
In a world torn by war and political skirmishes, accept the burden of the Shepherd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kind of a 3/5. Get it on discount, preferably a deep one. Perfectly fine if you feel like dropping it midway because it will feel kind of a drag at times. Not worth for NG+ imo. I'd say it's a good enough game to get it on sale and maybe finish it once.
建议看游戏改编的动画,改编后的合理性远高于游戏 以下是游戏测评 一分扣给中途离队的公主,艾丽莎离队,可以说是整个游戏最大的败笔,一个拉开主角故事序幕的人物,以不合适的方式离队,接任的罗洁,人物形象也没有艾丽莎丰满,其他方面中规中矩,罗洁的结局在最后交代了,但没说艾丽莎的结局,dlc小怪的结局也没交代,属于是挖坑不填 鉴于有人说动画第二季烂,这点我不做评价,毕竟我是游戏通关后看的动画,存在滤镜,我只对比一下动画和游戏的结局,首先说游戏,游戏结局,史雷醒来前,罗洁已死,风之骨其余人年纪也老了,艾丽莎会是什么状态就不必说了,动画结局,史雷醒来时,导师契约还有效,罗洁和艾丽莎正值婚龄,史雷在不会错过任何一个人,这是动画的结局。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
觉得艾莉莎没用就别创造她,在她离队后接萝洁剧情,铺垫这么多对话表达萝洁入队很重要,神经吗?
Every now and then I wonder why I never finished this game, so I start a new save. 3 to 4 hours into new save: "Man this sh** is boring"
Nice artwork, a pretty engaging story and a stupidly complex combat system. If that's your thing, this is great. It goes on quite a bit too long for my taste, but if you're into sinking tons of hours into a game to beat the hell out of it, this is a dream. The complex combat does keep it interesting, to an extent, and there are a lot of optional bosses and whatnot. A completionist's dream if you like the setting.
Análise de Tales of Zestiria: [b]Pontos positivos:[/b] * Os cenários são vastos e o jogo recompensa a exploração, pois encontrar os Pontos de Interesse gera pontos que desbloqueiam habilidades passivas. Além disso, os baús de tesouro que você já abriu voltam a conter itens depois de um certo tempo; * Assim como nos outros jogos da série, os personagens do jogo são muito carismáticos e tem bastante interação entre eles; * A mecânica de Armatização (fusão) é interessante; * A trilha sonora é muito boa, assim como a dublagem dos personagens; * Sidequests são mais fáceis de serem descobertas porque a personagem que está seguindo o Sorey dá dicas do que tem pra fazer. No mapa das cidades, os NPCs que dão missões são destacados para facilitar; * O port pra PC é bom, embora seja travado em 30 FPS. A tradução em PT-BR também ficou muito boa. [b]Pontos negativos:[/b] * A história (que já era bem clichê) decai muito na segunda metade (um pouco depois da primeira visita à Bacia de Glaivend), pois varias subtramas e personagens são deixadas de lado e o jogo empurra vários quests de procurar templos elementais e explorar ruínas para prolongar a duração enquanto a missão principal é pausada. Além disso, tanto os heróis quanto os vilões tem pouco desenvolvimento de personagem; * O jogo nem sempre é claro sobre aonde tem que ir. Por exemplo: numa cutscene uma personagem diz "Me sigam!" e desaparece. Como ela não não está mais no mesmo mapa e nem disse aonde ia, você tem que ficar vagando pelos arredores até o marcador aparecer; * Os gráficos são decentes pra um jogo de PS3, mas as dungeons (principalmente as ruínas) são desnecessariamente longas e também muito similares umas com as outras; * Os puzzles envolvem usar os poderes elementais das serafins para resolver, mas são todos muito básicos e repetitivos (ex: acender tochas, quebrar pedras e atravessar grades/precipícios); o único difícil (e chato) é o de não ser visto pelos olhos nas paredes do Templo da Água; * Viagens entre save-points custam caro (você gasta mais dinheiro com o teletransporte do que comprando itens) e o jogo frequentemente bloqueia save-points já ativados. ** Exemplo: perto do final você tem que voltar pro lugar onde encontrou o vilão pela primeira vez, mas o teleporte é bloqueado e você precisa caminhar até a metade duma ponte gigante só para ver uma cutscene irrelevante e desbloquear a função. ** Outro exemplo: Após uma cutscene do grupo se preparando para a batalha final, o jogo não apenas te impede de entrar na cidade que você acabou de sair para comprar itens como também bloqueia o teleporte das cidades que ficam além daquela e possuem equipamentos melhores para vender. Só após entrar na ultima dungeon o teleporte volta a ser liberado. [b]Pontos negativos relacionados ao sistema de batalha:[/b] * No grupo você tem dois tipos de personagens: humanos e serafins, e eles lutam em duplas. Nas batalhas, é necessário ter 2 humanos para poder usar 4 personagens na batalha. Se o Sorey for o único humano disponível, somente ele e mais 1 serafim lutarão, mesmo tendo mais integrantes no grupo; * A câmera é péssima pois fica colada no personagem quando ele está perto de uma parede (em locais abertos não tem problemas, já em ruínas e cavernas...); * O personagem só pode equipar duas Artes (ao invés de 4, como na maiorias dos "Tales of"); * Quando tem uma cutscene no meio da batalha, o jogo mexe na ordem do grupo e até desfaz as armatizações para te atrapalhar; * O sistema de habilidades de equipamentos é desnecessariamente complicado e você tem que procurar os tutoriais no jogo, que estão espalhados pelo mundo na forma de monólitos; * A batalha contra a segunda forma do ultimo chefe é muito mal feita por causa de um ataque especial que mata o grupo todo instantaneamente caso você falhe em causar dano suficiente enquanto ele estiver carregando a habilidade. Por alguma razão, os programadores decidiram proibir o uso das Mystic Arts nesta batalha para aumentar a dificuldade artificialmente e te forçar a grindar e a farmar equipamentos que aumentem o ataque dos personagens. [b]Conclusão:[/b] Tales of Zestiria é um jogo mediano e possui problemas notáveis em praticamente todos os quesitos (exceto na trilha sonora). Não é um jogo ruim, mas também não é bom; na série "Tales of" esse é facilmente o pior que eu já joguei. Se pretende jogar o Berseria, até convêm jogar Zestiria antes pois ambos se passam no mesmo universo, porém você pode simplesmente pular o jogo e assistir a adaptação em anime "Tales of Zestiria the X". Não recomendo.
On one hand we have: A technical mess, a more miss than hit gameplay, a story so awful you remember it for being awful, environnements poorly recycled all the time, barely any storytelling, a washed out antagonist... On the other: Absolutely incredible musics that I still remember 11 years later, some potentially interesting lore, Zaveid <3 and a pretty good art direction that is, sadly, a bit too shy. With bad ingredients, you can't get a good final result. Zestiria is exactly that, it cannot be salvaged, but the product is playable and some will enjoy it. I'd rate it a shy 11/20
[h2] Tales of Zestiria [/h2] [b][i] Tales of Zestiria is a journey into a world filled with beauty, tragedy, and hope. Its story weaves a tale that draws you in, even if its presentation stumbles in places. Though not perfect, its charm and depth leave an impression long after the adventure ends. [/i][/b] [b] Story & Characters | 9/10 [/b] The story of Tales of Zestiria is its heart and soul. It’s a bittersweet tale of hope, sacrifice, and human connection. The characters feel alive, their relationships blossoming naturally throughout the journey. Moments of humor, tragedy, and reflection are balanced beautifully. Despite the occasional pacing issues, the story grips you and doesn’t let go. [b] Combat System | 7/10 [/b] The combat is engaging and offers a dynamic mix of strategies. Boss fights stand out as tense, memorable battles with great design. However, normal encounters can feel repetitive after some time. The mechanics, while deep, are convoluted and take time to master. Even with its flaws, the thrill of overcoming a challenge keeps the system rewarding. [b] Exploration & World Design | 6/10 [/b] The world has a serene beauty, but its vastness often feels empty. Traveling through long, empty corridors in dungeons can be tiring. Overworld exploration lacks excitement due to limited interactivity. Still, the vibrant landscapes and atmospheric touches hold a quiet charm. [b] Music & Atmosphere | 8/10 [/b] The soundtrack brings life to every scene, elevating both battles and emotional moments. Its melodies capture the grandeur of the world and the sorrow of its struggles. While not every track is iconic, the music complements the story well. The atmosphere immerses you, making even quiet moments feel meaningful. [b] Lasting Appeal | 7/10 [/b] Tales of Zestiria is not without its flaws, but it’s a journey worth taking. Its story and characters make you want to revisit their world again. The combat and exploration may not age perfectly, but the emotional weight endures. For those who love epic tales, it’s a game that lingers in your mind and heart. [b][i] Tales of Zestiria is a game that leaves a mark, imperfections and all. It’s a reminder of how stories can resonate even when the journey itself stumbles. Few games manage to feel so human in their triumphs and flaws. [/i][/b]
顶着小黄鸭补帧+风灵月影加速跑图把游戏通关了,剧情一般,前期很无聊,结局还挺感动,战斗一坨,地图设计一坨,不建议任何现代人游玩
Zestiria has several interesting ideas that set it apart from the rest of the series, along with an entertaining cast (Edna and Lailah are my favorites, but I also grew to like Rose and Alisha later on – and Zaveid is Zaveid). I especially enjoy the division between ordinary humans and Seraphim, with the latter being invisible to most people and also playing a special role in the battle system. It’s the most grounded Tales game I’ve played. Sorey’s journey is a classic hero’s journey. It’s also one of the darker entries in the series, as there’s always a certain sense of hopelessness lingering in the background. Thanks to the lighthearted party banter and humor, the tone remains mostly positive regardless. Overall, I do like the story, even if it feels fairly traditional (you could say it’s inspired by Star Wars—which itself was already extremely classical g). I particularly enjoy the game’s lore, which Berseria expands on even further. The OST is among the better ones in the series. When I think back on Zestiria, however, I also remember the long, monotonous dungeons and how boring some sections were. The combat system often feels too samey as well. Though I have only myself to blame for playing both Hexen Isle and Alisha’s DLC, which are by far the worst parts of the game. Visually the game isn’t very impressive. The antagonists are rather bland, and especially with Heldalf there’s a lack of a stronger personal connection—he feels more like a force of nature than a character. The world’s bleakness is also shown more in cutscenes and dialogue than in the actual explorable environments—Ladylake looks the same at the end as it did at the beginning, even though the world’s situation is supposedly much worse. The core themes are the darker sides of human nature (including war), nihilism, religion/superstition, and “finding one’s own path, and the strength to follow it.” Zestiria has its flaws, and it isn’t one of the best games in the series. But if Berseria’s gameplay didn’t bother you, you won’t have issues here either. I even find it a notch better in some places.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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