
In a world torn by war and political skirmishes, accept the burden of the Shepherd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É bem maneiro, vale super apena em uma promoção
tre bon tales of avec en plus le 4k dispo il est bcp plus beau que sur console j'en suis au debut une longue aventure m'attend
Super
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 21.3K | 92% | $19.99 | |
| $12.1M | 32.6K | 96% | $19.99 | |
| $12.2M | 12.9K | 92% | $59.99 | |
| $12.1M | 15.6K | 82% | $29.99 | |
| $12.1M | 16.4K | 93% | $19.99 | |
| $12.2M | 48.4K | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $131.7M | 317.2K | 89% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $32.8M | 49.1K | 88% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥ полная, просто чёрный экран на протяжении 10 минут, перезапускал несколько раз, эти *Системные требования* Полный бред, У меня оперативки 16гб, и Rtx 3050, Разработчики ❤️умрите❤️
Jogo muito bom, final excelente. Como sou fã da saga Tales of, é chover no molhado falando que o jogo é excelente. Personagens carismáticos, boa jogabilidade, bem desafiador. Faz com que você morra se bobear, para monstros normais! Nos chefes então, você passa "fome!" PS: Gostaria muito de saber o que o Sorey disse para a Rose no final...
i liked it it was a fun game
Jogo muito bão
Es ist nicht ganz meins, aber es macht Spaß. Tales of Zestiria folgt dem altgedienten System der Tales-Reihe, welches ich zuvor bei Tales of Xillia auf der Playstastion 3 erlebt habe. Das grundlegende Gameplay der Reihe trifft leider nicht ganz meinen Geschmack. Ich würde sagen es fehlt mir etwas an Individualität und Persönlichkeit. Auch wenn sich andere Spiele, was das angeht, im Grunde genommen auch nur wiederholen, so finde ich wird das Tales-gameplay recht schnell eintönig und wenig aufregend. Was mich, wie zuvor bei Xillia, dazu bewogen hat, das Spiel durch zu spielen, waren die Charaktere. Abwechslungsreiche und liebenswerte Persönlichkeiten mit ihrem ganz eigenen Kern und Ansatz, von denen keiner Anlass gibt sie nicht zu mögen. Die vielen kleinen Skits und Interaktionen zwischen den Charakteren sorgen von Anfang bis Ende für Spaß und Lacher, was mir im Bezug auf die Geschichte doch wichtiger ist, als das Kampf-Gameplay. Zu erleben wie Zestirias Equivalent zur Lady des Sees aus der Arthurianischen Legende absolut grauenvolle Wortwitze macht ist das Sahnehäubchen darauf. Die Story scheint mir allerdings stellenweise ein wenig Random zu sein. Als wären manche Aspekte einfach eingeworfen worden, um zwangsweise irgendwelche Lücken zu füllen, ohne einen erkennbaren oder sinnvollen Zusammenhang zu bieten. Auch wurden ein paar bedeutende Entscheidungen getroffen, die ich in ihrer Art einfach nicht nachvollziehen kann. Alles in allem aber überwiegt das Vergnügen, vor allem durch die amüsanten Charakterinteraktionen, und ich bereue es nicht die Geschichte bis zum Ende verfolgt zu haben. Und das Intro ist ein absoluter Banger und hyped dich jedes Mal wieder hoch. - It's not entirely my thing, but it's fun. Tales of Zestiria follows the tried and true system of the Tales-series, which I previously experienced with Tales of Xillia on the PlayStation 3. Unfortunately, the core gameplay of the series doesn't quite suit my taste. I would say it lacks a bit of individuality and personality. Even though other games also tend to get repetetive in this regard, I find that the Talesgameplay becomes quite monotonous and not very exciting rather quickly. What compelled me to play through the game, as with Xillia before, were the characters. Diverse and lovable personalities with their own unique core and approach, none of whom give any reason not to like them. The many little skits and interactions between the characters provide fun and laughter from beginning to end, which is more important to me in terms of the story than the combat gameplay. Witnessing Zestirias equivalent to the Arthurian legends lady of the lake make absolutely terrible puns is the icing to the cake. However, the story seems a bit random at times. It's as if some aspects were just thrown in to forcibly fill gaps without offering a recognizable or meaningful connection. Additionally, a few significant decisions were made that I simply can't understand. All in all, though, the enjoyment outweighs everything else, mainly due to the amusing character interactions, and I don't regret following the story to the end. And the intro is an absolute banger and hypes you up every single time.
laji
A melhor parte desse jogo são as interações entre os personagens principais, apesar de a história não ser lá muito interessante. O principal problema é o combate, os controles não são muito bons e as lutas acabam ficando muito repetitivas. O sistema de habilidades dos equipamentos é ridículo de complicado. Até tem um conceito interessante de habilidades elementais pra serem usados na exploração das masmorras que não é bem aproveitado.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.