless options on offer—if in doubt, remove the head or destroy the brain!
Survive the unending hordes of undead through one of multiple escape scenarios: reach the Terminus safe zone, escape by boat or helicopter, join a group of survivors, or even develop the vaccine!
Clawing your way across the city, you’ll occasionally encounter other uninfected survivors. Band together with them on your journey, trade goods, or steal their supplies and find your own way to survive the end of the world.
Soldier, police officer, firefighter, farmer—each one will fare differently in an apocalypse, but it’s up to you to discover which one stands the best chance of surviving. Pick from 15 different classes, traits to unlock, and stats to upgrade as you build the ultimate survivor.
Use sandbox mode to tailor your survival experience by adjusting settings like spawn rates and resource availability. Try surviving additional game scenarios such as Out of Stock, Crowd, and Frozen Zombies to discover new ways to play Terminus: Zombie Survivors.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ачивки,еще ачивок!!!Что-нибудь по специализации отдельно взятой профессии,например,и побольше оксида алюминия, а то игра на разработку вакцины попахивает гриндом.а еще не хватает в ии рыбной ловли и её готовки, и как насчет создания иголок из металла, пусть они хоть немного будут лучше ,чем из дерева, при лонгплее поможет, да и при короткой игре не так будет бесить,и при этом по идее баланс не нарушат.
纯单机游戏搞反作弊? 这游戏还挺好玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Russian, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
スルメゲーです。最初は難しいですが、システムを理解していくと自分なりのパターンを組んで攻略ができるので。あきらめないでください
从一开始0.几版本入的游戏,那时还没有口渴值多结局这些机制,全成就也就是职业通一遍+几个场景通一遍,打了全成就后中间好久没玩,前段时间回来玩能看出制作组加了巨多内容,也更沙盒化了。喜欢僵毁的应该也会喜欢这个,个人挺推荐玩
This game is awesome. I got it four days ago and already have so much time in it, it is very replayable and always new and interesting.
정말 좋아할 수밖에 없는 게임입니다
良くあるゾンビサバイバル物だが、リソース管理がすこぶる面倒。 それなのに、拠点構築の自由度が低くて家具を作れないドコロか持って来て配置する事さえできない。(ベッドすら存在しないとか何の冗談?) よって、全体的な完成度はお世辞にも高いとは言えず、他のゾンビゲーと比べると中の下。 ありとあらゆるアイテムが劣化・破損するので、相当律儀な性格じゃないとキツい。 特に衣服の劣化がとんでもなく早いゲームであり、修繕でも一回でたったの2~6%しか回復しないのが自分には全く受け入れられなかった。 一回も攻撃されておらず、雨にも打たれず、ソファーで毎回寝ているのに一週間経たずにダメになる衣服なんて現実には存在しない。 武器&道具の劣化・食料・水分・疲労・モラルはそこまで気にならなかったが、衣服関連がクソオブクソ。 コレに拒否感が少しでもある場合は、買ったら絶対に後悔する。 探索しながらの毎ターンのAP回復の余剰分をイチイチ針作って修繕するのに当てるとか馬鹿かと。 しかも何千回も何万回も、武器や食料の作成に並行して。 更には修繕・修理だと基本性能が落ちるのに、こんなのが面白い訳無い。 良くある三流ソシャゲが、無駄に日課を増やして仕事した気になってるみたく、修繕なんぞに開発のリソース割くぐらいなら、ソファーやデスクを拠点に置ける様にしたり、拠点化してもそのままな腐乱死体を除去できる様にしたり、釣りを邪魔されない様に罠やバリケートを作れるくらいするべき。 手袋も釣り竿もバックも何もかも馬鹿の一つ覚えみたいに壊そうとするんじゃねーよ。 マジで台無し。 【ヘリクリアは真面目に攻略する必要皆無】 特に永久デスが付いていると正攻法は怖すぎるので、チェックポイント・ミリタリーベースは夜間に侵入して即引き返し、ターンを送れば律儀に4匹づつ付いて来るので、アックスで順番に頭をかち割ると安全だと思います。(昼間だと銃声のピンポンダッシュしても全然ついて来ない) 2晩くらいかち割り続けてるといずれ増援がなくなり、しっかりと数も減っていて、更には同じマスで倒しまくってるのでアイテムの回収もめっちゃ楽になります。 ヘリポートは複数のサプレッサー&スコープ付きアサルトライフルだけ持っていけばゾンビが落とす弾だけで十分全滅させれます。(消防車をミリタリーベースまで進ませるのが定石でしょうが) 即ち、どう考えても手数=仲間が必要になるエンディングかと思いきや、正直居ても邪魔なだけ。
Simple concept, good game. While realistic, I can appreciate how mechanics prefer to be fun rather than exhausting or intrusive. Clever manipulation of the passage of time. While there are "tiers" of stats, all of them feel useful and can spawn builds around them. Crafting, finding, bunking down, migrating, driving, team-building, gung-ho zombie killing spree... all has its place. Neat endings, great replayability. One little thing? Arrows are not bullets. I'd appreciate if they could be retrieved or at least had durability, like other objects. Their crafting cost and time seems far too elevated for how little damage they do. If you're into zombies or survival-crafters, this one's an easy pick up, though. Portable, jumps into the brink, exciting from start to finish, short, and sweet runs.
This is a great game especially for not being too expensive. It is indeed turn based but there's enough variety to the different professions you can pick, combination of stats, and a few different scenarios to easily provide 20 or 30 hours of entertainment. If you start trying for some of the harder endings, obviously you can spend more time than that. And if you decide to gather a ton of raw data and run experiments to see how the various game mechanics work and write your own complete guide to the game (available in the guide section of the community) then you could spend over 500 hours playing the game, or so I've heard... Pros: * multiple problems to deal with, not just zombies * some really interesting professions and traits that change up gameplay * multiple ways to end the game add to replay value * it gives you a score at the end so you can "See how you did". A lot of game don't do that. * there IS an ending, you're not just trying to survive forever like a lot of survival games * decent variety of items to collect and experiment with * can still be challenging on harder settings for even experienced players Cons: * once you've mastered the game there's some pretty easy ways to deal with almost any threat * once you've got a car and gas station working the game gets much too easy, they need to still make it cost some AP to drive around. Also parks allow you to solve hydration and hunger issues too easily. * most of the bonuses to damage really come from your stats and skills so a flimsy handmade knife made from a shard of glass is pretty much as effective as a barbed wire baseball bat and I feel like there should be a real reason to find better weapons * crafting is either incredibly effective or almost worthless, I'd like to see more of a middle ground but that's kind of me being picky * uh... idk, not a whole lot of cons to it really. It's a solid game. Just needs a few balance issues adjusted.
Fun game with all the things you might want in a zombie survival crafter, but simpler. I find the turn based aspect of the game refreshing and the many 'hidden' endings fun to strive towards.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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