
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
TCG Card Shop Simulator is a trading card shop simulation where you sell card booster packs to earn money and build your card shop business.
Manage Your Shop:
Design your own TCG shop. Organize shelves and card packs to make the customer shopping experience smooth and easy.
Card Collection:
Open the booster packs yourself and collect the cards. Find rare cards and sell them to make a fortune, or keep them to complete your card collection.
Host Game:
Set your card game format and fee, invite players to play card games in your shop. Be sure to keep your store clean and hygienic for the players or they might leave!
Order Products:
Stock up on different booster card packs and card game products. Keep track of popular trends and adjust your inventory to cater to the ever-changing demands of your customers.
Expand Your Business:
Earn profits to reinvest in your shop. Expand your space, unlock new card sets, and upgrade your facilities to attract even more customers and increase revenue.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99−15% | 50.1Kreviews | 96% | — | $39.4M |
| $19.99 | — | — | #61 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly a decent game, you have to learn some pretty esoteric info if you want to optimally run your store but it IS fun to collect the cards and potentially form your own personal collection of rare cards or even just cards that strike your fancy. If I had one complaint its that even a "Very Fast" cashier doesn't do sales as fast as I can. In fact I was honestly baffled that he was literally picking up cards at a rate of 1 per second, in a game where customers will walk up with 10+ items to buy, or that regardless of the number of customers still in the store he'll just leave once it hits 9:00; as someone who once worked retail, I can tell you right now that if a customer is in the store wanting to buy something, you don't get to leave until all of the customers have left -- maybe this will change in the game's future but regardless its fine as it is. I would highly recommend this if you've got some time to kill and want a pretty relaxing store simulator to play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best US #73, worst KR #100 · 10 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun and farly easy to play
fun
looks good
I was super excited to try this game, and was having a great time for the 1st 10 hours of gameplay. shortly after that the gameplay becomes overly repetitive and your doing the same old boring things over and over again.
Con el mod de pokemon es top. Pero ojo que hasta los laptops mas potentes tienen problemas de fps debido a los mods una vez ya "te pasas el juego y tienes la tienda llena de cosas"
Juego con un potencial increíble gracias a los MODS, es una locura de cartas Pokémon que hay, también he visto que hay de Yu-Gi-Oh!, cada día sacan nuevos para que puedas personalizar el juego a tu gusto. Espero que sigan actualizando y metiendo nuevas funciones, engancha mucho el querer coleccionar cartas y esa satisfacción que te entra al timar a un npc. Like si no eres un apestoso!
top spel
tämä olisi ollut hyvä peli mutta piti vittu pilata sitten sillä, ettie koodit toimi, ja joku vitun paska laskutus syö kassan
非常的新鮮 非常的美味(迫真 把TCG跟經營模擬結合在一起根本是天作之合 人生中花過最值得的300塊 期待未來的新內容 我都等不及了 快點端上來罷(喜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $76K | 174 | 93% | $12.99 | |
| $3.5K | 38 | 47% | $4.99 | |
| $1.1M | 2.1K | 93% | $13.99 | |
| $161.7K | 436 | 81% | $9.92 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.4M | 39.9K | 89% | $39.99 | |
| $39.5M | 65K | 83% | $24.99 | |
| $39.3M | 644.7K | 93% | $4.99 | |
| $39.3M | 147.1K | 96% | $9.99 | |
| $39.5M | 69.5K | 87% | $29.99 | |
| $39.6M | 103.7K | 93% | $19.99 |