
In a world torn by war and political skirmishes, accept the burden of the Shepherd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was pretty good.
Perfeição apenas isso, comprem
Как и все тейлсы,в середине сильно душит,еще игра длинная очень,а так интересно
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super Spiel, die Story ist gut gemacht.
J'ai boudé ce jeu pendant des années n'ayant pas aimé le synopsis de base et les décors vide. Seul les idiots ne changent pas d'avis et j'ai finalement finis le jeu. Je vais commencer par les points négatifs car il y en a plus que des positifs : - les décors sont vides et trop vaste de rien et inintéressant - les énigmes sont nulles et frustrantes quand les pouvoirs sont obtenus mais apportent tout de même quelque chose dans ce néant d'idée de lvl design - les ennemis ne sont pas vraiment variés (des changements de couleurs) mais un gros plus pour les boss de niveau. - le scénario est plat et le rythme irrégulier - il n'y a pas assez d'arte et de techniques (tout est débloqué à la moitié du jeu) - aucune saynète marquante - les compétences perso des personnage sont inutiles, toutes ! Aucun impact sur le gameplay hormis le fais de pouvoir faire de la bouffe - La musique ne m'a pas marqué Pour les points positifs : - l'évolution des personnages (point de vue scénario) - les quêtes secondaires qui apporte un vrai plus à l'histoire et l'univers présenté - La super tortuz dark sasuke - Le système de combat proche de Grace F que j'aime beaucoup Honnêtement je pense que c'est un jeu moyen pour la série et un peu en dessous pour l'effet de lourdeur à progresser dedans. A prendre en occasion.
geile story
[h1] TLDR: Game good [/h1] I don't know where the hate boner comes from for Zestiria, but, prior to playing, I saw all these reviews saying it's mid. [b] It's not [/b] . Sure, it's a classic JRPG with all it's tropes, but it's a fun one, cast is funny, cool and charming. Thumbs up !
倒也没网上骂的那么差。公主中途离队还是挺合理的,抛开预告片不符这个理由,别的也正常。杀手女主或许更适合面瓜男主呢。剧情比较大的硬伤是导师村被屠不过20年,搞得像2000年前一样。还有boss的3个跟班有些莫名其妙 战斗系统自从传说3D化后就没喜欢过,不过这次武器合成还是挺多讲究的,只是要2周目才能弄。然后系统也做了挺多简化,传送点,地图和支线提示功能,都算是终于与时俱进了。我觉得还是个合格的传说,不算好而已,推荐就不推荐了,毕竟现在的玩家都很挑剔
The story is good, but alisha cant do amartize. so sad for that. but offeral this game is good! recommended
legalzinho até
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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