
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
TCG Card Shop Simulator is a trading card shop simulation where you sell card booster packs to earn money and build your card shop business.
Manage Your Shop:
Design your own TCG shop. Organize shelves and card packs to make the customer shopping experience smooth and easy.
Card Collection:
Open the booster packs yourself and collect the cards. Find rare cards and sell them to make a fortune, or keep them to complete your card collection.
Host Game:
Set your card game format and fee, invite players to play card games in your shop. Be sure to keep your store clean and hygienic for the players or they might leave!
Order Products:
Stock up on different booster card packs and card game products. Keep track of popular trends and adjust your inventory to cater to the ever-changing demands of your customers.
Expand Your Business:
Earn profits to reinvest in your shop. Expand your space, unlock new card sets, and upgrade your facilities to attract even more customers and increase revenue.
Genres
Sums Steam only; Nintendo, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99−15% | 50.1Kreviews | 96% | — | $39.4M |
| $19.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seeing as were getting the full release of the game soon i figured i would give the game a review before 1.0, i love this game a lot, i was introduce to it from Caseoh's playthrough of the game and i wanted to give it a shot. i got into the game before the trading mechanic was released i believe, it feels very satisfying to sell that TCG 10 card that costs 10000$, and it feels satisfying to sell things in general, the stock scanner has come in very handy to keep track of all of my items, the worker job assignment feels very specific and granular with the tasks you can assign to them, which in a game like this where that doofus zachary can take the box of pack that you were ripping is very appreciated! i only have two critiques of the game, and both of them work hand in hand to make thew game feel a bit less like something you would find on steam. 1. the game looks and feels like a mobile game. While i do know that a lot of simulator games like this are featured on app stores for phones, I do think that an enhanced version would benefit this game. this next problem will double up with the first one very well to make a wombo combo of problems 2. the game is a bit unoptimized. for reference i am playing on a dell optiplex 7050 that contains the intel core i7-7700 w/ intel hd graphics 630 (integrated graphics) and on 720p low settings i am getting 30 fps without loading the game room (the room that i put all my game tables in) and 15 fps with loading the game room. while you dont NEED 240 FPS in a game like this, it would be nice if i had double the framerate than the current game is giving me on those settings, and it just make the mobile level visuals way more unjustified. i would love to see these problems solved in future updates. like i said, i love this game dearly and would love to see it prosper, i cannot wait to check out the full game on the 15th, please comment agreements disagreements or tips for how i can further optimize my game, thank you!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #73, worst KR #100 · 10 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good graphics verry fun game easy to understand. just a few bugs since its early access but it is wonderfull. would recommend
Esta entretenido, pero al final la parte de las cartas pierde relevancia a medida que avanzas, estaria bien que le dieran mas relevancia a la gran variedad de tipos de cartas tambien en fases mas avanzadas de al tienda.
love this game
Its relatively simple in its current state but already extremely addicting. If they manage to make even a half way decent playable TCG in the final version this could be one of the coolest games ever made, but even in its current state its well worth the price.
So from a TCG Card Shop Simulator after the game releases and exits early access it'll be another cheap Pokemon copy?... Even the song and monsters are ripped off from Pokemon lol
its chill
its relly fun but a cool feture would a small chance of having a breakin overnight and you bye extra saceraty stuff butt keep it balenced and you do not seceraty stuff you have to pay a fee to have the cops get your stuff back and it would be cool to by the building so you dont have to pay rent
TCG Card Shop Simulator is easily one of the most addictive and fun store sims around! The in-game card game is full of style and an art style reminiscent of Pokemon, Digimon, Magic, etc. You get the trill of ripping open card packs, collecting and building your own collection while running a store dedicated to the card game. Your customers can buy merchandise, card packs, boosters, individual cards, trade and play with other customers in the store!
Super fun. Played awhile ago but would be more fun with multiplayer so you can chill with friends.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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